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CHANGELOG2024.16.0

4/20 & Adventures

April 19, 2024400 wordsMelmsie

4/20

  • Added "delta 9" seeds that are able to be traded, found in a few places including crime
  • Plant those to get a delta 9 item, these are sellable but not able to be traded
  • Craft those to make a delta 9 roll, which is also not able to be traded
    • This item is a randomly timed active item that gives a random luck boost (10%-50%) and a small chance (2%) to get too stoned and get stone locked (no commands for an hour)

Have a fun 4/20, we know people have wanted this item for a long time. Calling it delta 9 for uh, content reasons. All 3 of these will be in bundles, but not in giant quantities.

Adventures

  • Reduced space cost from 3 to 2 adventure tickets
  • Slightly raised the chance of winning the node that gives alien samples (20% -> 35%)
  • Increased brazil price from 3 tickets to 4 tickets

Brazil is consistently the most profitable adventure, needs to be a bit balanced without losing rewards. Space however is underperforming, this should help a bit.

Fishing Bundled Boosts

  • Raised costs of a few boosts

These are INCREDIBLE at helping make money, to the point where it's almost stupid to not get them. Need to up to cost a bit to balance this out before we add new bundles.

River Bosses

  • Changed the rarity of a few fish to balance out these bosses with other locations

There's NO reason for these bosses to be less rare than others, especially when cjorm is the highest value fish in the game currently.

Chromas & Bosses

  • Reduced harpoon durability from 15 to 12
  • Increased harpoon chroma nerf from 20% to 25%
  • Eyeball bait nerfed from 5x to 4x
  • Deadly bait nerfed from a 7x boss chance to 6x

This season we made it MUCH easier to get bosses and chromas, to the point where some of the challenges are even becoming jokes. I'm not fully reverting that, but we're pulling back a little here to find some balance before mid-season adds more bosses and chromas.

Misc

  • Weighted bait buffed from 0.25 to 0.3
  • Fixed item loot tables for salt water (includes shells and plastics bags instead of clumps and logs)
  • Made dev and wolf npc items not count towards collector stats, since they won't be obtainable for a while
  • Fixed being able to bypass fart bottle effects when being bankrobbed

What do you think?

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