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CHANGELOG2025.27.1

Luck

July 3, 2025234 wordsMelmsie

Luck

  • Further tweaked luck calculation (slightly more luck)

Why change luck?? When luck was built, it was intended to be a more rare, smaller value, reward. These days, it's becoming more common as a reward, and is easily acquired in multiple ways by nearly any player.

The issue is, our luck system was not working as intended. Specifically, giving the most luck to the rarest 1-2 loot table items to the point of often making them the most common chances in the loot table. This has wreaked havoc on game balance for players at all levels, furthering both inflation and player expectations for their constant rewards.

The new formula for luck, while still a WIP, correctly increases odds for all but 1-2 of the most common items, taking chance away from those 1-2 most common items. The rarest option will no longer become the most common option or surpass the options above it.

While surely this is a big change for grinders, it will allow us to continue making content that applies the luck bonus rather than needing to restrict it (eg, to things such as postmemes in the future).

And despite it being a big difference, the bonus luck can give is still statistically incredible even at low luck values. Here is an image showing the odds of the rarest outcome in tidy with various luck values on this update's existing luck system

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