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CHANGELOG2026.34.1

Season Passes & Fishing Skills

August 21, 20261,551 wordsMelmsie

Season Passes

Seasons

  • Added Season 12
    • Added Darklands, a temporary saltwater fishing location.
    • Added 6 new unique seasonal creatures, including 1 boss
      • All 6 creatures have a chroma variant
    • Temporarily reusing season 1 pass art, because someone (cough, me) forgot to schedule s12 pass art. Will be replaced soon.
  • Added a legacy-pass purchase flow targeting passes at least three seasons old, priced at 110% of their original base price.
  • Changed season XP distribution so the current season and one activated owned past season receive XP, instead of every owned premium pass.
    • To set an old pass as "active", hit the "activate" button on the pass view for that season.
  • Removed the season end-date line from the pass display, as it was confusing people who didn't realize it was an estimated time/day

Season Pass Tasks

  • Made season-task generation aware of accessible locations, unlocked locations, current time windows, owned tools, and owned bait.
    • Prevented season tasks from requiring idle fishing or magnets.
    • Prevented NPC and mythical tasks from being generated when those targets are unavailable.
    • Added task hints showing required locations, times, inventory availability, and shop availability.
    • Prevented rerolls from immediately selecting the same target again.
  • Added up to three season-task rerolls per day

Fishing Skills

New Skills

  • FishMonger
    • Fishmonger I: a daily featured non-temporary, currently catchable, non-mythical creature selected; the first 25 sold receive 50% extra coins.
    • Fishmonger II: a second daily featured creature; the first 25 sold receive double tokens.
    • Fishmonger III: one daily featured-creature reroll before either quota is completed.
    • Fishmonger IV: completing both daily quotas grants 100 tokens and 250 fishing season XP.
  • Conservationist
    • Conservationist I: freshly caught creatures can be released into the wild for 50% of their original catch XP.
    • Conservationist II: the first 25 qualifying releases per day grant five tokens each.
    • Conservationist III: the first released boss each day also grants its full coin and token value.

New Skill Tiers

  • Mythical Hunter II: each successful minigame while a mythical is available adds a 1.01 mythical fish catch multiplier, up to 2x.
    • You reset the multiplier after a failed minigame (water tap, or mine hit) or successful mythical catch or when fishing skills are reset.
    • Moved old mythical 2, to mythical 4
  • Zen Hands III: bosses weighing no more than 50lbs can be caught bare-handed at half the normal boss spawn chance
    • Moved the previous Zen Hands unique-creature benefit from tier III to IV.
    • Moved the previous Zen Hands chroma-creature benefit from tier IV to V.
  • Zen Hands VI: Increases the boss spawn chance from half to 66% of the normal chance
  • Empath V: negative NPC reputation changes are reduced by 50%.
  • Empath VI: ignoring or declining NPC tasks and requests causes no reputation loss.
  • Theory Crafter V: when bait activates, it loses one durability instead of two.
  • Storage Specialist VIII: 90% storage bonus

Skill Changes

  • Increased Theory Crafter’s bare-hand creature XP bonus from +1 to +3.
  • Increased Theory Crafter’s Rod rare-creature chance bonus from +1 to +2.
  • Increased Theory Crafter’s Dynamite token bonus from +1 to +2.
  • Increased Theory Crafter’s Magnet and Rope item XP bonus from +3 to +5.
  • Added a Streak Specialist grace-save follow-up showing remaining saves and the next available save."
  • Changed the badge requirements for storage specialist
  • Reset all allocated skill points, you must re-assign them again

Fishing Challenges

New Challenges

  • Rarity Ladder: catch six consecutive creatures in strictly increasing rarity order.
  • Curator: place five creatures with five distinct rarities, locations, and tools into one tank.
  • Variant Jackpot: catch both a chroma and unique version of the same species in one Dynamite cast 3 times
  • Bait Eater: break seven bait items within seven minutes.
  • Turtle Savior: collect 250 plastic bags.
  • Billionaire: earn one billion coins from fishing.
  • Varied Hunter: sell the same species caught with Hand, Rod, Harpoon, Net, Dynamite, Idle, and Bow in one sale.
  • Casual Friday: Catch 1000 work items (from work bait) on a single Friday.
  • False Advertising: Sell 1000 fish whose names are the names of other existing fish. For instance, Cod named Kraken, or Goldfish named Clownfish
  • Clean Cut: Catch 1000 things in a row with no mines or water hit
  • Handsy: Catch 25 bosses with your hands
  • Greg's Apprentice: While idle is running, harvest 1000 plants on your farm.
    • Pro tip: Buy 3 farm plots and this is just 37 full harvests of all 3.

Challenge QoL

  • Added a fishing challenge view within the /fish skills command
    • Added All, Complete, and Incomplete challenge filters.
    • Contains live challenge progress, rewards, completion totals, and support for viewing another user’s challenges.

Selling, Buckets, and Tanks

  • Added /fish sell for selling creatures across all unlocked buckets.
    • Added Sell Some with filters for variants, creature types, and per-creature values above or below a chosen amount.
  • Stopped canceled bucket moves and sales from clearing the current selection.
  • Added relative expiration times to bonus bucket slots.
  • Added a Remove All button to fish tanks.
    • Will transfer tank creatures back to buckets and clear tank decorations.
  • Made idle fishing automatically restart after collection.

