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CHANGELOG2025.15.0

Fishing & Economy

April 11, 2025323 wordscrazygerman

Fishing

  • Mythical creature changes:
    • Adjusted catch chances; most were buffed when using optimal strategy
    • Increased coin value for multiple rarer mythical creatures
  • Changed vintage bait to reduce the chances of catching any item by 50% of its base rate
  • Reduced the “Min-Maxer” challenge from 15 to 12
  • Added “Work Bait” (read the economy section for more details):
    • Has a chance to catch work-related items of the following types: collectible, sellable, and loot box
    • Consumed when you catch a work item
  • Skills:
    • AFK:
      • V: reduced cooldown from 15 to 12 minutes
      • VI: reduced cooldown from 12 to 10 minutes
    • Magnetic Personality V: removed Charming VI requirement
    • Shop Keeper:
      • VI: removed Charming III requirement
      • VII: removed Economist III requirement
    • Theory Crafter:
      • I: removed Friends with the Trash man III requirement
      • II: removed Tool Baiter II requirement

Economy

  • Search Spawns Server Event:
    • Added two new possible locations
    • Added flavor text to the announcement messages with information on the benefits of the location
  • Updated the fisherman job:
    • Changed the work item from lifesaver to work bait
    • You cannot get fired from your job for not working if you’ve caught a work item using the bait that day
  • Adventures:
    • Reduced the cooldown per node of most adventures by 50%
    • Reduced the cost of most adventures by one adventure ticket
  • Added water bucket back to the coin shop in rotation with the watering can, at 100k
  • Increased the inventory value of water buckets to 100k
  • Gambling:
    • Buffed snakeeyes payouts from 1.5:1 & 9:1 to 1.25:1 & 12:1 resulting in a house edge of 1.39%, down from 2.78%
    • Buffed blackjack:
      • Increased bet sizes on both tables
      • reduced both table deck sizes by one
      • Fixed a bug with persistent shoes
      • Added persistent shoes to the low stakes table
  • Farming:
    • Seed return range for most basic seeds changed from 0 or 1 returned to 0, 1, or 2 returned
    • Doubled the sell value of most farm products, including diamonds and mole men

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