Blogs & News
Browse through all the blogs and news articles available for Dank Memer. Stay updated with the latest features, game updates, and community highlights.
Pixel Progression #30
Welcome to Pixel Progression #30!! It’s been about a month since the last Pixel Progression, and there are a few interesting things to share. I won’t go into detail on the upcoming development since Mel already talked about the summer planning in the last blog post. Previous Updates New Content Since the last Pixel Progression post just over a month ago, we’ve released a LOT of new content. The travelling merchant is available with brand new offers for you each day when you use /trade (or pls trade). A whole new grind command, pls tidy was added to the bot. It introduced new tools and brought back some legacy loot items which had become quite rare to obtain. If you don’t like the complexity of fishing, you can enable “simple fishing” in your /fish settings and just spam “pls fish catch” for some free coins. The level rewards were updated, omega and prestige costs were reduced, and the omega shop grew to include a lot more content. Bundles were balanced, “aura” was added to the rate command, and commands can be user installed. Pepe goes down under A new, free to play adventure with loads of things to collect; ranging from cosmetics, to pets, and new items. During the last survey a few people asked me to talk about what happens “behind the scenes” during the development process. An adventure is a nice example since there’s so many different aspects that need to be covered: The idea: it all starts here. Melmsie thinks about a topic that has enough variety to be used for an adventure. This also includes a few notes on encounter options which serve as pointers on what can happen on different nodes, and a list of rewards. Art: artists are required to create loads of new art. It starts with the banner you see when you first run the command and continues with all the rewards you can get. There’s new pets, new items, and a lot of new pet room decorations. Writing: every single possible node on the adventure needs text. There’s text when the node appears, and text for a response depending on which button you click. Not only does it have to be written, it also has to fit the theme and be interesting. Rewards balancing: it’s not as simple as assigning a reward to a button. Some need to be common, others rare. Some nodes need to have a chance of you dying, others let you lose an item but continue. All of those odds have to be balanced to make sure the adventure is both challenging but still fun and rewarding. Development: adventures are an established system so there’s not as much to talk about here. A few scenarios did have to be covered, like making sure you couldn’t get the same pet room decor twice. If you’re interested, I can go into detail on the software development aspect of a new command in a different post. Fishing Season 7 and Survey Result Season of the Abstract is well underway and we’ve almost reached the halfway mark to season 8. Like many of the old seasons, this season had a new seasonal location with seasonal creatures. With shorter seasons, development has to happen a lot quicker so we asked for your feedback on this season too. Here’s a few interesting insights from the survey: Cosmetics: fisher cosmetics ranking non-fisher cosmetics ranking We often get mixed feedback on cosmetics. People complain there’s too many or are upset when there’s not enough. For this survey, the same question was included for everyone who answered “Do you fish in Dank Memer?“. The first image shows the responses from those two answered with “yes”, and the second from those who don’t fish. I was honestly surprised by quite a few things here: Item skins are most important to fishers, while non-fishers prefer titles. The guidebook skin is about as important to fishers as titles are. Pet skins have a solid 3rd place for both groups. Fish tank decorations and skins were rated as least important by fisherfolk. Season Length: length of the season A season length of 2 months seems to be something most of you are in favor of. New Challenges: should we add new challenges Since the last survey, two new skills and six new challenges were added. In this survey, even more of you were in favor of new challenges. Seasonal NPC: reason for wanting an NPC Of the 54% who wished there had been a seasonal NPC, almost 35% did so for the lore/stories! I’ll share a few more charts from the survey in the dank-fun-facts channel in our community server in the upcoming weeks. Conclusion I hope you enjoyed the insights into the feedback you provide. Since a few of you also asked for more insights into regular bot usage/stats, I’ll try to include that in the next post! Go outside and make the most of the summer, or enjoy the cooler weather if you’re “down under”!

crazygerman
4 min read
Mel's July Q&A
How did you come up with the idea of Dank Memer? I had a first iteration of the bot called "Markos"; at the time, the primary function was posting memes and meme image generators, along with copypastas. So I changed the name to "Dank Memer" later to better reflect the primary functionality of the bot at the time. Currency game aspects didn't come for months after this! Why did you remove "pls" commands? First and foremost, if you aren't aware, they're back! But to answer your question, we removed pls (message prefixed commands) because Discord told us, and all other bots, to do so. I've written extensively about what they said when it happened (2022), but in the end, Discord stopped caring about enforcing this. Now, pls has less functionality because many api features that our bot relies on are exclusive to slash commands and inaccessible to prefixed commands. Still, most commands work flawlessly with pls once again! Why do you have to pay tax for player trading? This global economy game is where nearly every action you take gains you new coins or items. Players love to come and troll us developers about "wow, inflation ruined this bot" without understanding how a game like this works and how inflation is impossible to prevent. The funny part is, those players are often the ones who previously asked us to reduce or remove tax, so in short, to help slow down inflationary pressure. Why is the bot so complicated, and getting even more complex? Let me start by saying that feeling like this game is complicated is valid and a problem we have been trying to solve, because that feeling is real to some people. In practice, when you look at our systems, we're often considerably less complex than many games you might already be playing on console/steam/etc. An issue we run into is being a primarily text-based and Discord-based game. So, in a more graphical game example, you may be able to run to a pond and start fishing, see a physical leaderboard, press the tab key to see your inventory, etc. In our game, you have to remember commands, subcommands, arguments, etc, and so on. When people say it used to be easier, they're right! But there was also very, VERY little actual gameplay; it was essentially the same system repeated with different words. "Run command, get reward, trade reward, lose reward, repeat". This type of gameplay is not only not what we wanted past a starting point, but also not sustainable as a business model or a long-term game. So now, in this "short" answer, I hope you can at least start to piece together why this feedback is tough to "fix". Are you proud of what Dank Memer has achieved in the past 8+ years? Absolutely! On average, ~30-50 games are added to Steam daily. Most of these games never make sales or have more than a few all-time players. Of those who do find a small playerbase, besides a small cult fanbase (rarely), they usually have most activity fizzle out within a year. With this in mind, this game lasting as long as it has is nothing short of a statistical wonder. I'm proud of what we've built and continue to build. And we'll continue to develop and support it for the foreseeable future. What is your favorite part of developing Dank Memer? It has ALWAYS been watching people play the game and enjoy it. If this job cost nothing to run, and made nothing in income, but still had players? I'd still keep working on it for this reason. Seeing new content go out and watching people enjoy it and talk about it together is a joy, and is the only thing that kept me going in the hard times. Do you think Dank Memer will still be popular in 4 years? I didn't think Dank Memer would ever have users. Then I didn't think it would last a year. Then I didn't think it would ever make a profit. Then I didn't think we'd ever hit a million servers. Then I didn't think we'd survive lockdown. Then I didn't think we'd survive the lack of lockdown. Then I didn't think we'd survive a global recession. Here we still are! Who cares what I think? I just make a fun game and plan for the worst, but hope for the best. Will you make Dank Memer a full game outside of Discord? We thought about this a loooong time ago, but decided against it. Part of what makes this game work is the social aspect, so to make it outside of Discord, we'd have to recreate social features and hope people care enough to leave Discord for it. That said, I could see us peeling off parts of this bot (eg, fishing) to make graphical game experiences out of in a single-player format! But the risk vs reward is tricky here; it would take a long time and peel focus away from the main game, which I don't love the idea of doing. When will you release updates that aren't fishing-related? Pets 2.0, pet rooms, tidy command, Australia adventure, level reward rework, omega rewards, random events, traveling merchant, etc. We do a lot, you just see more fishing because fishing has consistent update timings and is a significant funder for F2P content! Is the bot ending anytime soon? Not that I'm aware of! Will other commands that are as complex as fishing be added? I have no plans for this; the time and money investment versus player sentiment and engagement will not balance out. What is it like managing a large Discord bot? Speaking only for myself, absolutely horrible LOL. Imagine you have all the stress of being a small business owner, with all the stress of being a game developer in an incredibly tough industry, with all the added stress of existing on a third-party platform that could break or remove you at any time with zero warning. It's brutal, and I don't recommend trying it. Why do new and old players have such a difference in opinion on the game's direction? Simply put, new players see the game as we intended and enjoy it, while old players see what it used to be, as it's no longer the same game. You can argue about it being worse/better/etc all day, but in the end, we are closer to the intended gameplay now than ever. Imagine you started playing Fortnite before they added building (I know this didn't happen). After building became such a big focus, you can see how original players might no longer vibe with the game. In the past, the game was essentially a "spam commands and number go up" simulator. Now, there are different types of things to do, strategy, and nuance in your actions. It's a big difference! What will you do if the game loses all its players? Find a new job and move on, haha. As I said many years ago, our game lasting this long is impressive. I'd be content if it died today because everyone got bored; this isn't something that I'm concerned about. At the end of the day, I made a cool-ass thing that has been played by millions of people for many years and provided for my family at the same time. I've developed skills and connections that will help me in future endeavours. Eventually, when the game is over, I'm okay with it! As for what I'll do with my free time and life? I'll probably get a job doing something I love, like I've been able to do for the last 8 years. It might be a new game, it might be something completely different. I could always become a goose farmer! Would you consider a complete economy wipe? Nope! Not interested in this, nor would a majority of players be. Do you tweak some things knowingly to shift the meta towards other strats? We're usually not trying to create "meta" ways to grind. That said, the people grinding this game are FANTASTIC at finding them for us. Most of our balances are in an attempt to normalize systems with each other within various categories. EG, all beginner commands should be roughly the same reward amount, and so on. It doesn't always turn out that way, but we've improved! Do you actually read all the suggestions we give? If it's in the channel, it's had eyes on it. Some get more consideration than others based on our goals and available development resources. Still, things aren't ever purposely or knowingly ignored. I actually wish we had more suggestions! How do you decide what commands are to be implemented next? Somewhere in game design is finding a good mix of player ideas, player sentiment, team goals, and... vibes lmao. You can't usually let players entirely dictate the design. Still, you can listen to what they're asking about with systems and find creative solutions that cause the least issue for development and long-term stability. One example of this is the Fish Season Pass's daily challenges. While many players found leveling very easy, many also found it too slow. So instead of deciding to buff or nerf the fish pass XP leveling speed, we decided to give players a new way to get that XP for a more focused daily grind. Why don't you remove robbing? It clearly scares new players away and upsets people. I think robbing can be fun, but there are many design issues with the system that we can't really address due to player expectations and how Discord works. In a perfect world, everyone is robbing each other back and forth so it's not so sad when you get robbed as you can rob them right back. In reality, people using alts and leaving servers make this basically moot. (It was closer to this when robbing was first implemented!) So I'm not gonna say we'll NEVER get rid of robbing. Still, we'd love to hear player suggestions on how to make it a less punishing and more fun system for people to engage with rather than hide from (and bully new players with). Do you think fighters make the community look bad? I think there is definitely a vocal minority of people who primarily fight, and while doing so, purposely act like bullies or toxic people. We try to handle this where we can, but we encourage servers to enforce their own standards of how their members behave. For instance, places with lots of fighting can (and should!) consider implementing roles that can be given to block access to fighting commands when someone is behaving rudely to other players. Also, while I know how hard it is to fight against alts, servers should try to stop them where possible. Someone bringing an alt to fight is RARELY for a good reason.

Mel
8 min read
Summer Planning
Hey folks! It's been a minute since I've done a post like this, so if you don't know my name, I'm Melmsie. I'm the owner and creator of Dank Memer, and a lifelong gamer like many of you reading this. Many people ask me what's planned for the game, my goals, and what I wish to change. As a game developer and business owner, I believe transparency around these things is essential, so let's chat about it. My Goals First and foremost, let's talk about my goals as the person in charge of the direction of this game. My first goal for Dank Memer, and the most important, is creating a game for people of all walks of life to enjoy. I want people who play casually once a week to have the same fun as someone playing for 10 hours daily (although please take breaks)! Sometimes this is hard to balance in a game that is inherently about "spend time progressing, so that you can unlock and achieve more", and we have some work to continue doing towards this. We can't devalue one set of players in favor of another. My second goal for Dank Memer is longevity. We've already achieved this, and we're still going. A game having hundreds of thousands of monthly players 8 years after launch is NOT common in the indie space, and I'm proud of what we've accomplished. On top of wanting to create a legacy as a developer, I also would like continued stability for my family and the families of those who work with me on the game. We continue to work towards finding the right balance between making money for the stability we seek and not hurting those players without economic stability who can't afford to pay for our game. These are the most significant overarching goals I have for this game, and we need to continue working towards improving. This leads to the next topic perfectly. What I wish I could change When wishing for change on these things, it's not just an idle thought. I'm constantly thinking about improving things. I hope that has been shown in my work over the years, even if we disagree on our process or results.' One thing I wish I could change would be the approach to this game's initial design, which causes many of our balance problems today. When I started, I wasn't a developer, a game developer, or a business owner. I've made a lot of mistakes, and 100% of what I've learned in the last 8 years has been entirely taught through "fucking around and finding out". The game concept I've fostered has been seen and enjoyed by tens of millions of you. Ultimately, the result is often the same due to my choice of making this game a global economy game. While unique, it's fostered a lot of issues with cheaters, imbalances, and a struggle to monetize in a way that's stable for us while not being TOO "pay-to-win". I'm not sure if I'd make another global economy game, at least not intertwined like this one. With that said, there are zero plans to ever take away the global economy aspect, as that is what many of you signed up for, purposely. I also wish we had made a different decision about slash commands. While we've brought back most of the pls functionality, and while Discord was "enforcing" the switch, we would have likely been fine ignoring their enforcement and continuing to use pls. Now, slash commands are FAR superior in functionality and integration into the Discord client. Still, it took a while to get there, and we lost a lot of good players over this awful decision on Discord's end, and with our choice to follow them with this. Those players are now, for the most part, unreachable, and we're unable to bring them back without great difficulty. It was the perfect storm with lockdowns ending, and this change people hated, causing us to permanently lose a large portion of our userbase, and that sucked to watch. With all this in mind, we don't sit around whining about mistakes. We get to work and learn and improve to better ourselves. Our Plans While we've created many new great gameplay features, the grind never stops for us. The caveat is that we must better bridge the gap between gameplay system depth and how complex we make things to learn, while still putting out new things for people to enjoy. So for top-level big idea plans, we're working on new content, quality of life improvements, and a big focus on trying to win back old users while keeping new things simple enough for new users to not be confused joining in the middle of. It'll take some work, but we'll get there! We also hear that many players think we "only do fishing updates now." While that's not the case, it tells me, as a developer, that you want even more content outside of fishing than we've already been doing. We're getting right on that with a big new adventure coming soon, among other things listed in our plans in the link below. For specific plans, we keep a rough roadmap that was updated this morning and is often updated monthly. You can access that roadmap here. Be sure to read inside the cards for more specifics in some cases! Thank you for being on this ride with us as the summer starts to come to an end and our busy season begins this fall. We love making this game, and we hope you continue to enjoy playing this game we've built alongside you as we keep working.

