2026.34.1
August 21, 2026
142 changes
Melmsie
Season Passes
Seasons
- Added Season 12
- Added Darklands, a temporary saltwater fishing location.
- Added 6 new unique seasonal creatures, including 1 boss
- All 6 creatures have a chroma variant
- Temporarily reusing season 1 pass art, because someone (cough, me) forgot to schedule s12 pass art. Will be replaced soon.
- Added a legacy-pass purchase flow targeting passes at least three seasons old, priced at 110% of their original base price.
- Changed season XP distribution so the current season and one activated owned past season receive XP, instead of every owned premium pass.
- To set an old pass as "active", hit the "activate" button on the pass view for that season.
- Removed the season end-date line from the pass display, as it was confusing people who didn't realize it was an estimated time/day
Season Pass Tasks
- Made season-task generation aware of accessible locations, unlocked locations, current time windows, owned tools, and owned bait.
- Prevented season tasks from requiring idle fishing or magnets.
- Prevented NPC and mythical tasks from being generated when those targets are unavailable.
- Added task hints showing required locations, times, inventory availability, and shop availability.
- Prevented rerolls from immediately selecting the same target again.
- Added up to three season-task rerolls per day
Fishing Skills
New Skills
- FishMonger
- Fishmonger I: a daily featured non-temporary, currently catchable, non-mythical creature selected; the first 25 sold receive 50% extra coins.
- Fishmonger II: a second daily featured creature; the first 25 sold receive double tokens.
- Fishmonger III: one daily featured-creature reroll before either quota is completed.
- Fishmonger IV: completing both daily quotas grants 100 tokens and 250 fishing season XP.
- Conservationist
- Conservationist I: freshly caught creatures can be released into the wild for 50% of their original catch XP.
- Conservationist II: the first 25 qualifying releases per day grant five tokens each.
- Conservationist III: the first released boss each day also grants its full coin and token value.
New Skill Tiers
- Mythical Hunter II: each successful minigame while a mythical is available adds a 1.01 mythical fish catch multiplier, up to 2x.
- You reset the multiplier after a failed minigame (water tap, or mine hit) or successful mythical catch or when fishing skills are reset.
- Moved old mythical 2, to mythical 4
- Zen Hands III: bosses weighing no more than 50lbs can be caught bare-handed at half the normal boss spawn chance
- Moved the previous Zen Hands unique-creature benefit from tier III to IV.
- Moved the previous Zen Hands chroma-creature benefit from tier IV to V.
- Zen Hands VI: Increases the boss spawn chance from half to 66% of the normal chance
- Empath V: negative NPC reputation changes are reduced by 50%.
- Empath VI: ignoring or declining NPC tasks and requests causes no reputation loss.
- Theory Crafter V: when bait activates, it loses one durability instead of two.
- Storage Specialist VIII: 90% storage bonus
Skill Changes
- Increased Theory Crafter’s bare-hand creature XP bonus from +1 to +3.
- Increased Theory Crafter’s Rod rare-creature chance bonus from +1 to +2.
- Increased Theory Crafter’s Dynamite token bonus from +1 to +2.
- Increased Theory Crafter’s Magnet and Rope item XP bonus from +3 to +5.
- Added a Streak Specialist grace-save follow-up showing remaining saves and the next available save."
- Changed the badge requirements for storage specialist
- Reset all allocated skill points, you must re-assign them again
Fishing Challenges
New Challenges
- Rarity Ladder: catch six consecutive creatures in strictly increasing rarity order.
- Curator: place five creatures with five distinct rarities, locations, and tools into one tank.
- Variant Jackpot: catch both a chroma and unique version of the same species in one Dynamite cast 3 times
- Bait Eater: break seven bait items within seven minutes.
- Turtle Savior: collect 250 plastic bags.
- Billionaire: earn one billion coins from fishing.
- Varied Hunter: sell the same species caught with Hand, Rod, Harpoon, Net, Dynamite, Idle, and Bow in one sale.
- Casual Friday: Catch 1000 work items (from work bait) on a single Friday.
- False Advertising: Sell 1000 fish whose names are the names of other existing fish. For instance, Cod named Kraken, or Goldfish named Clownfish
- Clean Cut: Catch 1000 things in a row with no mines or water hit
- Handsy: Catch 25 bosses with your hands
- Greg's Apprentice: While idle is running, harvest 1000 plants on your farm.
- Pro tip: Buy 3 farm plots and this is just 37 full harvests of all 3.
Challenge QoL
- Added a fishing challenge view within the /fish skills command
- Added All, Complete, and Incomplete challenge filters.
- Contains live challenge progress, rewards, completion totals, and support for viewing another user’s challenges.
Selling, Buckets, and Tanks
- Added
/fish sellfor selling creatures across all unlocked buckets.- Added Sell Some with filters for variants, creature types, and per-creature values above or below a chosen amount.
- Stopped canceled bucket moves and sales from clearing the current selection.
- Added relative expiration times to bonus bucket slots.
- Added a Remove All button to fish tanks.
