2023.14.0
April 6, 2023
50 changes
badosz
Cooldowns
- Removed cooldowns on any commands where they aren't needed. Things like /donor status (now /premium status) and /serversettings.
- Reduced cooldowns for some currency commands for everyone
- GREATLY reduced some cooldowns for premium members, sometimes to even 0 seconds. (/search for example)
Cooldowns BEFORE the rewrite last August served to save us from bad actors spamming our fragile codebase in a lot of cases. This is no longer needed. We've loosened the reigns to only have cooldowns exist for balancing reasons, and of course our premium supporters get greatly reduced cooldowns across the board!
Adventures
- New adventure, Pepe Goes to the Museum. This only shows up on Sundays as an adventure to start and is focused around skins.
- New adventure, Pepe Goes to Brazil. This is a premium adventure for premium members. It contains 2 new items.
- New adventure, Pepe goes on Vacation. It contains 2 new items.
- Adventure Rework
- You no longer have to wait x minutes between interactions. Instead, you do them all in a row!
- With this change, the UX for adventures has changed. You must hit the arrow to do the next interaction.
- The cooldown after the adventure command will depend on how many nodes were included in your last finished adventure.
- The cooldown is x minutes per node. So the quicker you finish, the lower the cooldown.
- Overall this change will make adventures much quicker to run and complete on average
- You no longer have to wait x minutes between interactions. Instead, you do them all in a row!
- Adventure boxes no longer contain ALL items from an adventure, and the yields have been reduced.
- This item was not intended for easy profit, it was intended for people without time to run adventures to get a few of the items.
Adventures have been a long-fan favorite part of the bot. One of the common gripes was waiting between interactions, we feel we have solved this AND sped up the number of adventures people can do in a day! Also who doesn't love a new adventure!
Daily
- Has a new reward structure that includes daily boxes, grind boxes, and 2x faster god boxes than before
- The coin multiplier for daily streaks has been greatly increased for higher streaks
Scratch
- Moved to be available every 3 hours, rather than hourly
- You get 4 scratches, down from 5
- You get 4 possible rewards, up from 3
- Removed developer items
- Weighted things like beginning items and coins to be more common than things like skins and multipliers, so newer players benefit more
Scratch has been a fun way to make insane profit from literally zero investment! We like the fun you've had, but it's time to reign it in to its original goal. A command for new players to get some rewards every so often to help them on their journey.
Leveling
- Added a ton of new/updated level rewards! Lots of new titles to earn, and a few we think people will really enjoy.
- Removed puzzle key from level 15k
- After level 15k you get an XP multiplier that speeds up your leveling insanely
- Slightly changed the leveling curve (a "buff")
- For a quick example, level 10k requires 1380xp per level before this change, and 1031xp after this change
Level 15k is less "wow" as a reward now, but that's alright. There doesn't always need to be an emphasis on max level. We also slightly overtuned the xp curve last update, so we're dialing it back some. The XP change after 15k is in preparation for the XP badge coming in the NEXT update.
Prestige & Omega
- Prestige no longer wipes your items, but the cost of prestige in coins has been raised GREATLY.
- Prestige no longer has a cooldown
- Omega no longer wipes your items, but the cost in coins was raised moderately.
Needing to move all your stuff to a friend or alt to prestige was annoying, we get it. We found this happy medium for us both.
Coin Multipliers
- Raised max coin multiplier to 1000
- Reduced sources of coin multiplier across the board
- Slightly lowered some over-performing sellables values
- Slightly raised some under-performing sellables values
We want people to strive for a max multi to make money off sellables, but we recognize for the past few months, max multi was something almost anyone could achieve. Now it should be more of a flex to constantly be there, and IF you can get there, you're getting more money than before!
QoL
- /multiplier's subcommands support refresh upgrade now
Premium
- Added the ability to sell premium subscriptions on the website
- All /donor commands are now found under /premium
Misc
- Added new beg, hunt, fish, and dig content
- Updated developer bundle
- Removed The Titans for having staff/owners refuse to ban users over Ped***** content
- Removed Dank Memer Trading Market at the request of the server staff due to internal issues at their server
- Updated credit card perks, can be found in /premium info
- Added 25+ new skins
- Removed /lootbox command
- Added Badosz Card use (consumable)
- Some new skins cannot be obtained randomly or via skin shops. These do not affect collector stats.
- Added new tutorial: Premium Redemption
- Nerfed: Adventure boxes
- Buffed: Dev boxes, Daily boxes, God boxes, Patreon boxes
- No developer items are craftable anymore
- Flows that have scratch or adventure will not work after this update and need to be re-made