Mel
4 min read
Pixel Progression #29
Season 6 Survey Feedback Thanks to everyone who took the time to complete the survey and provide responses. Five players with well thought out, constructive feedback have also received 5,000 gems each for their answers. I read every single answer and have already reached out to a couple of you directly. With over 3000 responses, that clearly won’t be possible for everyone who wrote comments. I’ll share a few insights into the data we collected at the end of the post. A common feedback point is that there’s been a lot of focus on fishing and simpler commands are being neglected. While that’s ironic feedback in a fishing survey, those who feel that way may like what’s coming in the next section. Upcoming Updates (sneak peeks!) New Grind Command! The development of a new simple grind command with smaller rewards similar to dig or hunt started last week. If you’re in our community server https://discord.gg/memers, you may have already seen Mel share a few of the responses from it! The new command and the omega/leveling changes which were explained in the last blog post will be released before the next fishing season starts. Fishing Season 7 Can you believe we’ve already had 6 full seasons? Fishing 2.0 was released around 18 months ago! The next season will: be 2 months instead of 3 have a shorter and very slightly cheaper pass have a new location With the start of the next season, we’re also going to be adding the "simple fishing" mode. When enabled, fishing will just be a grind command from which you get coins. New NPC (not just in fishing) The merchant NPC will be released early next month. It won’t be limited to fishing and won’t only offer fishing related deals. Previous Updates Pets 2.0 The overhaul of the pets system was a huge change, bringing a ton of new features which are a major improvement to the previous system. I’m really enjoying all the decorated rooms you’ve been sharing! A design competition for them will be held in the community server later this year. Unlike fishing 2.0 which was a new system, Dank Memer already had a pets system in place. One of the most complex aspects of software development when creating new features is making sure any existing data is properly migrated and working in a new system. This was especially true for the pets update since many of the new commands are completely different from how old pet commands worked. A few minor bugs did slip through the cracks, but overall the change was a big success. That's why I wanted to briefly say thanks to the testers who volunteered their time trying to break the new commands and find as many bugs as possible before the update was released. We appreciate your help! Fishing Survey Insights As promised, here’s a few more charts from the last survey. number of tiers in the season About 50% of you think the number of tiers is good as they are. The rest is almost evenly split between wanting more or thinking it’s too many. That’s a pretty good indicator of it being fair the way it is. other areas of the bot being used I guess a lot of you fisherfolk are also grinders, and you really don’t enjoy fighting. Surprising to me was how many of you spent more time robbing than fishing. Pets is likely inaccurate since this survey happened before the pets update. reason for buying the pass No big surprises here, I think. Economy items placing first by a large margin was to be expected. The season pass, arguably, has one of the highest returns on investments for gems. A few more highlights that don’t require charts: 60% of you like NPCs in general. 71% have NPC interactions enabled while not working on a challenge that requires them. 95% of you felt favorably about the changes to badge requirements for skills. 71% prefer boss chances now to season 5. 66% prefer mythical chances now to season 5. Closing Words That's all for this post, stay tuned for more sneak peeks in DMC as we keep working on the newest commands.

crazygerman
3 min read
Pixel Progression #28
Welcome to Pixel Progression #28! I wanted to hit the ground running in my new role, but trying to think of topics which would be interesting to all of you was a daunting task. I obviously wasn’t actively involved in the historical development of Dank Memer, so the focus of this post is on current/upcoming development and the command which led to me being active in DMC and eventually applying for the community manager role; fishing! Upcoming Update Those of you who know about our public roadmap, can see that the pets update is the next big release being worked on. Comparing the current system to the new one is like comparing fishing now to the old pls fish command. Some of the main highlights include: Pet rooms! Pet skills! Pet sitters! And more While development is almost wrapped up, our newest batch of testers are now working hard to try to break the new features. As soon as the last bugs are fixed and we’re happy with the results, we’ll be releasing the updates and tutorials to explain the changes. Video Tutorials Dank Memer has over 150 commands and will cross 300 items with the next update! For new players, that can be quite overwhelming and many don’t know where to start. To help make things easier, we’ve started releasing a set of tutorial videos. The first video is a beginners guide to help players get started with Dank Memer. The second video explains grinding with flows and how to increase your multis to maximize profit! The third video teaches players how to use the market to trade, how to effectively rob, how wagers in fighting work, and explains the regular recurring commands like work, stream, daily, weekly, and monthly. If you haven’t watched them yet, check them out! You may learn something even if you’ve been using our bot for a while. Planned Updates Once pets have been released, we’ll be tackling the level rewards. There was a lot of feedback from the community and the consensus is: the current cost of omega levels is too high. While there are a few end game players who are able to efficiently level grind, prestige and especially omega is out of reach for most others. For the revamp, we’ll be: making prestige and omega levels cheaper and reducing the coins gained from level rewards. This will NOT be a “nerf” for level grinders as the reduced omega/prestige costs will be directly in line with the changes to the coins earned from level rewards. We’ll also be adding new items to the level rewards and additional functional and cosmetic omega rewards! Previous Updates Feelings were mixed at the start of the latest fishing season, but the numbers tell a different story. March 28th was an outlier in all of the charts due to the Idle Crack, Pass Cheesing, and an NPC Space Time Rift events all occurring that day. combined manual and idle fish caught per day The chart shows the total number of fish caught/day from manual fishing and idle combined. Despite idle having a slower catch time, the total number of fish caught increased. The initial peak at the start of the new season and gradual drop as players complete their pass was to be expected. Overall, it looks like more players are getting into fishing though. total fish token rewards This one shows the number of interactions which generated tokens in fishing. The light blue line shows rewards of a token amount (not the number of tokens generated) and the dark blue line shows the number of times tokens in a 4-40 range were awarded. This graph makes it clear that the changes to the Friends with the Trash Man skill were received well and many of you seem to still be using it. Even when the total number of fish caught decreased, the number of token interactions increased. fish sold directly for coins Selling fish caught directly for coins is something that interestingly peaked at the end of the last season and was also happening quite frequently at the start of the new season. I’m guessing that those of you who were actively fishing wanted to keep idle fish in buckets and chose to sell fish directly while trying to finish the season 5 pass or working on the new NPC challenges in season 6. NPC item and interactions summary The total number of NPC items generated in the timeframe of 2 months, along with the peak days and the total net value they generated. The key highlights here: NPC interactions have more than doubled in season 6. Due to the “shut up” challenge, Chet has the most interactions and items generated by a long shot. Mysterious Figure had a lot of interactions in the last season, likely due to Mystic Pond being the most profitable location to fish at. Despite only being available for 24 hours, the Dev Team NPC generated more net worth than any other NPC. Surveys We interact with a lot of you in the community server, but that’s only a small percentage of the playerbase and doesn’t always give us a good picture of how the majority use Dank Memer. Since we’re always looking for ways to improve and make the bot more enjoyable for everyone using it, here’s your chance to give us some feedback on recent changes we’ve made. We have two active surveys at the moment with different questions. An anonymous survey to improve Dank Memer This is a small one to gauge how you feel about Dank Memer and let you make suggestions for new content: Survey 1 link Fishing Season 6 feedback As the title says, the main focus of this survey is fishing. There are however a few questions for the non-fisherfolk out there. We’ll evaluate your answers and use them to decide which direction to take with future seasons! A few participants who put effort into their answers will also be selected to receive gems! Survey 2 link Discord Components V2 Let’s start this by briefly going through the history of what Dank Memer’s messages have looked like over the years. Those who have been on Discord or using Dank Memer for a long time might remember the times when a lot of messages were just plain text with markdown: 2021 voting rewards or simple embeds: 2021 gamble rewards A few of the responses also had buttons and/or drop-down menus at the bottom of the embed: OG fight command While there’s been a lot of changes since then, ranging from newer art made by a number of artists, more in depth stories for adventures, to the addition of complex systems like fishing 2.0, the last change that’s comparable to Components V2 would be the rewrite of 2022! With this API update, customization of the messages you see from Dank Memer has reached a new level, and every single bot command will be affected. Before you start panicking, the way you use the commands won’t change; just the way they look will. We’re no longer stuck trying to create complex interactions with the limitations of the old containers (embeds) and their components. There’s tons of options which will allow us to improve many commands by making them easier to use. If you’ve been paying attention to the responses from commands, you’ll probably have noticed that several of them are already re-designed. Amongst the first to make use of the new API are: serverevents friend share ephemeral confirmations weekly/monthly Here’s a sneak peek of what the market command will look like after it’s been updated new market command That’s right, the accept button next to the offer! That’s a lot more intuitive than the buttons at the bottom of the message. Over the next weeks and months we’ll slowly be updating existing bot responses between working on new features. Rules Explained Staff in DMC and the support server often get asked to clarify the bot rules. That's something that none of them are able to do, as only our bot admins determine whether someone is breaking the rules or not. Since a few of the questions have been asked quite frequently, we decided to publish a blog post to help clear up some of the confusion. If you're ever unsure whether something you plan on doing is allowed or not, you may find your answer there: Rules Information Conclusion I hope you enjoyed this newest Pixel Progression post. If there’s topics you want to read about in future posts, you can let me know in the second survey. There’s a question asking you for input at the very end.

crazygerman
6 min read
Rules Information
The aim of this post is to help clarify the Dank Memer bot rules and to answer some common questions about how they apply to you. The first section will give examples of what’s allowed and what isn’t in the scope of each bot rule. The second part will answer some questions we’ve been asked by members. Rules Explained For the rules themselves, please refer to the rules page. Rule One \- User-bots, Spamming, Automation, Macros This one is pretty self-explanatory. Not allowed: User-bots/Automation: using scripts, clipboard services, apps, third-party tools, auto-clickers, etc. to automate gameplay, especially while AFK. Spamming: repeatedly using the same command while it’s on cooldown, while you have a captcha/verification pending, or while bot banned. Allowed: Having text replacements on your keyboard so you don’t have to manually type full phrases/commands. Manually using copy/paste. Rule Two \- Exploits and Bugs This rule is self-explanatory. Rule Three \- Giveaway Requirements or Bot Usage Requirements in Your Server This rule applies to: Dank Memer giveaways, heists, and events. Access to the bot itself. Events or giveaways hosted using other apps/sites/bots with Dank Memer rewards. Individual bot commands or auto-responses in a server. Anything else involving Dank Memer and Dank Memer currency/items. Not allowed: Any of the above being locked behind or benefitting from the following: Anything which requires spending real money (USD, EUR, Patreon, Crypto, Nitro donations, etc.). Cash paywalls. “Invite to server” requirements. Any requirements using other bots (except those stated below). Examples of things you can’t do: Lottery events where the winner also receives anything other than the reward in the lottery (like nitro). Nitro giveaways/events with a DMC donor role as requirement. DMC giveaways/events with a real money donor role as requirement. Members with a real money donor role having access to or being immune to auto-responses. Exclusive heists for members who invited 3 others to your server. Giveaway requirement bypass for real money donors. Allowed: Events hosted with external bots, sites, games, or apps that are free to use. Dank Memer giveaways/events without requirements for which the winner also gets a non-Dank Memer prize (like Nitro). Exception: raffles, since that crosses into real money trading (Rule 6). Auctions in which members can use their coins/items to bid on a prize. The server is allowed to retain an “auction tax” to be used for hosting events/giveaways. Try to make sure the server is serious when joining auctions so you don’t get scammed. Allowed requirements for Dank Memer giveaways/events: A server voter role which members can obtain by voting on a third-party site for free. The Discord server booster role. Dank Memer item/coin donor roles. Level locks using external bot. NOTE: faster levelling, bonus levels, or bypasses may NOT be granted for any of the not allowed above. Rule Four \- Racism, Homophobia, Transphobia, Sexism, Slurs This rule is self-explanatory. Rule Five \- Advertisement Not allowed: A giveaway/heist/event with: a requirement to join a server to win/participate A global/server boost message: advertising a server promoting anything Allowed: Heist/Event partnerships wherein server members are informed of heist/(Dank Memer) events in another server Rule Six \- Real Money Trading Not allowed: Trading Dank Memer currency/items for anything outside of Dank Memer. This includes things like real money, crypto currency, Discord nitro/boosts, other bot currency, Robux, Discord accounts, gift cards, etc. Allowed: Paying another player Dank Memer currency in return for them buying Gems as a gift for you. Read \rule 11\ for details. Paying for services such as: making art for your server making art for your profile organizing heist partnerships Rule Seven \- Etiquette This rule is self-explanatory. Rule Eight \- Terms of Service and Usage/Community Guidelines This rule is self-explanatory. Rule Nine \- Scamming In addition to what’s listed in the rule, the following is not allowed: Enabling robbing in your server if it was previously disabled. Asking/paying/bribing a server owner to enable robbing in their server. Using the friend system to trade with strangers. This includes adding someone just to give them a pet. Adding other players as a friend just to trade with them or give them items/coins. If you want to gift items/coins to a stranger, you can post a private market offer and give them the code. Rule Ten \- Server Pools and Server Events In addition to what’s listed in the rule, it is not allowed to use a server pool: as a loan system to loan coins to members. to hold wagers which are paid out to the winner of a fight/game. as a collection pool for betting on things (like sports). This also violates Discord Terms of Service\! Rule Eleven \- Chargebacks, Fraud, and Gem Gifting This rule is self-explanatory. We get a lot of questions about the “refund” part of this rule. The ONLY scenario in which you MAY be eligible to receive something when scammed is this: You purchased gems as a gift for another player and they didn’t send you the agreed upon items/coins. IF they didn’t spend the gems you paid for, we may transfer them to you. You will NOT get refunded if you send items/coins to someone and they don’t buy the gems for you. Rule Twelve \- Begging and General Community Behavior Not allowed: Asking other players for: loans gifts handouts spares gems server/global boosts Etc. Note: Using words like “slide” is the same as just asking directly. Being toxic towards other players in a Dank Memer context (i.e. after losing a fight) Bot Bans and Appeals Support Server Staff, Community Server Staff, and members of the Dank Memer Team DO NOT have any information about your ban. They can’t unban you or otherwise help you with it. Bans/appeals are only handled by bot admins and the only way to contact them is via the steps below: Run a currency command and it will show you your ban reason, ban length, and an appeal button. Gather information about your ban to help support your appeal. Check back over the last month of your DMs and activity in servers for anything that could have made someone report you. Upload proof to imgur.com Run another currency command and click the appeal button. Explain why you should be unbanned AND include the link to the imgur images. You can appeal at most two times per ban (one after the first one is denied), so make sure to add as much valuable information to your appeal as possible\! It can take a few weeks for appeals to be read, but whether it is denied or accepted, you'll receive a DM from the bot if you have DMs open in at least one server with dank. Note: Server bans, in which a complete server is banned from using the bot, cannot be appealed. FAQ This section will hopefully provide clarity on some of the questions we’ve been asked. Can I use my alt for \\\_\\\_\\? You may not use multiple accounts to: Vote or claim freemium Bypass a previous blacklist or ban for breaking the rules You may use multiple accounts to: Grind Fish Store coins/items etc. Can I be punished for asking/paying someone else to break the rules? Yes. Encouraging or instigating rule breaking is treated as though you broke the rules too. I loaned someone coins/items and they didn’t pay back. Can I get them back and can I report them? No and no. Rule 9 clearly states that loan scams are not covered. Do not loan to anyone if you don’t want to get scammed\! If someone is bugging you for a loan, report them for begging (Rule 12\) and block them. Can I ban someone from my server for robbing me? Yes, you run your server however you see fit. HOWEVER: you cannot kick/ban/timeout/etc. players after robbing them to prevent them from stealing back their coins. I joined a server and got robbed/heisted. Can I report the server or user who robbed/invited me? Maybe. If the server was advertised as having rob/heist disabled or as not having Dank Memer, yes. If you joined the server without knowing the bot was there or without clarifying if robbing/heisting was enabled, no. As a server owner, can I allow members to donate coins/items to reduce their punishments for breaking server rules? No\! Someone scammed me but they’re in my server. Can I enable rob to get my coins back if I disable it again afterwards? No. Others breaking rules is no justification for you to do the same. Report the person who scammed you and move on. Closing Words The rules intentionally don’t include everything you can and can’t do. If we tried to list every single scenario of how the rules are applied, someone would eventually find a loophole and abuse it. Use some common sense and enjoy the bot how it is. As a general rule of thumb: if you’re using Dank Memer to have fun, you’ll never have any problems. If you’re looking for grey areas to abuse for personal gain, don’t complain when you get banned.