- Will transfer tank creatures back to buckets and clear tank decorations.
- Made idle fishing automatically restart after collection.
Fishing Shop and Boosts
- The fish shop is now it's own text-based menu, no longer image based or shared with /shop.
- Fish Boosts are now in the shop directly
- Added projected inventory amounts to fishing purchase confirmations.
- Suppressed the generic purchase-success message for fishing-shop purchases.
- Increased Money Bait’s shop cost from 25 to 35.
- Increased Prismatic Delight’s shop cost from 999 to 1,500.
- Increased Prismatic Delight’s available weekly stock from 0 to 100 per person.
Leaderboards
- Added a daily mythical leaderboard featuring three randomly selected mythical creatures.
- First-place mythical leaderboard rewards: a title, 1.25x token earnings for one day, and 2x fishing XP for seven days.
- Changed location leaderboard to no longer factor in creature weight.
- Updated leaderboard descriptions to give more insight into importance.
- Removed temporary-creature prioritization from regular daily leaderboard selection.
- Added leaderboard position and score fields when running the leaderboard command.
Fishing Events
- Experimenting with a new form of automated fishing event scheduling.
- Two of the following events should randomly spawn at random times each week.
- Instant Travel
- Five-Second Cooldown
- Double Fishing XP
- Double Idle Speed
- No Bait Breaks
- No Tool Breaks
- (used generic names since not everyone knows what they do by name)
- Changed Quality Time so regular variants have a 50% chance to convert to High Quality instead of ALWAYS converting.
- Changed Lucky Caster to generate mines normally and then turn every remaining cell into a catch. (So not 100% creatures, there are mines too)
Fishing Gameplay and Balance
Baits
- Changed Money Bait to double both coin and token values when it is the only equipped bait.
- Disabled Money Bait’s new multiplier when multiple bait items are equipped.
- Increased Weighted Bait durability from 10 to 12.
- Increased Weighted Bait’s weight boost
- Increased Golden Bait’s High Quality multiplier from 3x to 4x.
- Increased Lucky Bait durability from 10 to 12.
- Increased Lucky Bait’s luck bonus from 12 to 13.
- Reduced Ghastly Bait durability from 3 to 2.
- Reduced Turkey Bait durability from 5 to 3.
- Reduced Gift Bait durability from 5 to 2.
- Increased XP Bait’s fishing and season XP multiplier from 3x to 4x.
- Updated XP Bait’s description to advertise 1–4 regular XP;
- Reduced Jerky Bait durability from 12 to 8.
- Reduced Jerky Bait’s cooldown multiplier from 2.5x to 2x.
- Reduced Farmer Bait durability from 3 to 2.
- Increased Heart Bait durability from 2 to 3.
Tools
- Increased bare-hand unique-creature chance from 5 to 6.
- Increased Rod High Quality chance from 5 to 8.
- Updated the Rod’s Theory Crafter rare-creature bonus from +1 to +2.
- Reduced Harpoon durability from 12 to 10.
- Reduced the Harpoon’s chroma/unique penalty from 20 to 15.
- Reduced Net durability from 5 to 4.
- Updated Dynamite’s Theory Crafter token bonus from +1 to +2.
- Reduced Bow durability from 30 to 25.
- Increased Magnet and Rope durability from 5 to 8.
- Updated Magnet and Rope’s Theory Crafter item XP bonus from +3 to +5.
Misc Balance
- Increased the High Quality variant’s base token bonus from +2 to +3.
- Reduced the Inflated fishing multiplier runtime from 15 minutes to 10 minutes.
- Reduced the Prismatic fishing multiplier runtime from 10 minutes to 8 minutes.
Creatures
- Increased Ahuitzotl’s minimum weight from 10 to 35.
- Changed Pliosaur length from 1–69 to 120–240.
- Changed Pliosaur weight from 1–420 to 250–550.
- Changed Wahoo’s UTC availability start from 02:00 to 01:00.
- Increased Anglerfish’s minimum weight from 5 to 25.
- Replaced Cod with Roundnose Grenadier at Vertigo Beach.
- Added Oscar to Camp Guillermo.
- Replaced Starfish with Stingray at Scurvy Waters.
NPCs
- Added Erin Mourn, a seasonal NPC
- Added Erin's Orb, a trinket item
- Greatly increased both coin and token payouts from most NPC interactions
- Made the NPC interface remember the user’s last selected view.
- Added a refresh to the summoning page
Buckets
- Increased the Omega Bucket’s capacity from 100 to 125.
- Added the Laughing Bucket with 69 capacity. (Future store offer)
- Added the Spiked Bucket with 75 capacity. (Premium season pass)
Misc Quality of Life
- Added fishing and freemium streaks to the streaks module in profile editing
- Added the current location to fishing result displays.
- Distinguished missed catches from casts that produced no catch.
- Added mythical-event expiration information to fishing results.
- Added a new-variant notification to fishing results.
- Changed the mobile fishing helper default from disabled to enabled.
- Updated a few fishing tips
- Renamed the Corn Knife to include "Greg's"
