CHANGELOG2025.14.1
Economy Changes & Fishing Season 6
509 words
crazygerman
Economy Changes
Tax the rich, relieve the poor
- Slightly increased tax in fight, lottery, and market
- Decreased the chance to fail at robbing from 50% to 45%
- Increased the dropped coins on a successful rob from 0%-5% to 0%-8%
- Reduced possible items lost on death from 1-3 different items to 1-2 different items
- Reduced coins lost from death from 50%-100% down to 30%-90% of your coins
- Slightly increased vacation cost
- Increased the cost of the auto-lottery upgrade
- Increased the cost of some omega shop items
Premium Perks
Starting right now, premium users will get new cosmetics in addition to their premium rewards once per month. The cosmetics will be added to the first weekly rewards in a calendar month. This month's haul:
- Farm Skin (Mars)
- Telescope Fish Tank Decoration
- Alien Pitcher Plant skin
Fishing Season 6
Season of the Invasion has started. Check out the blog post to find out how invasions work and to get more details about some of the points below.
- Added one new non-seasonal fish
- Disabled winter locations
- Added new store bundles
- Updated fish shop prices
- Added season pass tasks
- Added a corresponding achievement
- These can appear in daily and weekly quests
- Added a fishing season tier leaderboard to
/leaderboard stats - Fishing base cooldown reduced from 15s to 12s
- AFK fishing base storage increased from 5 to 10
- Applied the same season pass xp multiplier chroma gets to unique fish (3x)
- Added an option in
/fish settingsto enable/disable Friends with the Trash Man auto-selling - Removed the Shopkeeper II requirement for a few food items
- Added new content to NPCs
- Updated fishing tips
- Added 7 new skill challenges
- Added a new skeleton chest
- Balanced boss chances throughout the day
- Increased non-boss base coin values by 20-50%
- Balanced baits (some were overperforming, others underwhelming)
- Normalized variant logic
- Everyone now has access to a maximum of 10 fish tanks without needing to spend skill points. Buy more in
/fish shop
Skills additions
- Theorycrafter (new skill):
- I: needed to unlock further tiers
- II: modify tools to buff them
- III: use two baits in idle, bait is consumed 2x as fast
- IV: use two baits in fishing, bait is consumed 2x as fast
- Horologist VI: unlock Mystic Pond in idle
- Keen Angler VI: 15% chance for a second shadow
- Charming VI: increase the change of “game” NPC encounters
- Magnetic Personality V: when getting a game, choose between fight or rps
- Friends with the Trash Man:
- V: same as II but increased to 25%
- VI: increase trash sell price to 3 tokens
- Summoner VI: reduces the cost of summoning to 50%
- Time-Keeper VI: 25% chance for no cooldown after a catch
Skill changes:
- A lot of skills were changed to make fishing easier for beginners to get into. You can look at the
/fish skillscommand for all the details.
Skill removals:
- Aquarium Keeper (everyone now has the same perks)
Bug Fixes
- Fixed some common catches having specific times in the day they suddenly became rare
- Fixed Jerky Bait not increasing the cooldown to fish again
- Fixed some NPC typos
What do you think?
Rate this update and tell us what worked, or what could be better.