crazygerman
6 min read
Fishing Season 6 and more!
A theme you’ll notice in this update is that we’re looking to improve the game for newer players while still keeping things interesting to those who have been around a while. New players often struggle to earn money and items and are much more prone to losing what they do have to death than experienced players, who can just buy bulk Life Savers and not worry about such trivial things. To help new players level up a bit faster and prevent them from getting discouraged when they lose their hard-earned coins/items, we’ve made a number of improvements. These changes do come at a price (healthcare isn’t cheap), but we believe in Robin Hood and will be taking from the rich to give to the poor. Stop worrying, we’re not actually taking anything from the rich\! Just read the changelog, and you’ll see all that’s changed and how we’re making things a bit easier for newer players. Fishing Season 6: As with each previous season, there’s a new pass with great rewards to be earned and new store bundles to be bought. We’re also experimenting with sometimes allowing some of these bundles to be gifted to other players. One of the new bundles is free for all players\! Normally, as one season ends, we move the old seasonal buckets, skins, and decorations into the gem shop, but this time, the items from the Season of Festivity will not be added to the gem shop. We’re going to add a new way for you to obtain these and cosmetics from all previous seasons in an upcoming update. The Season of the Invasion is going to be different than any previous season. If you’ve been following the sneak peaks channel in our community server, you already know that there won’t be a new location this season. Only one new non-seasonal fish has been added, so you can quickly earn your seasoned angler badge back. A few old fish have been added to other locations for balancing, so you’ll also need to catch those to be able to catch bosses again at some locations. Invasion: Instead of just adding another location, a new type of limited-time seasonal creatures will appear during a new event type: Invasions\! Every day, one location will be invaded. While the invasion is active, this season’s unique fish will be available at that location and can be caught in addition to the regular fish there. Invasion fish vary by invasion type, don’t appear on location cards in the fish guide, and cannot be picked for a leaderboard. The first time you run /fish catch on a UTC day, you’ll receive an alert letting you know where the day’s active invasion is. They’ll also appear on the fishing embed, as seen here: Invasion Preview Wait, what do you mean I have two baits equipped at once? Hax? Cheating? Nope, just skill(s)\! New Skill: Theory Crafter This season, we’ve tweaked some skills to help users progress faster, and we’ve added the Theory Crafter skill. Theory Crafter allows you to modify your tools to change the game balance to your advantage. As you progressively unlock tiers, you’ll be able to buff your tools and even equip multiple baits in fishing and your idle machine. Season Pass Tasks Grinding season pass tiers had been a bit tedious, especially for some of the casual players. In this season, we’ve added daily tasks as a way for you to gain a bit of pass XP and some tokens. You can find the tasks by running /fish season and clicking the “View Pass Tasks” button. They can be rerolled if you find them too hard or frozen if you’d rather save them for a specific day or time. Once tasks are frozen, they won’t change again until you unfreeze them. Once unfrozen, the will change the next UTC day at reset. Task Preview Boss Chances Boss chances have been balanced throughout all locations. There are still peak times, but the difference when fishing off-peak won’t be nearly as bad. No more having to stay up till 3 am to try to catch that missing Ahuitzotl variant. This should also improve everyone’s opinion of Scurvy Waters. Fish and Variants Chances/Multipliers The order in which boosts, events, tool/bait buffs, and skills were applied had been inconsistent, making it hard for all of you min-maxers to really figure out which combinations are most efficient. We’ve reorganized them to ensure that anything that affects fishing odds is applied in the same order. That order is: global events \-\> tools \-\> baits \-\> skills \-\> boosts \-\> leaderboard bonuses. Fish Sell Value As announced before this update, the base value of all non-boss fish was increased with this update. Here are the exact changes: Base Prices: Absurdly Common: 2500 \-\> 3500 (+40%) Very Common: 4000 \-\> 5000 (+25%) Common: 5000 \-\> 7500 (+50%) Regular: 10,000 \-\> 15,000 (+50%) Rare: 20,000 \-\> 30,000 (+50%) Very Rare: 250,000 \-\> 300,000 (+20%) Boss: 5,000,000 \-\> no change High Quality Fish High quality fish have an increased minimum and maximum size compared to their base variant. This allows for higher weights than normally possible. Keep this in mind the next time you’re trying for a leaderboard. QoL Changes: We’ve heard your feedback and made some major QoL changes. Skills Idle at Mystic Pond with max Horo? Check\! Friends with the Trash Man selling trash not worth it? Fixed\! Summoning is too expensive? Not anymore\! Fight interactions with NPCs are too rare? Not with the right skill\! Min rep needed to get fight interactions? Think again\! For a full list of detailed changes, check out the latest changelog and look at the /fish skills command for more information on skills. Since this was a pretty big overhaul, everyone’s skills have been reset. And before you start worrying about not having enough skill points for all of these amazing new skills, we should tell you that we’ve added 7 new skill challenges. Why are you still reading this? Go fish\!

crazygerman
4 min read
We're Hiring (2025 Edition)
Job Openings This is an extensive list of open positions at the moment. The bottom of this blog will have a section on how to apply to these positions. Pixel Artist We're looking for a talented and seasoned pixel artist to make sprites to help our players feel more connected to the game they love. Requirements At least 2 years of experience with pixel art that matches or exceeds our quality At least 1 year of professional experience with pixel art or similar art styles The ability to create pixel art for the application process with a pre-determined prompt (that we will not retain the rights to, it's not free work!) Nice to Have Experience with Dank Memer, or Discord bots in general Experience creating art specifically for games Job Duties You will work with multiple other pixel artists to create a cohesive art style in a timely manner. The development team will list needed assets with any extra details about the sprites and you will work on individual sprites from the list and deliver to the development team to be implemented. You will fully design the art, upload it to 1-2 places (file storage and sometimes as a Discord emoji), and then notify the team that it is ready. Art is generally 32x32 style but occasionally going higher resolution for more detailed projects. Hours & Pay This job's workload is heavily dependent on what's being actively developed within the game. Some months we might have a full list of assets to work from, some months we might only have a couple. On average, our pixel artists will see 4-10 hours of work weekly if they are efficiently creating the required assets. For this position we are looking to pay $18 to $22 per hour depending on your skill level and qualifications. Community Manager We're looking for a professional and highly social person to take charge of our user-facing communication. Requirements At least 1 year of professional experience in community management OR a AS/BA degree that is applicable to this position. The ability to write clear but fun blog posts that aim to inform about a topic, without ANY AI 1-2 years of experience on a staff team for a Discord server, and knowing how server administration works The ability to create a blog post for the application process with a pre-determined prompt while recording your screen to root out any possibility of AI usage. The ability to hear community feedback and sentiment and translate this to the developers for update planning. Nice to Have Experience with Dank Memer, or Discord bots in general Experience writing changelogs for games Experience working directly with developers with "tech brains" who need their words translated into layman's terms. Job Duties You will work directly with the development team and the volunteer admin team in our community server to craft player forward open and timely communication. Examples of written work will be: changelogs, blog posts (weekly and one-offs), discord announcements, and similar. Members of the team will let you know when something is happening and give you the technical details and it will be your job to turn that into a clear and concise form of player communication. Additionally, it will be your job to keep an eye on what's being talked about in Dank Memer forward social spaces to keep the development team updated on what players are looking for, having trouble with, or enjoying. Hours & Pay As this is a new position the exact hours are not currently known, but likely close to 5-10 hours per week. For this position we are looking to pay $16 to $20 per hour depending on your skill level and qualifications. Content Creator We're looking for a professional and skilled content creator to help us educate and entertain our users. Requirements The ability to create well edited videos for YouTube, from recording to editing to uploading. The ability to record your voice in high quality, or write scripts for someone else to voice over when needed. Willing to record, edit, and send a video on a topic of our choice as part of the application process. Nice to Have Experience with Dank Memer, or Discord bots in general Experience writing changelogs for games Experience working directly with developers with "tech brains" who need their words translated into layman's terms. A history of "meme edit" flavored videos, as well as informational tutorials The ability to create short form content to drive engagement Job Duties You will be given details on things players are confused about in our game and asked to make informative but entertaining tutorials You may be given update notes in advance and asked to create videos to announce these updates Hours & Pay As this is a new position the exact hours are not currently known, but likely close 2-4 videos created monthly. For this position we are looking to pay $15 to $22 per hour depending on your skill level and qualifications. About Working @ Dank Memer You must be 18 or older to work with us, and in a country that will accept US based payments (eg, not Russia) We pay our contractors via Wise (bank transfer) with monthly invoicing. You will be expected to track hours using our time tracking software and submit invoices at the first of the month for the previous month. There are no "set hours" for working with us, as long as your work is getting done you can work any time of day! Since all our positions are contract, you are responsible for your own taxes and health insurance. We do offer a monthly gym stipend to encourage contractors to get out and get active in their free time! Applications Our jobs page is currently non-functional since our website rewrite, so we're temporarily asking candidates to submit a google form to us. Click here for a link to the application form. We will try to respond to all serious applications where the requirements are met, even if you don't get an interview. Response time will vary, but you should hear back within 2 weeks if you are a candidate for the position.

Mel
5 min read
Pixel Progression #27
Welcome to Pixel Progression #27! October was an action packed month of updates and new content. Hopefully you got to participate where you had free time! Halloween Contest Congrats to: Fighthub Chad Dankers Heist Circle Ultimate Dankers The Gambler's Kingdom For being the top 5 servers for the Halloween trick or treat competition AFTER filtering out likely alts. We will DM the owners of these servers with instructions for their prizes! Also congrats to "Dank Amigos ♥" for being the server with the most accounts filtered out for being likely alts... LOL We've got a prize for you too, for the luls. Website DDoS Update After a few days of ongoing DDoS attacks, we've put them to bed and have been steady. Freemium streak loss was re-enabled last night as promised, after over 12 hours of the site being fully back online without interruption. Some of you who are more upset with the site being down might be happy to know, we didn't give in to the DDoSing group trying to get reactions out of us, nor did we even give them a chance to demand compensation or otherwise. We banned them on sight in our servers with no extra communication, and shut down their attempts programmatically. Don't pay bad people to stop doing bad things! Website Rewrite As you might know, there's been some GREEN background pages and some BLUE background pages on our site for a few months now. The BLUE pages were rewritten in our new website codebase while the GREEN were legacy. We're wrapping up the website rewrite, and it'll be released within the next week if not sooner. The only massive change at this point will be a very different looking store page, and no more green pages at all. This rewrite allows faster development, better user experience upgrades, and an easy pathway to fixing bugs. When the rewrite is live, we'll be running a new store special for the first time in a while, so keep an eye out! Update Cadence After that INSANE month of updates, this month will be notably slower. There will still be updates, but nothing crazy like October. One reason for this is, we've been grinding non-stop for about two months now and we need some time off (not vacation, just less work for a short time). If you're reading this, head to this youtube video and say "womp womp". If you're not reading this, do not go do that. Another reason is that we're improving more and more back end tooling to make development of new and old systems go smoother, which you've already seen a bit of lately. Planned Updates You can always check our roadmap to see big picture things, but this month specifically I'm looking into the possibility of doing a few things: Leveling/prestige/omega overhaul (ask around in dmc for the plan, and give your thoughts! The plan is posted by Me (mel) in the suggestions channel.) Quality of life changes Premium perk improvements (primarily cosmetic, not "p2w" things) New non-currency commands (kill, roast, etc) New pet based features What we choose isn't set in stone yet, so let us know what you look forward to if you want to help sway the outcome! Fishing Season 5 The planning for the new season will begin this month. What ideas do you have for the new season? We're open to hearing them! Wrap Up Hopefully your November stays a nice comfortable temperature and you are not at all dehydrated. Me? I'm super hydrated. Diet coke counts right?

Mel
3 min read
Pixel Progression #26
Welcome to Pixel Progression #26! October is upon us, which means spooky month is slowly ramping up to be spookier and spookier. Halloween Content Earlier this week we unveiled our content road map for October. If you missed it, here you go: Roadmap Image If you'd like more details, there was a more detailed post in our community server! Previous Updates We've been REALLY busy lately, as you might have been able to tell if you've been up to date. If you haven't been, here's a recap of JUST September! We launched fishing season 4, including an all new season pass and 2 new seasonal locations We brought back blackjack, and made a series of buffs to gambling commands Made vast improvements to flows and their reliability Made multiple improvements to f2p player perks Upcoming Updates The work hasn't stopped! Upcoming in the next month or two includes: Discord in-app monetization (subscriptions/gems) A month full of spooky new things (see above!) More server events: See the next section Improvements to server discovery and more! AD Large Update Inbound We're doing the final touches on a massive update that will add a ton to do for the day to day player. Tons of random events spawning in servers like the good old days In these events contain cooperative AND competitive gameplay Multiple events contain all new items to collect A new server-wide event, similar to mythical fish called "Search Spawns" In this event a search location not normally available will be available server wide for a few hours A server leaderboards system, that adds time modifiers and competition to servers A giveaway requirements system, a way to set global requirements in order to participate in giveaways (BETA) Vast improvements to our server dashboard Admin override roles (let certain roles bypass all permission rules) Ping roles for mythical fish and search spawns A revamped discovery page, letting people find the servers they want to find easier (including robbing targets) A tag system for discovery to help people know what your server is about, quicker We expect this update to ship in the next week or so as we finish up polishing what's left of it. Discord Monetization The deadline for Discord's new monetization requirements is upon us this week, so all our current development efforts are temporarily placed here. We don't expect this to take long, and we'll have a dedicated blog post and tutorial about the quirks of this new monetization system soon. Dashboard We recently released our server dashboard for servers to manage their bot settings (and more...). We're still looking for feedback and suggestions for this dashboard if something is bothering you or missing that you'd need from us. Please direct this feedback into the suggestions channel in our community server! "P2W" This section will contain a lot of yapping about some logistical monetization systems for games like ours. The TLDR is: "When trying to dip out of 'p2w' heavy systems, we find little return in player sentiment for lots of negative income effects". So lets talk about the costs associated with running a game like ours. Here are just a few (not all) of our largest month to month costs: Servers and Cloud functionality Maintaining a stable uptime and robust frameworks to deal with emergencies doesn't come cheap Contract Work Every person on the team except me (Mel) gets paid an hourly rate, no matter how much money the business is bringing in. Tooling & Business Expenses A lot of the software (and hardware!) it takes to run a business is not cheap, the monthly costs add up very quickly. Even things like surveys, marketing emails, and time tracking all cost money Taxes Even past all the expenses, there's a lot of money that gets taken from paying taxes, often at a higher rate than someone working a 9-5 job. And all of this costs money no matter how many players we have, and no matter how many of them are paying for gems or subscriptions. In the end, our game IS entirely free to play, and a majority of our monthly players (~350k-400k) are free to play. Less than 1% will ever pay for anything, which is pretty standard. In fact, the MORE people who play (free or not) the higher costs get with multiple of the above expenses. For instance when fishing is really popping off, we need to scale up our cloud infrastructure which directly and quickly increases costs. So every time there's a popular fishing event? We're burning money for your enjoyment! So, since it's not, in our opinion, a possibility to charge to PLAY the game as we know many of you cannot afford to pay, we have to find a way to not only recoup our costs month to month, but retain the time and talent of the team we have. We have to make a profit for the business to continue. Right now, and a majority of months since 2020, we have been profitable. During covid we were very profitable, but also burning way more money with an outdated infrastructure and lots of chargebacks. Now that people have moved on largely from being on Discord all day, we're only minorly profitable but stable for the time being. A few weeks ago, due to feedback by f2p players, we removed universe boxes from being able to be bought as we've heard repeatedly that it was "too pay to win". I 100% understand and emphasize with that feedback, and it's why I was willing to do this experiment. So we took a baseline of daily players, weekly players, commands being ran, and our average income and we removed those universe boxes. Now looking at it, our player retention is unchanged weekly, and actually lower daily. Commands being ran is about the same. But our income took a 15% dip over our average from the time previous to this change. This dip in income is unfortunately not sustainable, it brings us down into the realm of being unprofitable over time if anything bad happens. The natural conclusion now would be, we should add universe boxes back and continue to just offset the light inflation that they cause like we've already been doing with things like gambling. However, I know just because the numbers looked about the same doesn't mean you all didn't enjoy people not being able to buy these OP boxes, so I'm doing one last hail mary. I've made this short survey that I'd love for you to fill out, to find a path forward to increase our income to offset not selling things that are TOO "p2w". If you could take 5 minutes to fill out this survey (f2p or otherwise) it would greatly help us find something to avoid needing to add universe boxes back to the gem shop. Here is the survey link: Monetization Survey__** Thank you, and I hope you appreciate our transparency on this and will help us find a path forward to help this business not only be sustainable, but ideally grow and hire new people to bring new products and experiences to everyone. Known Issues We are aware a large number of (mostly tiny) bugs has backed up lately. Soon we will be fixing a large wave of these at once. They aren't being ignored, we're just trying to manage our time between new/improved features, and fixing bugs. Get the full list here: Public bug tracker AD PIXEL SHOWCASE We're going to be discontinuing the pixel showcase segment of this post due to very little interest. Instead, as we see standout additions on reddit of things like fan art or similar creative posts, we'll reach out directly as we see fit to reward them no matter what time of the month it is. Posting on reddit with your creation is the best path forward, and we'll still be giving the pixel trophy and gems to those putting in effort that puts a smile on our team. Wrap-up 2024 is slowly coming to an end, just a few more posts left. At some point this year our updates will slow down as we start working on bigger systems and backend tooling, but until then, I hope you're enjoying the constant and rapid improvements. I'm drinking water flavored like fruit today, hbu?

