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CHANGELOG2026.7.0

Season 10 & Content

February 10, 2026479 wordsMelmsie

Season 10

  • New season pass
    • Large free (50) and premium (75) buckets
  • New location: Love Island
    • 8 new creatures
      • There are NO unique or chroma variants yet. We will be including a mid-season content update that will include a large number of variants for seasonal and non-seasonal creatures.
    • Chance to find cupid toe items, or heart bait, in the new location
  • Heart bait: Fish caught with this bait count 3x for NPC tasks, and using this bait has an increased chance to spawn NPCs. Consumed when a fish for an NPC is caught, or when an NPC is spawned.

Content

  • Updated lucky caster: which now removes all mines and puts a fish on every tile
  • Added the Jade bucket, an expensive end game bucket in the fish shop with 150 base slots
  • Added a new skill: Boost Expert
  • Added 4 new skill challenges
  • Added 3 new dialogues for ???? ????
  • Added 2 new dialogues for Chet Sterling
  • Added 1 new dialogue for Meridian
  • Added 2 new fish boost bundles
    • 1 contains a new boost: mythical boost
    • 1 contains a new boost: fish luck boost

Quality of Life

  • Added a refresh button to /fish npc
  • Changed mine spawning logic when in the NEW fishing minigame
    • Remove limits on where mines can spawn
    • By default instead of spawning 1 mine, spawn either 1 or 2
    • When there are bosses, spawn 3 mines instead of 2
    • When they are mythical fish, spawn 4 mines instead of 2

Balancing

  • Charming I: Reduced from 3% to 1.5%
    • We have heard lots of feedback that NPCs are becoming common to the point of annoyance, so this small tweak will dial that back a tiny bit. If you want even MORE chance than before, pair your skills with the new seasonal bait.
  • Lucky Bait durability reduced from 15 to 10
    • This bait is becoming incredibly common for mid-game fishers, which is fine, but we want to add a bit more of a burn to it so it's not stacking up as quickly.
  • The effects of Time Keeper IV now also apply to any "absurdly rare" creatures (eg: mythical, yeti, etc)
  • Increased Crappie price from 5k to 15k, to match the normal price for "Regular" fish
  • Increased Snapping Turtle from 5k to 30k and from 1 xp to 2 xp, to match the normal values for "Rare" fish
  • Zen Hands:
    • I: 25% -> 30%
    • II: 35% -> 45%
    • III: 2.5% -> 3%
    • IV: 1.2x -> 1.25x
  • Refund Abuser:
    • I: 10% -> 15%
    • II: 10% -> 15%
    • III: 5% -> 10%
  • Friends with the Trash man
    • II: 25% -> 35%

Bug Fixes

  • Fixed a bug causing idle to not respect a location's fail chance
  • Fixed a bug that broke holiday NPC skins

Known Issues

  • The season end date is incorrectly set to Feb 6th, instead of May 12th
  • Lucky bait in the simulator is sometimes giving incorrect results

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