Fight 2.0
Accessibility TLDR This tutorial details how to use the various /fight commands and explains what all the modes and terms mean. The /fight quick command is fast, with several preset modes you can pick from for 1v1 fights. The quick fight system lets you earn reputation points for the leaderboard and also comes with the new /fight ranking command where you can level up to earn different ranks and titles. There is also a /fight create command that gives more options to customize your fights and add more users, but it does not count toward the reputation or ranking system. To view your past fights, you can use the /fight history command for a complete record.
The fighting commands in Dank Memer have been upgraded, and there is now so much you can do with it that we’ve broken it out into a top-level command. Instead of typing /game to fight, you will use the /fight commands so it’s easier to access.
One of the biggest changes you’ll notice is that the fighting embeds are now stateless, meaning the embeds do not expire. Users will still have set time limits to make their moves each turn, but if you try to see the logs after a fight is over, you’ll notice the embeds no longer time out. Another major change is that users no longer take turns making moves. Every round, all the fighters choose their move, and once all the choices have been made, you get to see the results.
The /fight system also offers tons of ways you can customize your fights, from having an all-out brawl with up to six people to limiting the fight to only specific commands. With the new fight system, there is also a fight ranking system and a new leaderboard you can try to top.
If you want to bet coins or items when fighting, read the tutorial on how to wager with fights here.
Fight Quick
The new default method for fighting is the /fight quick command. This command lets you start a fight against one other user with specific modes that are pre-designed for you.
Each of the preset fight modes offers a different combination of moves and settings that are activated for the fight. There are currently five preset modes possible.
- Normal - The basic fight mode with options to punch, kick, defend, and flee. Punch and kick are attack moves that can do damage. Defend will block the opponent’s move for that turn, so you do not receive damage, but you cannot defend again for 3 turns afterward. Flee means you run away from the fight and give up, letting the other person win.
- No Defend - This removes the option to defend, so you can only kick, punch, or flee.
- Kick Only - Only the options to kick or flee are available.
- Punch Only - Only the options to punch or flee are available.
- Half Health - Decreases the starting health for both users by half for a shorter fight.
- Surprise - Hides the values on the health bar and the damage done with each move, so users cannot see who is winning until the fight is over. The option to defend is also removed.
- Chaos - Users each have a chaos button to press, and it does a random move for you each turn: punch, kick, or defend. You don’t know what move was done until the turn is over. You also have a button to flee.
If none of the modes above interest you, or you want to fight with more than one other user, you can also use the /fight create command to customize a fight and make your own mode. There are more details about the /fight create command near the end of this tutorial.
Once you and your opponent fight and a winner is declared, a new series of buttons will appear.
The logs button shows you the move-by-move summary of the damage done each round. Since the fight embeds never time out, you can go back and view the logs at any time, and they are available to any user who clicks the button.
If you want to watch the fight as if it’s happening all over again, you can click to watch the replay and scroll through each round of the fight to view it again. There is also a graph of the fight available if you click on analysis.
The fight again button gives you and your opponent a quick option for a rematch. Both users have to click the button to agree to fight again, and you can fight again as many times as you want.
The final button you’ll notice is the give reputation button. Every time you fight someone, you have the option to give them a reputation point at the end of the fight. You can only give each user one reputation point no matter how many times you fight them. You can view the reputation of a user on the fight itself under the user’s health bar.
The medal icon under the health bar shows the user’s reputation. You can also view the reputation leaderboard with the /leaderboard stats command to see how you measure up to others. There may also be a trophy symbol under the health bar. The number next to the trophy is the user’s current win streak. Win streaks will only begin showing once a user has won 3 fights in a row.
If you ever think your streak is wrong, you can view a complete record of all of your fights with the /fight history command. Reputation points and win streaks are only available with the /fight quick command, and any fights done with /wager or /fight create do not count.
Fight Rankings
With the /fight quick system comes a competitive ranking system called /fight ranking. You can achieve seven possible fight rankings by using the quick fight command, and with each new rank, you unlock a special title.
All users begin in the Bronze rank. Every week everyone will be divided into groups called buckets. Each bucket of users will compete against each other during the week to see who can get ranked the highest. At the end of the week, the top 20% of the group will advance to a higher rank, those at the bottom will be demoted down a rank, and the middle group of users will remain in the same rank.
In order to increase your ranking, you have to fight using /quick fight. From every fight, you’ll earn points based on a variety of factors, such as who won and how good your moves were. The more you fight the same person, the fewer points you’ll get, so you have to fight new users if you want to earn points quickly.
You can view your bucket and rank with the /fight ranking command.
You can also show off your new fighting rank and stats with the profile customization upgrade. You can read more about how to customize your profile and show or hide pieces of information in the profile customization tutorial.
Once you have the upgrade, select “fight” from the top drop-down in the profile customization menu, and then choose which information you want to show off.
If you want to maintain your rank each week, you’ll have to keep doing quick fights and earning points, or you may lose your spot. The titles you earn from achieving a rank don’t disappear, though, and you can show them off by adding them to your profile with /title set.
Fight Create
If you are more interested in creating your own custom fight and aren’t worried about earning rankings or reputation points, try the /fight create command. Creating your own fight allows you to pick and choose exactly what moves and settings you want to use, and you can invite up to five other players to fight in teams of two.
The /fight create command has all the basic options that are available with /fight quick, but there are also several new options you can try.
- Kiss - A move that heals your opponent. Once you use it, you cannot use it again for 3 turns.
- Spin - An attack move that can damage multiple users on the other team at the same time.
- Flick - Does a small, consistent amount of damage each turn.
- Edit Health - An option to edit the starting and max health values.
- Hide Health - An option to hide the health bars during the fight.
- Hide Log Values - An option to hide the damage done with each move during the fight.
- Join Left/Right Side - Buttons to let you pick which side of the fight you want to be on. There has to be at least one player on each side to start a fight.
Once you’ve chosen the settings and moves you want for the fight, all the players must click the “Start Fight” button to begin. If any player changes the settings, all players must agree to start the fight again.
Custom fights done with the /fight create command don’t give you reputation, streaks, or ranking points, but they give you tons of options to make your fights exactly what you want and are a great way to get all your friends involved.