Mel
6 min read
Pixel Progression #25
Welcome to Pixel Progression #25! Happy September, for part of the world it's finally getting past heat into the chilly weather and we can start looking forward to spooky season! Upcoming Updates You can always check our roadmap for the bigger picture of what we're working on, but here's a few highlights: Fishing season 4: purely content such as new locations/skins/creatures/season pass, etc! More gambling: Blackjack anyone? And that's just the start! More server events: Enjoy mythical fish but want non-fishing events in your servers? Say less! All new system and games: We're concepting and working on art... Much more AD Survey As you may have noticed over the past few months, we're getting back to basics on what makes this bot fun and appealing to more than just one group of people. Most recently shown with bringing back (some, still in progress) gambling and pls as a prefix! Well we need YOUR feedback to continue doing this, so we've got a survey for you all to fill out for that. In about a week we'll pick 5 winners to win 5,000 gems each from this survey, from people who gave a decent effort into being truthful to help us improve things! Survey Link: https://dankmemerbot.typeform.com/to/mItk8Q3E Dashboard We recently released our server dashboard for servers to manage their bot settings (and more...). We're looking for feedback and suggestions for this dashboard if something is bothering you or missing that you'd need from us. Please direct this feedback into the suggestions channel in our community server! Buffs/Nerfs One feedback piece we get a lot is that the constant nerfs are unfun and lead people to stop playing. Previously, we purposely released new things in OP states to be tuned back later, to generate hype and bursts of engagement with new systems. This was a deliberate (but not always measurable at scale, thanks fishing) move. As you might have noticed, we took a new approach with gambling. We released them in an "ok" state, knowing we had room to buff as needed. They met "ok" reception, and it's allowed us to issue a series of small buffs. My question for you is, does this feel better? Does it kill the hype for something to not be OP at launch? How are you feeling about these small buffs and new approach? New Players Those of you who see new players, we need some feedback from you! While we take some time to build out retention data tools, help us understand the more rough parts of starting this game for the first time. Specifically we have a great retention rate for servers who add the bot for the first time, but PLAYERS starting have a much higher drop off rate and we're not sure exactly (yet) at what point things are too much or too unfun to continue. In our last major update we made the intro message much shorter and clearer, but it seemed to have no effect in the grand scheme on retaining new players. Ask around, let us know what you find about SPECIFIC pain points. Not just general "it's complicated" or "there's a lot to learn", we need actionable data on what pain points we can relieve to help these players! We'll be, as I said, doing our own tooling on this before long, but it's not the highest priority at the moment compared to features you guys are itching for on our roadmap. The entire game is fun with new players, they feed the grinding market for everyone else! Spooky Season Just a heads up, we plan on having some exciting returning things happening this spooky season. Buckle up and prepare yourself, as by next month's post some of these will already be starting! Season 4 Fishing season 4 is not far away, and here's where we stand for full transparency: We intend on meeting this release date still, but we are behind on art for once (usually development is behind!) and will keep you updated Season 4 is almost entirely just content, not structural/system changes. No new tools or baits or skills, but new fish and cosmetics and locations and such. Pass price might not be the same as this current season, we're crunching the numbers on that still. We are still going back and forth on whether the pass will contain 100 or 150 tiers, but that might help dictate price either way. In season 5 (not 4) we are looking at better ways to do pass leveling, such as daily/weekly seasonal quests that exist to push forward your season pass rank. Let us know if you like this idea as opposed to just grinding fish purely. Known Issues These are issues we know about, and don't need reported right now. Fight ranking is sometimes out of order The image of freemium in /vote is incorrect Get the full list here: Public bug tracker AD PIXEL SHOWCASE As a recap: Posting on reddit with the phrase #PixelShowcase in the title or as the flair will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected will earn EXCLUSIVE rewards, including a title, some gems, and an item that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. Pixel Showcase /u/ioive A flyer for chad's gym is NOT what I expected to see this month, but it makes me very happy! https://www.reddit.com/r/dankmemer/comments/1f0wutq/gym_is_now_open/ /u/Healthy-Albatross-50 While this isn't anything crazy, the outcome paired with the title gave me one of those classic snort laughs. We need more snort laughs in life. https://www.reddit.com/r/dankmemer/comments/1erhk7g/i_disturbed_a_migration/ Wrap-up I hope you enjoyed last month's large update, it was really fun surprising you all with mythical fish, roulette, and snake-eyes. Drink some orange juice, and LETS GO GAMBLING \aw dang it\

Mel
4 min read
Empowering your servers
One consistent feedback point we've gotten since 2022 is that servers feel less "alive" due to multiple changes like slash and market, especially since the removal of random events that could spawn while grinding. Today, we start to fix that! Random Events We are going to consistently spend time adding new events for servers that are focused on having fun and increasing server engagement, especially in small servers. To start, we've got "Mythical Fish" spawns. We've got at least 10 more events planned for development that we'll be working on and releasing in the near future. In your server dashboard head to settings -> random events to set up random event specific settings. To start, set an announcement channel in your server to let people know when mythical fish spawn! And finally, when there is an event ongoing in your server... You'll be eligible for discovery. Server Discovery With this update we're launching a baseline MVP for server discovery, to help empower users to find Dank Servers to grind in. As the server manager, head to the dashboard, and to settings -> discovery. You must set a valid PERMANANT invite url and a description, and toggle discoverable to be true. FOR NOW, this means when the mythical fishing event starts in your server, your server will show up on our discovery page and have a small chance to show up after people finish their freemium redemptions. In the future, more events will mean you show up more often. Also, we're exploring new ways to get on discovery past a random event happening. Stay tuned to future updates!

Mel
2 min read
Pls Commands
The Classic Prefix Returns In August of 2022 we moved to slash commands, along with many other bots. Since then, we've upgraded our infrastructure enough to support both slash commands and most commands being available with pls as a prefix. Now, pls is back and ready to go! A few important reminders: This technology to support both is new, and might have some bumps in the road We are unable to test this at scale before widely releasing it, there could be scale issues If our gateway needs restarted, pls commands could be down for up to an hour Managing Permissions You can easily manage which channels can use bot commands in our all new server dashboard. Head to the server you manage and to the settings -> permissions. By default, this is sync'd with your discord integration perms for slash commands. Anything you update here for commands will change it for both slash and pls permissions. Quirks For both UX and technical reasons, not ALL commands are available in pls prefix format. You can quickly see which are by using pls help, we've added tags to show what can be used with pls and in DMs. To know what arguments and subcommands you can use, you'll want to use pls help Pls cannot be changed to another message content prefix at this time. There are aliases for some commands while using pls, such as pls bal. If you have recommendations for new aliases, please let us know on our subreddit.

Mel
1 min read
Pixel Progression #24
Welcome to Pixel Progression #24! Happy August, a month of many birthdays and going back to school! Upcoming Update We held an event in our community server where we showed off some parts of the next update! Here's a few bullet points for you, if you missed it: Pls returns Not all commands supported, but most Dashboard permissions system Slots command returns 4 different slot machines more fair payouts than old slots Fishing season 3.5 extended season pass rewards summon npcs new meta (chroma boss grind is no longer the focus) much more Server dashboard for bot settings See pool information, audit logs, etc Sign up for random event based discovery User settings dashboard Better new server and new user onboarding messages And more! Coming likely the 12th-14th no exact date yet and subject to change release date is pending on testing and amount of bugs present AD Fishing Season 4 We announced recently that this next update is season "3.5" because it does not mark halfway between seasons, and is more about content and features than seasonal changes. We're starting development on season 4 now, and expect it to come in the not very distant future. We don't have much to share, except the theme... Season of fire banner Post-update Plans After our upcoming huge update, we have more in the pipeline, even if it's not as "huge". We won't share most of it, but here's a few things to look forward to starting development soon: Snakeeyes as our next returning gamble command Multiple new server based random events Quality of life improvements Much more Captchas Please make sure you're logged into the correct account on our site when doing a captcha, if it says you have none to do. For some reason people often have "fake" accounts they're logged into, even if they don't knowingly have alts. Known Issues These are issues we know about, and don't need reported right now. Fight ranking is sometimes out of order The image of freemium in /vote is incorrect Get the full list here: Public bug tracker AD PIXEL SHOWCASE As a recap: Posting on reddit with the phrase #PixelShowcase in the title or as the flair will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected will earn EXCLUSIVE rewards, including a title, some gems, and an item that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. Pixel Showcase /u/Still-Act1357 There was a lot of NPC art this month, but this one took the cake for me! https://www.reddit.com/r/dankmemer/comments/1edgex9/i_drew_chad_erningway/ /u/Protato_567 Two months back to back, god bless legos and god bless that bunyip https://www.reddit.com/r/dankmemer/comments/1ebb1xs/willy_river_in_lego/ Wrap-up There's always less to say in these when we do showcases beforehand, but we're really excited about this next update. Lots of work and love went into it, and I think you'll be able to tell. Drink up, water consumers.

Mel
2 min read
Price Increase Soon
Dear Dank Memer Community, Today, we have an important announcement regarding our pricing structure. Due to upcoming changes in Discord's pricing and policies for apps (read more here), we are adjusting the prices of all our products. Effective within 30 days, there will be a 20-25% increase on both subscriptions and one-time purchases. This adjustment only affects new purchases and will NOT impact any ongoing subscriptions. We understand that price changes can be concerning, but this step is necessary to ensure we continue providing you with the best possible experience and support. Our commitment to enhancing Dank Memer with exciting new features and content remains unwavering. Thank you for your continued support and understanding. Sincerely, The Dank Memer Team

Mel
1 min read
Rumble Royale x Dank Memer
We've teamed up with our friends at Rumble Royale to bring a fun server event for all our friends who use both bots! Features Automatically pay the rumble winner from your server's donation pool. Automatically pay the bounty hunter from your server's donation pool. A custom Dank Memer Era, written by Dank and Rumble writers. Rumble skins on Dank Memer. Dank Memer skins on Rumble. How it works 1. Add both Dank Memer and Rumble Royale to your server and set them up to your liking. 2. Make sure your server has at least 10 humans to unlock Dank Memer server events. 3. Donate money (or get money donated) to your server's donation pool. (/serverevents donate) 4. Start the server event rumble. (/serverevents run rumble - see extra options section below) 5. Enjoy the rumble! Payouts from Dank Memer to the winner are fully automatic. Skins Collecting To collect Dank Memer skins on Rumble, you'll collect skins like you do normally, through the shop. After the first two weeks of this partnership, you'll have to wait for them to rotate into the shop to collect them. To collect Rumble skins on Dank Memer, you'll need to win a rumble that has at least 40 participants. The winner gets a randomly chosen rumble themed reward with a knockout system until there are none left! Extra Options Lets break down the options and give a few examples on our server events command. To run a simple rumble with a coin prize, /serverevents run rumble winner_prize_quantity:number will do the trick. For items, you'll use the winner_prize_quantity: field to give a number of items, and the winner_prize_item: field to select which item. For bounties, you must first select a bount_target: and then you'll use bounty_prize_quantity: and bounty_prize_item: to select coins/items for the winner of the bounty. The bounty only pays out if the selected person joins the rumble, and someone kills them for the first time. Subsequent revives and kills do not reward the newer killers any bounty rewards. To select your era, you can use the era: field, which includes our custom dank era. Not selecting this selects a random era from your unlocked eras. You may also specify the countdown: timer of 2, 3 or 5 minutes. Staff battles are not supported at this time, but let us and rumble know if this is something your community needs so we can weigh our ability to do so!

