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CHANGELOG2025.33.0

Robbing Balancing

August 11, 2025215 wordsMelmsie

Robbing Balancing

  • Reduced the protection after being robbed from 30 minutes to 15 minutes
  • Added an 8s cooldown for premium members to the rob command, to reduce spam bypassing things that give a chance to fail
  • Wishlists can now only be used successfully every 2 minutes, using one gives you a 2 minute cooldown once read
  • Increased the amount of your pocket lost to failing a rob from 10% to 50%
  • Increased the amount lost when getting caught by the police to half of the minimum amount to rob, to the full amount (25k -> 50k currently)
  • Increased the range of possible dropped coins from 0-8% to 0-10%
  • Decreased the chance of a caip working to steal 100% of the users's pocket from 50% to 35%

Got some great feedback from both robbers and robbing victims and found some middleground and alternative approaches to solving our specific issues with current robbing through the above changes. While 15 minutes is a lot shorter to realize you got robbed and protect the rest of your money than 30 minutes, it is a good tradeoff for robbers needing to be slightly more wary of mindlessly spamming rob against people. We will continue to monitor robbing stats, feedback, and other metrics and make more changes either direction as needed.

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