Fishing Shop and Boosts

  • The fish shop is now it's own text-based menu, no longer image based or shared with /shop.
    • Fish Boosts are now in the shop directly
  • Added projected inventory amounts to fishing purchase confirmations.
  • Suppressed the generic purchase-success message for fishing-shop purchases.
  • Increased Money Bait’s shop cost from 25 to 35.
  • Increased Prismatic Delight’s shop cost from 999 to 1,500.
  • Increased Prismatic Delight’s available weekly stock from 0 to 100 per person.

Leaderboards

  • Added a daily mythical leaderboard featuring three randomly selected mythical creatures.
    • First-place mythical leaderboard rewards: a title, 1.25x token earnings for one day, and 2x fishing XP for seven days.
  • Changed location leaderboard to no longer factor in creature weight.
  • Updated leaderboard descriptions to give more insight into importance.
  • Removed temporary-creature prioritization from regular daily leaderboard selection.
  • Added leaderboard position and score fields when running the leaderboard command.

Fishing Events

  • Experimenting with a new form of automated fishing event scheduling.
  • Two of the following events should randomly spawn at random times each week.
    • Instant Travel
    • Five-Second Cooldown
    • Double Fishing XP
    • Double Idle Speed
    • No Bait Breaks
    • No Tool Breaks
    • (used generic names since not everyone knows what they do by name)
  • Changed Quality Time so regular variants have a 50% chance to convert to High Quality instead of ALWAYS converting.
  • Changed Lucky Caster to generate mines normally and then turn every remaining cell into a catch. (So not 100% creatures, there are mines too)

Fishing Gameplay and Balance

Baits

  • Changed Money Bait to double both coin and token values when it is the only equipped bait.
    • Disabled Money Bait’s new multiplier when multiple bait items are equipped.
  • Increased Weighted Bait durability from 10 to 12.
  • Increased Weighted Bait’s weight boost
  • Increased Golden Bait’s High Quality multiplier from 3x to 4x.
  • Increased Lucky Bait durability from 10 to 12.
  • Increased Lucky Bait’s luck bonus from 12 to 13.
  • Reduced Ghastly Bait durability from 3 to 2.
  • Reduced Turkey Bait durability from 5 to 3.
  • Reduced Gift Bait durability from 5 to 2.
  • Increased XP Bait’s fishing and season XP multiplier from 3x to 4x.
  • Updated XP Bait’s description to advertise 1–4 regular XP;
  • Reduced Jerky Bait durability from 12 to 8.
  • Reduced Jerky Bait’s cooldown multiplier from 2.5x to 2x.
  • Reduced Farmer Bait durability from 3 to 2.
  • Increased Heart Bait durability from 2 to 3.

Tools

  • Increased bare-hand unique-creature chance from 5 to 6.
  • Increased Rod High Quality chance from 5 to 8.
  • Updated the Rod’s Theory Crafter rare-creature bonus from +1 to +2.
  • Reduced Harpoon durability from 12 to 10.
  • Reduced the Harpoon’s chroma/unique penalty from 20 to 15.
  • Reduced Net durability from 5 to 4.
  • Updated Dynamite’s Theory Crafter token bonus from +1 to +2.
  • Reduced Bow durability from 30 to 25.
  • Increased Magnet and Rope durability from 5 to 8.
  • Updated Magnet and Rope’s Theory Crafter item XP bonus from +3 to +5.

Misc Balance

  • Increased the High Quality variant’s base token bonus from +2 to +3.
  • Reduced the Inflated fishing multiplier runtime from 15 minutes to 10 minutes.
  • Reduced the Prismatic fishing multiplier runtime from 10 minutes to 8 minutes.

Creatures

  • Increased Ahuitzotl’s minimum weight from 10 to 35.
  • Changed Pliosaur length from 1–69 to 120–240.
  • Changed Pliosaur weight from 1–420 to 250–550.
  • Changed Wahoo’s UTC availability start from 02:00 to 01:00.
  • Increased Anglerfish’s minimum weight from 5 to 25.
  • Replaced Cod with Roundnose Grenadier at Vertigo Beach.
  • Added Oscar to Camp Guillermo.
  • Replaced Starfish with Stingray at Scurvy Waters.

NPCs

  • Added Erin Mourn, a seasonal NPC
    • Added Erin's Orb, a trinket item
  • Greatly increased both coin and token payouts from most NPC interactions
  • Made the NPC interface remember the user’s last selected view.
  • Added a refresh to the summoning page

Buckets

  • Increased the Omega Bucket’s capacity from 100 to 125.
  • Added the Laughing Bucket with 69 capacity. (Future store offer)
  • Added the Spiked Bucket with 75 capacity. (Premium season pass)

Misc Quality of Life

  • Added fishing and freemium streaks to the streaks module in profile editing
  • Added the current location to fishing result displays.
  • Distinguished missed catches from casts that produced no catch.
  • Added mythical-event expiration information to fishing results.
  • Added a new-variant notification to fishing results.
  • Changed the mobile fishing helper default from disabled to enabled.
  • Updated a few fishing tips
  • Renamed the Corn Knife to include "Greg's"

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