Mel
2 min read
Pixel Progression #23
Welcome to Pixel Progression #23! It's been a month since our last, and we've got some exciting things to talk about. Key Event The key event started last week, and it was a ton of fun watching people figure things out. Those who already completed all of your challenges, congrats! A big takeaway is that people enjoyed using their brains, rather than just mindless grinding or using their coins to participate in this. We'll keep this in mind for future events, and try to expand on it in different forms. The key event will go on for about another week, we'll post an alert with an exact day and time in a few days. Sneak Peaks & Promises Famously, we love giving sneak peeks and promising future content. Sometimes this can actually be a bad thing however, as we've all learned recently with the key event. If you don't know, we promised the key event over a year ago after we deprecated the key item for it. Originally, this event had a slightly different form, and was going to happen shortly after the key was gone. Month after month this got pushed back for more time sensitive changes to balancing, content, discord changes, and more. Then the feelings and hype grew and grew, until it started to fall because it had been so long. This wasn't fun for us to have on our mind for all this time, and it wasn't fun for you guys to be waiting. So going forward, we'll still preview things that we're working on (and have our public roadmap available!), but we're going to purposely not share EVERYTHING at ALL times in extreme detail, so we can set up reasonable expectations and results. Smaller changes might be complete surprises, bigger changes will often be referenced but not given a timeline. Development with essentially 1 developer, 2 artists, 1 writer, and 1 manager in a place as fickle as discord can be chaotic, and we need to maintain our sanity and your expectations accordingly. So lets start with the next section, a previously announced project that has been pushed back and changed. Multiplayer Fishing Our vision of what multiplayer fishing was going to be has been entirely thrown out the window, in a good way. We still think our original vision would have been fun, but it would have been a bit niche and kind of janky, like many text based Discord games. So we do not plan to give more details on multiplayer fishing at this time with timelines or promises, but we are working closely with Discord to look into making it a discord voice activity for anyone to do in any server, even without Dank being there. Due to this being a bigger undertaking, we're early in planning/development on this. We'll talk about it again when it's closer to release, which might be a while! Mid-season fishing This is my (Mel) current project that I am now developing/planning after the key event. Not all of the details are fleshed out, but it's on my current sprint board to get all those. Artists have already been hard at work and have made over 26 new art assets, and that's not even half of what we need for this major update. To address the elephantnose fish in the room, this is a LONG season and people are itching for things to do. So that is why as of now, I'm no longer calling this the "mid-season" update, and I'll be calling it "Season 3.5" in future posts. Here's why: New Fish We're adding tons of new fish, and new fish variants. As many as a normal new season would contain, if not more. These include more bosses, chromas, chroma bosses, and everything in between. There will be a ton of new fish to catch and show off. And before you get all hot and bothered about more chroma bosses, the meta will be changing in this update slightly, and no, not just a straight nerf with nothing to make up for it! Season Pass Extension We're going to be adding 50 more ranks to the season pass (101-150), and yes, you'll be able to claim them even if you're already past these ranks. These will mostly be fishing materials and tools, titles, and other "fun" things without being economy breaking. New Limited Bundles We'll be replacing the two store fishing bundles (gem bundles) with two new ones during this update for those looking for a short boost for good value. They'll also be slightly different in offerings than in the past, focused more on what people are craving in the "now". New Badge We're going to have more than 1 fishing badge, with different badges doing different things as far as skill blocking, so you can do what you want, when you want to with less reliance on "catching all creatures" since we're adding tons more. New Skills & NPC Interactions We're going to be adding new skills, skill challenges, and one of those skills will allow you to sometimes summon an NPC to talk to you, and it'll have new art and dialogue for each NPC who is eligible to be summoned. And More There are even more features I want to flesh out more before sharing, but this isn't the end of it. This season 3.5 is big enough to be a new season, but we won't be making you pay for another pass. This also is NOT marking the mid-point for season 4 launch, as I'll talk about in the next section. Fishing Season Changes A lot of people, reasonably, don't like seasons being tied to content releases. A good example is right now, this lul in things to do once the pass and challenges are done isn't fun! For season 4, we'll start decoupling normal content from season passes (and seasonal content). For instance, if 3 weeks into season 4 we want to release more fish and a new skill, we'll just do it instead of waiting for a midseason patch or season 5. We'll get season passes and seasonal content back on a regular cadence, and price them accordingly, so there's always something to do! One thing we're playing with the idea of doing is making seasons shorter, but also cheaper. We'll see where we land by season 4, coming in the not so distant future. Gambling In case it was in doubt for any reason, we are still planning on adding gambling directly to Dank Memer this year. It's not on our current sprint list, but it's not far behind either. There are a few unannounced things that are more urgent to help servers with Dank Memer in them we'd like to push out first. I wanted to mention this as there's been rumors that we're canceling it, which I'd like to clear up. As mentioned on our roadmap, we'll be bringing back a single gamble command at a time and letting it sit on the economy each time to make sure nothing's broken, rather than launching 5 new commands at once and scrambling to make changes to balancing or bugs. First up will be the slots command! On top of this, at LAUNCH there will be no badges available for gambling commands. We're tacking data from the start for when/if we add badges for instant unlocks for people, but we want to focus on the mini-games themselves before worrying about progression and prestige and how we'll make it fair to old badge holders. Internal Tooling This last month we spent a good amount of time (and are continuing into this month) managing our internal tooling to develop things faster and more effectively. One example is that we're planning on creating a system that allows our artists to upload art for us directly without us needing to download, add the emoji to yet another emoji server (did you know we have 1300+ emojis for this game??), and then us need to put that emoji into the codebase. Another example is improving the "dev gui" that allows me and zomb to write content, without needing to write any code or do any code-like formatting. In fact, most of our website AND bot are doing this now, and we're still converting old systems over! Internal tooling is important to spend time on as we expand our projects, otherwise we'd be working in a mess of wires and dust every time we do any new content or bug fixes. It future proofs the bot's content cycle, even if it takes away resources initially! Monetization As some of you know (from youtuber, NTTS) Discord is forcing bots to monetize on Discord soon. We are not starting development on that yet, but you can look forward to being able to buy gems and subscriptions directly within Discord by the end of the year. There's still some kinks that are being worked out on Discord's end, hopefully before the deadline to enforcement. We'll see, but ease of use for buying thins is always nice if the kinks get fixed! Drops We hear people asking for more drops, even if there are no plans for more at the moment. Drops are fun, but dropping old items isn't always best for the economy, and developing new drop items is costly in more than just development costs. This is not a forgotten system, just one we're unsure where to go with right now in comparison to our newer planned projects. Player Support This is to give information on ongoing known issues or common points of confusion. Support Updates Soon we'll be making some support server changes to help better support current questions, such as a help desk option for captchas or better tooling for mods to see things like your currency logs without needing to have you run 30 commands and page turns. Next month should have more info on this. Captchas Please make sure you're logged into the correct account on our site when doing a captcha, if it says you have none to do. For some reason people often have "fake" accounts they're logged into, even if they don't knowingly have alts. Known Issues These are issues we know about, and don't need reported right now. Fight ranking is sometimes out of order The image of freemium in /vote is incorrect Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title or as the flair will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (3-4 per month) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. Pixel Showcase /u/ClericalRogue Imagine being me and opening reddit at noon while you couldn't focus and wanted to kill some time. Imagine that you open the Dank Memer subreddit and find a cursed pink creation staring back at you in alarming detail. I can't even imagine, bro. https://www.reddit.com/r/dankmemer/comments/1dbx1or/pink_sludge_monster/ /u/XENON-X1 Meme edits are my favorite thing to watch while eating a bowl of cereal and watching people complain about rare items being too rare. Perfect! https://www.reddit.com/r/dankmemer/comments/1dbop9z/rare_items_in_a_nutshell_anime_edition/ /u/winnawastaken I low key hate (love) people posting dank themed food, because I'm always jealous that I won't be able to eat it myself. Send recipes! https://www.reddit.com/r/dankmemer/comments/1dm4pue/winnas_dank_kitchen/ /u/Protato_567 My favorite was the banana for obvious reasons.. The duck is great too though. Ahhh legos. https://www.reddit.com/r/dankmemer/comments/1dgmpvi/dankmemer_in_lego/ Wrap-up Hopefully this amount of detail was worth the month long wait, and next month we have even more to talk about! Keep your eyes on the sneak peek channel in DMC for some art leaks later this month before season 3.5 is live, the art is REALLY REALLY good this time around for some of these creature variants. I'm amazed by our artists every day. Drink water every day this month for 100 years of good luck in virtual fisher. (trust me bro)

Mel
8 min read
Key Event Information
In this article I will go over all you need to know about the key event. Please check the heading of the sections to find what you’re looking for. Earning Fragments & Keys Fragments You can earn fragments in two ways: Answering a daily riddle (see “Daily Riddles” section) Completing event challenges (see “Event Challenges” section Keys Keys were obtained over a year ago when leveling. The only way to obtain keys now is by trading on the market (/market view) Event Participation As a general rule, there is nothing wrong with working together to help each other with riddles and challenges. Daily Riddles In the /event command, the riddles tab is where you find your daily riddle. This riddle is not the same for everyone at the same time, and there is a random prize included with the fragments for winning. Riddle UI works like this: First, you hit “Start Riddle”. This starts your 30 second timer. Next, an ephemeral message appears (a message that only you can see) showing you the riddle. Finally, you hit the green “Answer” button to submit your answer before the time is up. Please keep the following in mind while doing riddles: They are related to Discord/Dank Memer in some way Answers are always one word only Capitalization does not matter, but spelling does You have ~30 seconds from the riddle hitting your screen, to running out of time to answer You get a new riddle at UTC midnight each day If at any point Discord breaks and you cannot see the ephemeral riddle message or something doesn’t go through, you can press the buttons again. This does not, however, reset the timer. We’ve given timers slightly over 30 seconds to help with Discord issues. Because of Discord mobile, mobile users will not see the timer counting down live on the ephemeral message. There is nothing we can do, do the riddle as quickly as you can. If your device time is not 100% accurate, your timer will not be 100% accurate. You will still have the correct amount of time, but the visual display might be offset for you. Event Challenges In the /event command, the challenges tab is where you find your longer term challenges. These challenges are the same for everyone, and are available until the end of the event. Please keep the following in mind while doing event challenges: These are meant to be slightly harder, requiring you to play multiple aspects of the game We do not clarify or give hints to anybody You will know you completed one because the bot will tell you while running commands All but one give 5 fragments. That special one gives 15 fragments. All tasks for these challenges are around using Dank Memer or our website. Fragment/Key Shops Do not press buy unless you are certain you’d like to buy something Everything is only a one-time purchase unless it says (repeatable) next to the name The space tank skin will be obtainable in a different way in the future, no other limited rewards will be obtainable from this event again. Event Badges Completing all available Event Challenges will earn you the Challenge Architect badge. Spending a puzzle key in the puzzle key shop on anything will earn you the Key Spender badge. These badges will not be obtainable again after this event ends. Leaderboards & Competition Competition There is a competition to see who can complete all the challenges first. The first 3 winners gets a choice between the following: 10,000 gems $100 steam gift card US ONLY - A physical representation of the puzzle key (will take time to create and ship) There is no leaderboard for this on purpose, because we will be watching and validating that the winners did not cheat, before announcing the winners in DMC once 3 people have finished properly. Leaderboards The leaderboards for keys and fragments spent are straightforward. For riddles answered, we sort twice. First, by total number of riddles answered, the second we sort by average time to answer. Event Information Timing We do not have a set date yet for ending the event, but we are aiming for about 2 weeks (14 full days). Why does this event exist Because a silly goofy doofus promised it over a year ago when the landscape of the bot looked different, and it kept getting pushed back for more urgent matters but they didn’t want to break this promise.

Mel
3 min read
Pixel Progression #22
Welcome to Pixel Progression #22! Lets start off with an important announcement. Pixel Progression Posts This started as a weekly post because we were doing short bursts of small updates, and it worked really well for that. However, for the next few months there will be less frequent updates but with larger amounts of changes in those updates. Big features that take time are being worked on, rather than small incremental changes. It's hard to week after week just say "yeah we're still working on that thing, more info soon". Due to this, until further notice, Pixel Progression will be going to a monthly schedule, on the first Wednesday of every month. We'll re-access how this is working after a month or two. In addition, the pixel showcase will change accordingly. We'll pick (starting next month) a minimum of 3 winners, and depending on content posted, a max of up to 5. Key Event The key event is still slated for this month, near the end. At this point we're MOSTLY just writing riddles and implementing ways to check for them being completed, which is time consuming but not difficult work. There will be a blog post about the key event shortly before it goes live, explaining how this global event will work. Omega Bundle Resets Lets get a few absolutes out of the way: The collector badge change is necessary It was not planned when we implemented the reset functionality 40 people globally reset their bundles We do not know if you had the badge, or how many bundles you had done, when you reset So we realize this is unfortunate for those of you who DID lose the badge, but I hope you can understand why there's nothing we can do here to give you the badge. As a bit of a gift for you 40 people, sometime in the next few days you'll get 50m coins + 3500 gems. Post Update Commentary A few other things after this update that have been talked about that I'd like to say something about: Everyone's net was hit, not just yours. Because it was everyone, and because net worth is nothing more than a stat, your gameplay and REAL worth was not hurt at all. Badges getting harder, such as the net worth, are intended. Since the badge requirements were implemented, globally, everyone is much coin and item richer than before the badge requirements. It is not intended for this badge to be easy to get. Leveling is not meant to be sprinted. If you CAN sprint it we don't fault you for doing so, but we're not going to pretend its a feature we purposely want. Spamming commands for levels is not what we want for this game, and will continue to have updates that move away from this meta, as seen over the last month. The fishing knowledgebase is just one step in many we're taking to make things more transparent without relying on randoms in DMC or third party wiki sites. Player Support This is to give information on ongoing known issues or common points of confusion. Known Issues These are issues we know about, and don't need reported right now. Quality time's tutorial text is incorrect The image of freemium in /vote is incorrect Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-4 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. Pixel Showcase /u/danklover612 Welcome back danklover612, we love you too. https://www.reddit.com/r/dankmemer/comments/1d4ns1u/fucket_bucket_irl/ /u/DrAsylum1205 Our own beloved Dr A made it this week, hell yeah Dr A, make more memes. https://www.reddit.com/r/dankmemer/comments/1d7d8r2/pepe_jones_pixelshowcase/ Wrap-up See you later this month, we're excited! Don't drink water today, drink koolaid.

Mel
3 min read
Pixel Progression #21
Welcome to Pixel Progression #21! Hopefully you didn't miss us TOO much during our break from this series. Fishing Knowledgebase Fishing Knowledgebase Home @90% We love fishing, you love fishing. But fishing can be confusing for anyone who doesn't understand how to find tutorials. Sometimes people also understand the basics, but need more info one ONE aspect. So we made this In the next major update this will be live as well, and its one of our most advanced website pages so far. There's a lot of attention to detail here for you that hopefully you'll have fun with. I'll dump some more images down at the bottom of this blog for you to enjoy! Bundles and Collectors We're making some fundamental changes to bundles and collectors badges in the next major update. Bundles We are rebalancing every bundle by hand this time around, which is the reason for this taking so long! In the past, bundles have been roughly balanced based on global ALL TIME rarity. As you might imagine, there's a few flaws with this: What if most of the items are on legacy accounts? What if an item used to be easy to get, but got much harder later? So now, we made a formula to help calculate a bundle's quantity on the following factors: All time global rarity (still a majority of the score) Legacy account amount (factored in, but only a small amount) Amount gained globally RECENTLY across all systems (a good amount of the score) Balanced against an item per bundle that we found to be fair (So we'd pick one item in the bundle that was hard to do, but not ABSURD, and use that as a baseline) The results may surprise you, as the legacy accounts and recent gains changed a lot of what bundles look like greatly. Some will be harder, some will be easier. Almost all are changed. Here is an example of two bundles that have been balanced and by how much they changed: Plastic Maniac** Blue Plastic: 1350 (-1650) Orange Plastic: 400 (-1200) Golden Plastic: 200 (-1050) Purple Plastic: 600 (+0) Multi Plastic: 150 (-350) Pepe Collector** Pepe: 2500 (+0) Pepe Statue: 1600 (+1000) Pepe Coin: 400 (+100) Pepe Medal: 50 (+25) Pepe Trophy: 60 (+35) Pepe Ring: 10 (-10) Pepe Crown: 20 (+15) Collectors Badge The collectors badge is one of the most OP goals to reach, and its always getting harder as we add more and more items. This puts all new players at a marginal disadvantage longer term as a barrier to catching up. There's nothing wrong with legacy players having an advantage, but as we've said recently in other places, this advantage needs to make sense. Collectors badge will be upkeep required, meaning you will need to complete new bundles as they release to maintain the badge Deprecated bundles will no longer count towards badge progress. This used to let you "skip" a bundle, but the difficulty was almost NEVER equal. Your reward was having the badge previously and using those perks, if we deprecated something it was for a good reason Recap All in all, this will allow us to add new features for the collectors badge that some might consider OP without putting future players at a disadvantage further than the disadvantage of being late to the profit. Captchas In our next major update, we made a dramatic change to captchas. Captchas have confused our silly goofy little users since they were made, so we're simplifying them by moving them to our website. When you trigger a captcha, you'll be prompted to visit our site. Except in rare cases, you will not be required to interact at all. Our captcha service will check on you similar to how it checks on you during freemium claims. Once done, you go back to grinding. Ez! Captcha Triggered View @70% Captcha Done View @90% Net Worth As previously announced, our next major update will dramatically change everyone's net worth globally. Nearly everyone globally will lose a large portion of their net worth. Keep in mind, net worth is only a flex stat and changes nothing about your gameplay. Since everyone is feeling this effect equally, this is NOT a "nerf" or changing the game in any way other than squishing numbers and preventing artificial inflation from bad market actors. Also as an update, we decided to change 25% from our original announcement to 20% when it comes to collectible and trinket prices. Player Support This is to give information on ongoing known issues or common points of confusion. Known Issues These are issues we know about, and don't need reported right now. Quality time's tutorial text is incorrect The image of freemium in /vote is incorrect Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-4 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. Pixel Showcase /u/Narrow-Hospital-9022 Some great takes on pepe taking the place of our beloved NPCs. My favorite? The developer team of course. pepes @40% https://www.reddit.com/r/dankmemer/comments/1cvjvtl/pepe_as_all_npcs/ /u/RumSedditor I used to collect these, but then they kept falling over. I love this rendition of our developer team though! funko-devs @40% https://www.reddit.com/r/dankmemer/comments/1d2h06j/2d_model_of_those_funko_things_melmsie_with_his/ Wrap-up I unfortunately did not drink enough water and was sick for a good chunk of my break. DRINK WATER BEFORE ITS TOO LATE! Also, no there is not a date set in stone for the next major update. When it is done... Have you checked our roadmap recently? Fishing Knowledgebase Creatures @90% Fishing Knowledgebase Tools @90%

Mel
4 min read
Key Points
Real Prizes Riddles Leaderboards Stats Challenges Coins Items Skins On track, no more delays. May concludes development, and then we wait for release. The release schedule is a puzzling challenge. /item item:Puzzle Key

Mel
1 min read
Pixel Progression #20
PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-4 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. Pixel Showcase Week 8 A hairy decision had to be made to pick from our options this week, and here's our choices! (check reddit for dms from us!) /u/XENON-X1 Last week we had someone in minecraft in VR. This week we have ourselves IN minecraft. Nice job putting this together! reddit.com/r/dankmemer/comments/1cqaebq/dank_memer_fishing_in_a_nutshell/ /u/ClericalRogue We love home made crafts, and this one is just perfect. Spin us the tale of how you decided to make this! reddit.com/r/dankmemer/comments/1covp1k/mel_and_his_banana/ Wrap Up Reminder, no PP post next week at all. See you in two weeks!

Mel
1 min read
Pixel Progression #19
Welcome to Pixel Progression #19! I dropped a bunch of art leaks in DMC's offtopic channel yesterday. Can you find them? Blog Post Break Folks this is week 19, and I'm going to be taking 1.5 weeks off from writing these. Why? Great question! Next week I've got a lot going on that I can't talk about just yet, so it will just be the support section and the pixel progression posts for a very short and sweet post. The week after that I'll be taking some days off so there won't be any post at all, while I rest and recoup from the pushing we're doing right now for multiple large projects. Our next FULL Pixel Progression will be #21 on May 29th. And we'll have a good chunk of things to catch up with you about, as by then we'll have wrapped on a few projects. Fishing Multiplayer So we wanted to get you fishing multiplayer for the mid-season update. The issue is... Discord is going to be making that difficult as we mis-understood their timelines. Fishing multiplayer is supposed to be a voice channel activity on Discord, think like the poker night or Youtube together activities. But the issue is, they're not fully released yet (it's in beta) so we CAN'T start developing until it's ready and stable. So we still have not begun development on it yet, and it will need weeks of testing after development. Unless something changes soon, we'll be looking at a season 4 or later release, which is VERY SAD because I'm excited about this more than anything else right now. We'll let you know. Website Dashboard We've talked about our website rewrite a few times now, but one thing coming is a fully formed dashboard for servers. We're only like 4 years late to the trend for bots having this! LOL We decided to push this up in priority after the key event because we think server events and the server pool would just have a better time being on the website than as commands. Things like multiple rewards for an event, or better filtering for logs, it'll just work better there! We're going to be starting simple and slowly adding things over time. It'll be fun to use, too! Bankrob Overhaul Bankrobs used to be fun, but they got stale. We're fixing that. This summer we'll have custom art for bank robs, and add new interactions and outcomes for players. Taking some inspiration from our friends over at rumble, we'll have it not just instantly finish with some text results, but we'll have it go over time to add some dramatic effect while the art edits to show the bank emptying out. We're thinking of new outcomes past fines/death/nothing/win too, so if you have any ideas on how to make this more fun let us know before we start development soon! Player Support This is to give information on ongoing known issues or common points of confusion. Upcoming Hotfix Last week's hotfix ended up just being bug fixes and small changes. The overall balance chance is now slated for later as we take the time to add more content as well. Known Issues These are issues we know about, and don't need reported right now. Quality time's tutorial text is incorrect The image of freemium in /vote is incorrect Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-4 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. Pixel Showcase Week 7 A tasty selection of choices to pick from this week, and here's our choices! (check reddit for dms from us!) /u/Impossible-Jaguar-87 DANK MEMECEPTION (we love minecraft) Meme @40% reddit.com/r/dankmemer/comments/1cjnn91/streaming_minecraft_on_dankmemer_in_minecraft_on/ /u/Rathbone_98 A classic story told with a fresh perspective. Chet deserves jail time. screencap @40% reddit.com/r/dankmemer/comments/1chzbyb/what_if_chet_sterling_went_to_trial_for_his_crimes/ Wrap-up Hope you enjoy a nice break from reading about Dank Memer and that you certainly don't suffer from withdraw as I know my words are addictive. Anyway, have a great week! (water)

Mel
3 min read
New Net Worth (old net worth again)
EDIT: Changed 25% to 20% for collectibles and trinkets History Lets talk about the history of net worth, so you can better understand where we're going back to. Before the market... Net worth used to be based solely on internal values that us developers set. It was a bit silly, because some items would change enough that it didn't make sense. But the issue is, we mistakenly tied the TRADE value and MARKET value of an item to net worth to fix this, which just doesn't always reflect reality in a system like this. During the market... Now, we tied net worth to what people were willing to pay. In a LOT of ways, this system makes sense. Unfortunately though as we'd learn over time, because of the unique setup of our game, it's too easy to abuse, causing hurt and confusion where there shouldn't have been any. People would trade with friends or themselves on alts to increase the trade value of something to artificially inflate the value. Anyone who's been doing the market long term knows how common this was, and still is. Even in the BEST case scenario, someone might just use their wealth to heavily and repeatedly over-pay for something they own a lot of to inflate the value, even though it's TECHNICALLY legit value because real people are being paid, it is temporary and causes massive swings and fluctuations that hurt newer players and help the people in charge of those items. Think of little timmy who is grinding normally, and selling his babies to some random guy on the market who is paying more and more for seemingly no reason. For months, little timmy is getting richer and richer in both coins, and the value of the babies he's farming. Suddenly, the person buying babies gets banned for unrelated reasons and NO ONE is paying even close to the same for those babies anymore. Now, little timmy lost his sole income AND the value of the babies he has is dropping dramatically so he's losing his "net worth", all because of one player manipulating the price of something. Now, you've all been little timmy at one time or another, and some of these marketers purposely are pumping and dumping items on your backs. You'll spend your days grinding and see your net worth jump and little, then dump massively shortly after, and that feels like shit. Naturally, you'll go into DMC and complain about the developers "ruining the item prices", not understanding that we're simply updating item values with a semi-hidden backend formula to try and balance out the average prices over time while factoring out abuse where we CAN. Well this just isn't feasible long term and the OLD net worth system, while silly sometimes when the net worth value is 4x lower or higher than what people trade for, caused a lot less confusion and pain. So we're going back... mostly. AD The Plan In PP18, we talked about our new item categories, so we'll use them here to explain things. If the item is any of the following: Sellable Equipment Buff Debuff Lootbox The value for your NET WORTH will be what we internally set the value to, which will VERY rarely change. This will be a "steady" net worth like it used to be. If the item is any of the following: Collectible Trinket The value for your NET WORTH will be 20% of the average market value. This does also include us unlocking the values of things such as blobs and keys, which will be 20% of their market value instead of capped at 5,000,000,000. If the item is a PACK, the value will be the total value of the net worth of the coins and items included in the packs. This might somewhat change as values change, so it's slightly less steady than the default item categories. We also, unrelated to this, plan to add many more packs this year as they now will support all currency reward types, not just items. The /item command will now also show both the net worth value and the market value an item gives, for full transparency to the end user. What this means for you I'll be frank, your net worth WILL tank in value, no matter who you are. All numbers across ALL player are going to be crunched much lower, after years of fake-flation. IMPORTANT REMINDER While seeing lower numbers is lame, you are losing ZERO actual value to your account. This is an equal squish across all net worth, everyone is on the same playing field with the exception of things held that fall under collectible and trinket categories. This allows us to finally get the market back to being for TRADING and not for enriching yourself via abusing a system meant for trading. You were never going to get all the MARKET VALUE for all your items. The second people start selling them for value, the value goes down and everyone else loses value. Your net worth is high due to abuse and mis-use, not because you actually own that net worth. Again, I understand this is LAME, but it's also necessary for long term health of the game. We haven't gotten to be a 7 year long live service game by not making drastic changes when needed, as our meme veteran's know. Taxes Taxes will continue being based on the MARKET value of items. But now that most items are losing a lot of net worth value, a lot of traders who are abusing the system have less incentive to do so, and so the market value of items will go down to reasonable numbers for buyers, which results in less tax over time. Why this is important We want to add content to this bot for years to come, but this fake-flation generated by market traders is a hindrance to us doing that. This gives us now more breathing room to add more items and features for people to interact with without worrying about what the market might do to people's "value". When is this going live? Within the next month at the latest, but it's actively in development alongside some other changes we want to get out sooner than later.

Mel
5 min read
Pixel Progression #18
Welcome to Pixel Progression #18! With the level of ADHD I'm operating at, I never expected to go 18 weeks without missing any. Hell yeah. Lets get into it. Rumble Royale Rumble Partner Banner @85% For a while now we've been talking to the developers of Rumble Royale behind the scenes. We have a lot of community overlap, and their bot is one big and INCREDIBLY fun server event. We love it! Naturally, we decided to reach out and get working on a partnership. We aren't ready to talk details yet, but development is actively ongoing on both sides and we expect this to be coming very soon! Item Types For literal years, we've been working with some outdated and VERY often confusing item types. Things like sellable and collectible make sense, you can sell them or collectible. But things like tool, powerup? Why are they interchangeable sometimes? What are the rules? What's being powered up? Well in an upcoming release, we did some backend refactoring of items and we decided to overhaul this naming/categorization convention. These should be easier for us to categorize and easier for players to understand. New Item Type List: Collectible - Items that are collected and have no functionality Blob, NPC Items, etc Trinket - Items that have some functionality for fun, (no buff, debuff, or blocking access) Anything that changes embed colors, etc Sellable - Items that are meant to be sold to the shop, affected by coin multi when sold Bugs, animals, etc Equipment - Items that give you access to other systems Hunting rifle, rusty machine, etc Buff - Items that buff you D20, Alcohol, etc Debuff - Items that debuff other people Voodoo doll, fart bottles, etc Lootbox - Things to be opened that involved chances/odds Pack - Things to be opened that have static rewards When this change goes live, we'll give more information about what is changing in more fine detail in accordance to gameplay systems and tie ins with item types. Net Worth Overhaul Because I have so much to write about this, I'm going to be making a separate article about net worth. We'll cover the history of net worth, where it went wrong, where it went right, and what we're experimenting with going forward. Please do not interact with feedback on this until you've read the post that goes into great detail about our plans and why it will be happening in the first place. It's a big change for long term game health. Net worth blog post Fishing Guide Book As a reminder, there will be a free to play guidebook skin coming within the month of May, for those looking to complete that skill challenge. Sneak peeks of it soon in DMC! Player Support This is to give information on ongoing known issues or common points of confusion. Upcoming Hotfix We will be, in the next week, releasing a hotfix/balance update that fixes multiple bugs and brings more balance changes to the economy at a whole. There is no date set in stone yet, and it may or may not be included with a feature update (fight frames). Known Issues These are issues we know about, and don't need reported right now. Quality time's tutorial text is incorrect The image of freemium in /vote is incorrect Last month's vote level req for the badge is wrong Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-4 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. Pixel Showcase Week 6 A tasty selection of choices to pick from this week, and here's our choices! (check reddit for dms from us!) /u/IanfinityXD YEAH YEAH WE GET IT, but also funny. Nice meme! Meme @40% reddit.com/r/dankmemer/comments/1cex1ga/i_know_its_no_ones_fault_but_sorry_i_couldnt/ /u/danklover612 Oh look who's back! You just like making shit, and I like featuring it. Good deal. god box irl @40% reddit.com/r/dankmemer/comments/1ccd4uv/god_box_irl/ /u/DuneX22 Ok now this is dope. Keep working on it PLEASE! Sam's book @30% reddit.com/r/dankmemer/comments/1cd9jwn/samuels_book_drawing/ Wrap-up I'm not going to tell you to drink water. I am going to tell you however, that it's May and I love May. Best month!

Mel
3 min read
Pixel Progression #17
Welcome to Pixel Progression #17! Hope you had a great week so far, and I hope this post can improve things slightly for you if not! Farmers Unite We're enjoying watching people farm d9 that we released as a surprise 4 days ago! Lets keep that fun going. Soon there will be another small farming content update adding two more things to farm. This will likely be released in the next month or so. Cabbage Taro Fire Ants Cabbage and Taro are going to be new farmable plants, and fire ants are going to be another "event" like diamonds, mole men, and worms. Cabbage @20% Taro @20% Fire Ants @20% Fight Frames Last week we talked about fighters getting winning banner frames. We're nearly done with development at this point, and only waiting on more skins to be created before we release it. You'll, once released, manage your fight frames on our website and it'll look something like the image below. fight frame concept @75% Fishing Vibes I'm a huge fan of games that put their music on youtube to vibe to, and while we don't have "music" in our game because it's text based, that doesn't stop us from hiring musicians to make some cool shit! Vibing While Boss Hunting Playlist These are 5 original songs we commissioned, the playlist above contains them all! On the Golden Sea - A sea shanty about some mates off to hunt bosses. Scurvy Waters - Fully concertina song inspired by sea of thieves and Spongebob. By the Water - A love song from the viewpoint of a certain NPC. Fishing Theme - A Stardew inspired fishing song, made last year to inspire us while making fishing 2.0. DYNAMITE - A metal song with only one lyric... Dynamite. If you like these, let us know! We'd love to make more if people are interested. Player Support This is to give information on ongoing known issues or common points of confusion. Known Issues These are issues we know about, and don't need reported right now. Quality time's tutorial text is incorrect The image of freemium in /vote is incorrect Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-4 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. We want to showcase you guys, but lets empower you to post high quality content in the first place reddit.com/r/dankmemer/comments/1c8fjy8/tried_to_make_the_dank_memer_birthday_cake_pepe/ /u/Twigys421 I love this suggestion, and I'll make sure we get this creature on the docket. Thanks! crab @40% reddit.com/r/dankmemer/comments/1calqxs/new_fish_idea_sorry_for_previous_error/ /u/seishironagi3712 When people make things irl, it always makes me happy. Hopefully you are putting it to good use! UniBox @30% reddit.com/r/dankmemer/comments/1c7hcf2/irl_universe_box/ Wrap-up The clock is ticking. Have you noticed all the small QoL updates happening slowly over the last week? Very puzzling change from our usual routine, I know! I haven't drank any water today. Shame me. See you next week!

Mel
3 min read
Pixel Progression #16
Welcome to Pixel Progression #16! Slower week! As I said previously, I took a small vacation to get some R&R after a stressful week of work. Lets dig in. NET WORTH WAS A MISTAKE TO IMPLEMENT Sorry for the clickbait title, I'm practicing my YouTube writing. I've talked about this a fair amount in DMC with people, but lets open up the discussion here as well. I think the way we implemented net worth has caused more bad than good, and we should take some steps to remedy this. What those steps are? Not sure yet! But let me point out a few issues: Old inactive or barely active players exponentially gain net worth on the backs of the active grinders. Items are rarely every TRULY accurate for various reasons, including both artificial limits (blob, etc) and rapidly changing markets. People equate net worth with actual value, when it's meant to be a rough guess at your value of items. Players abuse the net worth system to influence their own profiting, often taking advantage of new players. Inactive players You might find, by looking around, that most leaderboards are fairly littered with fully inactive players. Look again in a month, they'll have gained even more value. This is because while a player is inactive, people who are active are still trying to obtain/trade/sell the items the inactive player has. The price naturally goes up over time with inflation (which isn't as big of a deal as people seem to believe, at least not in this sense) or when enough people are inactive with the item that it's hard to get ahold of. You, the average grinder, will never catch up to these players without extreme luck. That sucks! Inaccurate pricing This one has multiple fairly easy fixes, but each has enough downsides that it's not worth the development time right now. It's also not that deep, so I'll move on. Fake Net Often what makes something expensive is the fact that people won't sell it. Issue here is, it's not a TRUE indicator of what the item is worth. It's not rocket science that if everyone decided to sell their blobs, the price of blobs would fall to the floor. There's nothing DEEPLY wrong here, it's just how things work in economy systems more often than not. But it does artificially raise numbers and cause interesting design issues for us. But with that said, you bet if I cut all the net prices in half or limited them all like we do the blob, people would truly feel like they lost REAL TANGIBLE value, even though quite literally nothing changed except for tax being much lower. Player Abuse When an item falls out of the realm of being commonly traded, it is more often than not being abused in the same way blob/key were to artificially inflate the net worth of the people who own the majority of it. Then, these same players can charge ridiculous amounts to people seeking these items under the guise of "no really, look! it's worth this much!". New players suffer greatly from this. We recently found a player who is commonly selling hoes to new players for 400k, despite being 100k in the shop. This hurts new player experience and retention. Solutions I have none right now, past a few ideas I want to explore internally. Do you? Buggy Flows Flows are a hacky system. We made them as a bandaid to player feedback about slash commands, and never really took the time to make them properly function. We're going to, this summer, overhaul flows to work completely different in a lot of ways, while retaining all the things you enjoy about them. Less command spam No more "hidden message" replies Fun new features to improve a grind session (such as post-session stats) Less bugs More info on this soon, but we already have a plan. Only blocker is completely removing and rethinking all minigames first :mmlol: Fight Frames We love art, we love skins, we love customization. Next up, fighters. We'll be implementing a system for fighters to change their image frame when they win (the winner image at the bottom of fights) It will feature unlockable frames, some that are customizable, some that are downright funny. This is in active development and we expect it to be released within the next month barring any blocker during testing and implementation. This one isn't going to become real because we decided to not show both users on a frame, but this is the vibe of some of the more fun ones we plan on releasing. fight frame concept Player Support This is to give information on ongoing known issues or common points of confusion. Known Issues These are issues we know about, and don't need reported right now. Quality time's tutorial text is incorrect The image of freemium in /vote is incorrect Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-4 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. We want to showcase you guys, but lets empower you to post high quality content in the first place reddit.com/r/dankmemer/comments/1c1ccak/fish_tank_irl/ /u/IanfinityXD Why yes, memes DO count if they make me chuckle! freemium meme @30% www.reddit.com/r/dankmemer/comments/1c5icf0/dunno_if_memes_count_for_pixelshowcase_but_it/ /u/RumSedditor Loved finding this gem. It reminds me of those tiktoks with the little bears doing silly dramatic stories. GG. Video screenshot @30% www.reddit.com/r/dankmemer/comments/1c64h31/day_in_the_life_of_a_dank_memer_player/ /u/Visible-Set354 I'm glad this art set made its way to a showcase post, it's just as good as the first time we saw it! blob and eye @20% www.reddit.com/r/dankmemer/comments/1c2yksf/some_fanart_i_made_years_ago/ Wrap-up I'm hard at work. Are you? Drink your water to summon me for PP 17 next week, I'll have some neeeeewssss!

Mel
4 min read
Pixel Progression #15
Welcome to Pixel Progression #15! We released season 3 of fishing! There's obviously feedback to address, questions to answer, and more. Before we dive into that, lets talk about what's next outside of fishing. Timeline As a reminder, we have a public roadmap! You can click this link to visit it: dankmemer.lol/roadmap If you've visited before, a few things have changed. I highly recommend checking this out, there's some cool stuff to look forward to! We know you're eager to hear more about pls and gambling, but both have hit major roadblocks that we're unable to get around at this time due to no fault of anyone. We still aim for both in 2024, ideally still both even this summer. As for the SHORTEST possible term updates that are unrelated to fishing, we have a small balance patch out tomorrow, with a bigger one to follow in the next week or two (the bigger one contains leveling changes, including more leveling specific rewards). Fishing Season 3 Feedback We've spent our time since the launch almost entirely fixing bugs or incorrect values. There was a lot changed! As badosz mentioned in his article recently, we had to refactor the entirety of fishing logic, so this was to be expected. We've heard a lot of feedback loud and clear, and we see some points we'd love to clear up. This season feels too easy/short Things are still confusing, maybe even more confusing You want more to do for the next few months of season 3 Easy season To an extent, some of this was on purpose. In a lot of our polling, a large group of people who fish found the things we made a bit too hard to do which resulted in them giving up. If you remember, we did a poll that also asked similar questions that included asking people their main motivation in fishing. Things like profit, or fun. What we found that was expected, was that people who primarily play fishing for PROFIT were the same people saying content was too hard. Alternatively though more surprising, the people who play for profit also were an even split with those who play for fun, and the people who play for fun reported overwhelmingly that things were MORE confusing than those who play for profit. So we had two takeaways here that might help you see our influence for the launch of this season: People who play for fun need simpler systems, even if they're not easy. People who play for profit want an easier path to profit, which the badge is a blocker for. So for this reason, we purposely did NOT include a large amount of new or rare fish and we did NOT spend time making new intricate systems like skills. We DID make badge requirements for skills more lenient, and gave paid investments like fish boosts for people to min-max time and profit. But, this doesn't mean that is our philosophy in general! I'll take about that more in the third point. Confusing things We spent some time adding some question mark buttons across a few commands. Did you notice? This is step one of us working on improving clarity in this entire system for any type of player. A big blocker we have in general is Discord and Discord UX not being super game friendly. We can sometimes find a path around it, like we did with skills letting you paginate between categories. But games on Discord will always have a disadvantage here. If you're finding something particularly confusing, please make a post on reddit explaining what confused by. We aren't here to judge, we want to make the game experience better and to do that we need to know what people are getting held up on. We'll keep working on this through season 3 and beyond. More to do I agree that fishing and similar games are at the MOST fun when there's tons of things to do and chase. I shared a dream recently in DMC about how cool it would be to have HUNDREDS of fish and variants to find, some so rare that you hardly hear of anyone getting them. This is FUN to people, myself included! The issue comes in when we remember that not everyone plays this game for that reason, which is why we're making changes to badges mid season to not be dependent on 100% of all fish completions. So to give a sneak peek into the midseason update[s] we want for the next couple months: Multiplayer fishing A new skill with detailed art involved NPC content refreshes (dialogue, tasks, rewards, etc) New badge requirements for gold angler New fish, and ideally, a LOT of them Leaderboards for fishing stats (unrelated to the daily resetting boards) There's a lot still coming with season 3, it's just being spread out instead of all happening at launch. So don't burn yourself out yet, there's more on the horizon. Player Support This is to give information on ongoing known issues or common points of confusion. Upcoming Patch There will be a small patch inbound tomorrow to address some balance issues, primarily with freemium. Known Issues These are issues we know about, and don't need reported right now. Time keeper and prismatic has some bad interaction with tools breaking There's a funky 1x multi in the season pass. If you want this to not be wasted for you, don't claim it until we fix it! Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-3 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. We want to showcase you guys, but lets empower you to post high quality content in the first place https://www.reddit.com/r/dankmemer/comments/1bvvyju/badoszs_legos_taken_to_the_next_level_fan_art/ /u/WarWar000 Warwar has posted a few different universe themed items, and this one is my favorite! I'm not sure we'll ever add skins to fishing tools, but if we do, just know that warwar did it first. pixel art @30% https://www.reddit.com/r/dankmemer/comments/1bvphwz/universe_rod_skin_concept_pixelshowcase/ Wrap-up Now, with fishing done and out I'll be taking the weekend off to be with my family and relax. We grinded our asses off for this season and this deploy, and we see all you having fun and it's been great to watch, but now we must rest. See you next week, and since you didn't drink water we'll be talking about something BORING.

Mel
5 min read
Pixel Progression #14
Welcome to Pixel Progression #14! Fishing season 3 is right around the corner, and we've shared ALMOST as much as we're willing to share before it comes to your discord client. But lets dive into one last topic. Angler Badge There's been a lot of discourse, polls, and strong feelings about this badge and we've been right there with you. On one hand, we like some challenge and "reason to keep playing" each season. On the other hand, the basic design of this badge keeps people from being able to enjoy fishing as we add more and more fish. We're stuck in a feedback loop here where we (and players) want more fun and rare fish to chase, but not at the expensive of the badge. Meanwhile, people don't want the badge to get EASIER or lose a reason to keep playing. There's no PERFECT solution, and season 3's launch will keep the badge as it stands already. But, we're going to work on a mid-season update that changes it once we've gathered more feedback both internally and externally. Nothing is set in stone, but one thing is for sure: The requirements to obtain it will be different than now, to allow us to create more fish diversity. So at the launch of season 3, go chase that badge! Enjoy it, savor it, and we'll find a fun way to merge the badge with our design philosophy after we work on some other things. Season 3 Announcements THINGS TO KEEP IN MIND: The season 1 contents in the gem shop will be gone, for good! These will not return, so this is your last chance to get them. This cycle will continue like this, as this season the season 2 contents will move into the gem shop for one season before leaving for good in season 4. We will be putting up new fishing packages on our online store Everyone will lose their angler badge when the new fish release We have not yet decided if skill points will be unassigned, but either way, they will not be deleted. The meta is going to be VERY shaken up, even down to what tools you want to use. You can go into season 3 with the expectation that this is a fresh way to play, not more of the same. Nerfs, buffs, both will happen but we're still learning what's fun and effective and what's not, and we're applying some of that here and now in season 3. AD Past the fisherfolk Even though we have a roadmap, we know some of you don't like to (can't) read. This is a joke for legal reasons. To reiterate our near future plans, coming up next after season 3 in no particular timeline: Key event Multiple balance patches A new partnership with another community A new adventure pls command support There's a lot more in the pipeline than this, these are just the FIRST things on the agenda. Player Support This is to give information on ongoing known issues or common points of confusion. Known Issues These are issues we know about, and don't need reported right now. Time keeper and prismatic has some bad interaction with tools breaking There are some rendering bugs with pet coin ranges Get the full list here: Public bug tracker PIXEL SHOWCASE REMINDER! As a recap: Posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-3 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. We want to showcase you guys, but lets empower you to post high quality content in the first place https://www.reddit.com/r/dankmemer/comments/1bqdogi/dank_theory_grandma_dark_secret/ /u/danklover612 I cannot explain how happy I was to wake up the morning after announcing this PIXELSHOWCASE tag for reddit and finding this. danklover put some clear effort into this, and it was an absolute treasure to watch. Great job! screenshot from the video @30% https://www.reddit.com/r/dankmemer/comments/1bps2ug/fishing_irl/ Wrap-up Congrats again to Dune and danklover for being the first winners of what hopefully result in many great showcases of talent and effort on our subreddit. I hope you enjoy being the first two people to get the new Pixel Trophy item, I'll be reaching out within the day to get those rewards to you :) Now, I've gotta stop writing and get back to working on fish content. You guys are gonna be blown away! See you next week! (water, drink it)

Mel
4 min read
YouTube x Dank Memer
YouTube x Dank Memer@100% UH OH Someone found out this was April fools. YouTube doesn't partner with bots ya dingle berries. Thanks for the fun day of laying pipe though! You can read the rest of the blog from the start of the event if you'd like: Event Discord has a rich history of having bots that play music. Some of those bots, have been shut down due to using YouTube as an audio source when they're not supposed to be doing so. For the first time ever, we've secured a partnership directly with YouTube that will allow us to pipe any music you enjoy straight from YouTube music to a voice channel. And the early beta starts today We were lucky enough to have some contacts through google due to us hosting all our services at their cloud provider, GCP. A guy knew a guy, and next thing you know, we're having a meeting with Neal Mohan and he's talking about how we can work together. Now we need YOUR help! This early beta will set the tone on whether or not they continue to work with us, as they want to gauge interest and see what type of music you like to listen to. They've given us their full music library to access, including other non-music YouTube videos. WE NEED YOU TO GO TO A SERVER WHERE DANK MEMER ISNT ALREADY PLAYING AND PLAY ALL YOUR FAVORITE MUSIC, TODAY! We have to convince them to let us continue piping their music to Discord, and we'll make it worth your while! How to pipe music Be in a voice channel that Dank Memer has perms to connect and speak in Run /youtube as a command an in the "play" option, use the name of your favorite music! Profit! Just please note, the bot can only pipe music in one channel at a time per server, so if all your favorite servers are busy try it in your own private server! Play Command@40% Even if all your do is grind and you don't care about music, you do NOT want to miss this opportunity! If all goes well, we think it's very likely that YouTube invests a majority stake in Dank Memer, and then we'll quickly become one of the largest games/music sources in the world, let alone on Discord. GO GET PLAYING NOW, IF WE DONT HIT GOOD NUMBERS THEY MIGHT REVOKE THE DEAL!!

Mel
2 min read
Pixel Progression #13
Welcome to the Pixel Progression #13, guest edition. We'll get right to the meat and potatoes of today's main story, which is the upcoming release of the fishing odds simulator, for those curious on how to min-max fishing. Writing the following section for us today is the developer who implemented this from top to bottom, Badosz! Fishing Simulator The Website screenshot In our upcoming 3rd season we are making the "fishing simulator" available for everyone! (we previously had our own internal very technical version of it). You can think about it as a pretty advanced loot table visualizer that is generated based on different settings and scenarios. main card @35% In the main "chances" section you can see all the possibilities based on your current fishing setup. To make things easier (especially with all the variations of skills) we made it so it defaults to your current fishing state when you are logged in (your location, tool, baits and skills). You can change this to simulate anything else as you'd like. chances @35% To make things extra clear, you can hover over a specific fish to see detailed odds for different variants the fish has. Did you notice, in this image, there is 0% chance for high quality variant? It is because I have deselected the required skill to unlock high quality variants while fishing. settings There is plenty of settings to play with, and this will always be up to date with the bot's content. Feel free to experiment with these settings and see how it affects the outcome. Maybe you will be able to optimize catching your dreaded chroma Jormungandr? How it works (Technical) To make this possible we needed to make a lot of changes to our backend fishing logic. Initially the entire logic was strictly tied to the bot's fishing system and the "internal" simulator that Mel used to balance things was always running behind when we updated things. This was because the logic code was literally copied over and modified from the fishing system into the internal tool. When Mel decided that we want to make a "public" version for you to enjoy, it was time to refactor things. code @35% First the function to generate "possibilities" had to accept all possible settings separately instead of relying on a single user's existing data. Previously it also built the loot table and just returned a random outcome. To share odds per variant in the simulator I had to make it return the odds in serializable format as well. Unfortunately fishing logic is pretty complex and every little change is always quite a bit of work! payload @35% Our website codebase and infrastructure is completely disconnected from the bot, so when you load the simulator it sends a request to the bot's internal API to get all the necessary data used to simulate. This is things such as names and images for the locations, baits, tools etc. This way we can always have up-to-date information. If user is logged in, it also sends their current fishing state to set the initial settings when the page is loaded. payload @35% When pressing calculate it asks the bot to make the necessary fishing logic calculations and returns the odds for everything. Then we simply put that data into an easy to read format for the user. For our website, we use Next.js for rendering and Tailwind CSS for the styling. Don't let anyone, especially garden gnomes, fool you into thinking tailwind isn't a good tool. It powers our entire site, and is very quick to load while also easy to write with. Conclusion Overall I think the fishing simulator being public is a great change. Not only can all users now see odds for a pretty advanced system (not plausible on Discord), but also it makes it easier for Mel to balance things. Our internal simulator (the previous version of this) was quite limited and was not always up-to-date, it didn't even support visualizing the effect skills had. Thanks! AD Fishing Survey Today we pushed a survey out via the alerts system. We've hit (and WELL surpassed) the 250 response goal to get some extra drops scheduled! If you check the drops command by this time tomorrow (3/28/24 @ 9pm EDT), you'll find a few drops that weren't previously scheduled. Thanks for your feedback to help us improve things <3 We're taking some time to read through those right now, but overall the sentiment is fairly positive as a whole, and there's LOTS of helpful feedback and some good idea we may implement from what I've read so far. A lot of feedback so far has been around the badge requirements for angler, specifically also when talking about skills. Another trend I'm already seeing is people talking about the command needing more profit. With the AMOUNT talking about it, it's clear we need to do better showing people how profitable it can be. Anyone who's played even f2p fully knows it's a snowball of profit, the longer you play and the more you unlock, the more profitable it is. This is partially for us to educate better on, and some of it needs to be taken with a grain of salt, as we said at the launch of fishing 2.0 that this isn't not MEANT to be purely for profit, but primarily for fun. We'll workshop a few things here. Unfortunately I can't keep delaying this PP post to read more feedback, so I'll stop here for now and continue the post. Note from Mel I'd like to take a moment to just get something off my chest. In a game where nearly everything is competitive, I've seen some really great standouts in community teamwork and comradery over the past few weeks. We'll be rewarding and empowering this going forward in both DMC and in how we design future aspects of this bot, which you'll find out more about very soon. But with that, there's also been an alarming amount of people showing some true, and bad, colors. Please make sure you're using the report system for people who are playing the game in a way that negatively impacts the community at large, specifically talking about toxicity, threats, and unsportsmanlike conduct. At the end of the day, whether you pay for premium or gems or you're fully f2p, this is a video game meant to help people have fun and unwind doing something they enjoy while making friends. It's just pixels. While things can be frustrating in a game you care about, taking it out on the community, volunteer moderators, or developers, isn't the way to go. We will not stand for abusers making the community feel less welcoming, and we welcome the help of the other part of the community to keep them in line. Player Support This is to give information on ongoing known issues or common points of confusion. Known Issues These are issues we know about, and don't need reported right now. Time keeper and prismatic has some bad interaction with tools breaking There are some rendering bugs with pet coin ranges Get the full list here: Public bug tracker Community Section Continuing from last week, we aren't shouting out anyone here. Starting now, posting on reddit with the phrase #PixelShowcase in the title will give you a chance to be here. We want: Fan art (ZERO ai art is allowed) Community made resources Concept/Suggestion posts In depth feedback Funny/Awesome moments Anyone who gets selected (2-3 per week) will earn EXCLUSIVE rewards, including a title, some gems, and an item that we'll showcase next week that can ONLY be earned from winning this and is non-transferable. A true flex of flexes. We want to showcase you guys, but lets empower you to post high quality content in the first place <3 Wrap-up Drink your WATER or 1000 hours of negative 2XP. See you next week!

Mel
6 min read
Pixel Progression #12
Welcome to the Pixel Progression #12, marking THREE months of this blog being around. Not too long ago, we talked about how development can sometimes take a left turn due to unforeseen circumstances. We have just, a day ago, hit some unforeseen circumstances. Lets talk about it. Multiplayer Fishing We talked about multiplayer fishing coming not too long ago. The plan was for it to be on our site and have a lobby based system. However, Discord changed the game on us in releasing a developer preview of something that is PERFECT for this functionality. They're enabling developers to build activities directly in Discord, enabling functionality unlike anything seen before within the app. Played chess in the park? Poker night? Those neat activities in VC? Imagine one for Dank Memer fishing multiplayer! This is the embedded apps SDK and what we plan on building out multiplayer fishing in now. The issue is, they're not quite production ready on Discord's end. So this will no longer be coming with season 3. Season 3 will still release on the 8th, just minus this new feature. We'll instead be spending our time pushing forward other projects we've been slowly working on. Which brings us to our next topic. Public Roadmap We know people have been wanting an update on a roadmap from us as all these things have changed. We are happy to introduce our public roadmap that we'll update every so often so you can know what's being worked on and what's in the pipe. Read the cards on the left for more context into what things mean or how development looks! Dank Memer's Origin By popular demand, this week I'll cover a bit of info on Dank Memer's origin story. As you might know, I'm Melmsie. I created Dank Memer in 2017, but it was 2016 when I first started learning Javascript out of necessity. I had dropped out of university after my first year, due to the expense of it, and with having a professor tell me this might not be the best path for quality of education vs money spent. So I went to work managing a restaurant, and in my free time I decided to pick back up on learning the development that I had started in university. I learned the basics of HTML/CSS and CSS frameworks, and created a few websites for local businesses. By NO standard were they good, but I made some sales and enjoyed it. However, they lacked functionality, so I wanted to learn Javascript. Since programming is much different than what I had done, I found a Discord server dedicated to helping people learn. From there, they were talking about the mod bot they had (Dyno) and how cool the Discord API was. I set off to learn by making something cool, and that turned into a bot named Markos. Markos was super simple, and one of the worst codebases I've ever had the displeasure of setting my eyes on. However, it was mine. After some learning and working with a friend named Aetheryx, I got markos sending memes from reddit and doing some memey commands. This was the birth of Dank Memer. I launched it with no hopes other than maybe getting 10-20 servers to add it and get some memes sent directly to their discord server. Now, it's the largest game bot on Discord by a large margin, and has been my full time income for the past 4 years. I won't spend any more time talking about this, or pretend I have some profound outlook on life, but I will say just how much I've learned and grown on this platform working on this project. It's pretty cool. AD Fishing Events Don't forget! Because of the delay of season 3, there will be an increased amount of fishing events for the next couple weeks! We will also be scheduling some drops for some buckets and other related fishing gear during this period, stay tuned! Player Support This is to give information on ongoing known issues or common points of confusion. Known Issues These are issues we know about, and don't need reported right now. The default grind flow is un-usable Valentines fish guidebook skin has broken pages Some commands aren't working in some larger servers, like user leaderboards Get the full list here: Public bug tracker Upcoming Hotfixes In the shorter term, likely before next PP, we'll be getting another small balance patch. Smaller than the last, and more focused on command cooldowns and freemium. Wrap-up As you might have noticed, we skipped the community shoutouts this week. Reason being, the format we're presenting them in just isn't super easy to consume, and we could see the lack of engagement on them despite the views these blogs get. Do you have any ideas on how we can make that section better? We'll think about it internally too, while we remind you to drink water. xoxo

Mel
4 min read
Pixel Progression #11
Welcome to the eleventh edition of Pixel Progression! We're going to start with some information about yesterday's economy balance update, follow up with some sneak peeks, and then we'll be done! Update 2024.11.0 Post-Mortem Yesterday we released Update 2024.11.0, please go read about that changelog before reading this section so you don't miss any context! Truthfully, I'm writing this post WAY later than normal and I'm tired, so rather than trying to format this in some crazy digestible way, I'm going to just throw all my thoughts into bullet points and quotes. Enjoy? Work star achievement This could have been communicated better, but we plan on changing how work stars are obtained in the near future (next major update or balance patch, whichever comes first) I don't have exact details for you right now, but we don't enjoy how long it takes to obtain stars and we want to speed it up and make it more of an obtainable short term grind to get multiple stars. Leveling Nerf As we've mentioned countless times, leveling is broken. Sure, you have to be a certain omega for it to be OMEGA MAX ULTRA PROFIT, but it's broken none the less. We've repeatedly reigned this in, and this patch was no different. We took out a few items suffering BADLY in value because of the mass leveling so they could recoup a bit, and we cut some coins, but not many. There will be more nerfs, but there will also be more new exclusive things for leveling that give it a NEW reason to be worthwhile. However, it'll never be entirely unprofitable to level, just less... "why grind anything else when I could level for 2x the profit" Freemium Nerf In the grand scheme, this was actually pretty minor. Freemium is still printing massive amounts of item value, which is to be expected. We're still monitoring and doing anti-abuse for people cheating this system. We'll likely need more adjustments later, but we'll sit with how they are for now. Profanity We had a poll in DMC lately, in which many users (over 70%) made it clear that when we toned down on profanity last year we went too far, and took out some fun. In this patch, fighters got some rare profanity back in fight logs. We'll be adding more casually as time goes on elsewhere in the bot, making sure it's never overbearing but just a fun bit of personality. Taxes Taxes are ESSENTIAL to the economy staying healthy. That said, we heard people saying they still miss the old user to user trading days. We decided to try incentivizing more of this via lower taxes in private offers, and we're monitoring what people do with it. Fighters got it lowered too, but ONLY so they don't go back to market offers instead of just using the wager system. Fishing Adventure It's been a point of contention that the fishing adventure felt too hard and not rewarding enough. We improved this a lot this patch. Since the patch, despite having 1/4 the runs of the space adventure, fishing has 1.5b made compared to space's 2.5b. That's a good sign that the fishing adventure is actually worth grinding now! As more people explore it we'll keep watching data with eager eyes on what we can change to find that perfect balance. AD Sneak Peeks Here are a few small sneak peeks of WIP content. Pirate Guidebook Skin A lighthearted and classic pirate vibe is something I'm very excited about! Guidebook Skin Dank Memer Game Jam We hinted that we're going to host a game jam on itch.io soon with a cash prize. That's still happening this summer, and our art just landed for it! Jam Art Title Box We showed art for a title lootbox in our sneak peaks channel in DMC today. We plan to have titles be more fun, and more important in the near future as well. A few ideas that we've thrown around are: Equip 2 titles at once? Show titles in fight embeds and images? Show titles on leaderboards? Have titles that give certain passive boosts when equipped? Total titles unlocked leaderboards? Which do you like? Do you have other ideas? Let us hear about them! Player Support This is to give information on ongoing known issues or common points of confusion. Known Issues These are issues we know about, and don't need reported right now. The default grind flow is un-usable Valentines fish guidebook skin has broken pages Some commands aren't working in some larger servers, like user leaderboards Get the full list here: Public bug tracker Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. Someone is watching... Posted by u/userrandomguy I made this easter egg myself. God I laughed hard about it. Have you noticed before now? Gem box my beloved Posted by leonesdormiebant I know it's not the most valuable item, but god I love gem boxes. Something about the art, or them being tied to premium currency but for free. They just hit diff. Wrap-up Now, we're back to the grind on new content. Recently we've had meetings about gambling release ideas, a potential bot x bot partnership, and allllll about fishing season 3. It's going to be a REALLY REALLY good summer. Drink your water, and don't forget: pls bj max

Mel
4 min read
Pixel Progression #10
Welcome to the tenth edition of Pixel Progression! Today we've got some bittersweet news that we plan on balancing with some hype, for all you fisherfolk. Season 2 To get this going right off the bat, let me start by saying we'll be extending season 2 by 3 more weeks. This means it will go until April 8th. Some will be happy about this as they haven't finished up their passes yet, but understandably some will be bummed. First, to make those 3 weeks go by faster there will be a large amount of fishing events and drops for fishing gear! You'll starts seeing them appear soon, with the majority showing up after the season's original ending date. Now I'm sure are wondering WHY it's being delayed, and it's a good question! First, we have a few backend economy health things we're working on that is taking up dev time, and for ME personally I'm in the midst of tax season and trying to wrap that up. But the bigger reason is that what we're planning for season 3 is a BIG task, and something everyone can come to love and enjoy for the long run. More about that below! Season 3 Welcome to the introduction of Season 3, The Season of the Booty. Season 3 Banner PIRATES! Everyone knew we'd do pirates eventually, and we are ready to explore it now that Halloween and Christmas are behind us. Season 3 will introduce great things including, but not limited to, the following: New permanent location New season pass, both paid and free tracks New creatures New skills and challenges We'd also like to let you know WHY this season is taking longer, because the above content isn't a 3 week's delay worth. But what is, is a BRAND NEW minigame that will be hosted on our website. We're bringing multiplayer fishing to dankmemer.lol along with season 3. Multiplayer Fishing We wanted to find a way to get fisherfolk to interact besides JUST leaderboards or being hyped over random events. We're not ready to share a ton of details yet, but players will be able to visit our website and be able to: Create private lobbies Connect into a party of 2-4 people Compete with each other to earn exclusive fishing loot Wager against each other Play an interactive skill-based (but not complex) game We are very excited about this, and we know you guys will be too. Closer to release, we'll have an entire pixel progression post dedicated to details and screenshots of the site in action, along with an FAQ section to answer any questions you'll surely have. Player Support Starting with this edition, we're going to try and give information on ongoing known issues or common points of confusion. Clarification We've seen people confused on how freemium streaks change the outcome of their freemium rewards. As we've said at launch, a higher streak gives a SMALL boost to the luck of the RNG draw of cards. This does not mean you'll always get better things, and even with a 1000 streak it's possible to not get anything good. It's how RNG works, and is intended. Known Issues These are issues we know about, and don't need reported right now. It is not realistic to get the vote badge right now Valentines fish guidebook skin has broken pages Some commands aren't working in some larger servers, like user leaderboards Get the full list here: Public bug tracker Upcoming Hotfixes Early next week we will be releasing a patch to fix a few small issues, as well as a general economy balance pass. We have data showing some clear and present outliers in coin gain that we'll reign in, as well as some stinkers that aren't nearly rewarding enough. (This is also when the season 2 end date will be changed in game) Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. Clan Suggestion Posted by u/Dalson101 A well thought out clan suggestion. What do you think? Some people have too much luck Posted by viridflare Ever feel like some people suck up all the luck and leave none for everyone else? Well that's TOTALLY a feature /s Wrapup It's always hard as a game developer to announce a delay, but hopefully we've shown historically the wait has been worth it. We delay things when we want to build big and great systems, and this is what we expect season 3 and multiplayer fishing to be. Get some rest, do your taxes, and drink water. A few weeks from now you'll be swimming in it.

Mel
4 min read
Pixel Progression #9
Welcome to the ninth edition of Pixel Progression! We just released an update, and in the update we're experimenting with a knockout reward system! Update To learn more about the update, visit this changelog before reading. If you didn't read the changelog, do so before reading this or you'll end up even more confused. A knockout system isn't new to games, but it is to us! Obviously this system is seeing minimal use right now, but it's yet another good system that'll help us as we do more cool shit later. For instance, if we ever did a new type of collectible with tons of new things to collect that were one time unlocks, you'd want this knockout system in place to make sure your RNG isn't giving you "pointless" repeats. There will be a lot of things we want to change/improve with this system that isn't possible in this first iteration, as well. For instance, when leveling it'd be great if when you prestige you don't get the same skin or title unlock for the 4th time on a single 2xp day. It'd be cool to instead get some coins, or an entirely different reward. This will require a lot more work on our end, but is the type of thing we want to do. Basically, we never want you to go "damn it, I already have this title so I get nothing", especially since fishing has a lot of one time unlocks. This is the building blocks for cool shit, and we love building cool shit. This week The artists officially started season 3 of fishing, and the development team will soon follow! Not much to report past the update that just released, but the next week or two will likely be fairly quiet while we put our heads down and work. How Development Works A lot of people have no clue how our team operates to get content delivered to you, and I'd be happy to spent a minute explaining. We have a series of people with various skills, who contribute various amounts of time to running things smoothly. Some are daily full time, some are once a month. Today I'll talk about the people who work on the content that you see, but that doesn't devalue the behind the scenes work that makes the bot functional. Myself, Mel, I do the business end and I decide on the content and implementations of things. I wear many hats that you'd find in a game development company, ranging from product manager to game designer, and lots of things in between. I used to develop on the bot, but stopped with the rewrite in 2022 as the technology was outpacing my knowledge and I was being spread thin. We have two Pixel artists, Andrew and Sunbear, who make all of the new incoming art you see. They get tasks from me, and develop that art as their schedules allow, often working a few hours a week. Zomb is our writer, doing various important things. She writes a lot of tutorials and tips, writes content for things like pets, and is responsible for a vast majority of NPC content, among other things. Zig does the graphic design, which is things like the roadmap, the fishing map, and basically any art that isn't pixel art. Badosz is the primary developer for the bot, and a majority developer for the website. Nearly all parts of the bot you've interacted with have been primarily Badosz. Generally I will give a list of tasks or features that I need in order of priority, and Bad delivers them working hand in hand with me to keep things balanced and fun. Bad works full time, and is the only developer touching the user-facing side of the bot as I've stepped out of development. This small group, in various shapes and sizes, makes the content and regular updates you get delivered to you. This is NOT the entire team, and there are 7 more key members doing things behind the scenes that without them would leave the bot unplayable. Those jobs are: web designer, backend engineer, gateway engineer, infosec, bot administrator, and server manager. We'll write more about them in the near future, some of their jobs are interesting and unknown enough to have entire articles written. Each and every part of this bot is ran in a way that balancing quality output with minimizing burnout and unhealthy crunch/sprints. We are one of very few organizations that doesn't adhere to strict deadlines for most deliverables, and relies on trust and respect about delivery dates. We also do not force any certain amount of weekly hours, and everyone works on their own schedule. It doesn't ALWAYS work out, but it's often win-win in the end because we make cool shit with a decently fast pace, and we really enjoy it. Hopefully this has opened up your eyes if you thought our team was smaller, or larger, than it really is. We aren't currently hiring, but the next time we are I'll be sure to mention it in a Pixel Progression. Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. The idea of a free decision Posted by u/Kindly_Pain5550 Screenshot of freemium rewards Rolled a 20 + freemium 2x = Overpowered Posted by agniva_ Screenshot of xp multipliers Wrapup Next week we'll try to have some sneak peeks for season 3 of fishing and some news on a game jam with real money prizes. Drink your water... or else.

Mel
4 min read
Pixel Progression #8
Welcome to the eighth edition of Pixel Progression! We just released an update, freemium rewards are here! Update To learn more about Freemium, visit this article What's next? For now, we're taking a breather and cleaning up some things before we get started on the next big thing. But here's a (nearly) full list of the things we want to do in the next few months, that we'll pull from to start on the next big thing. In NO particular order: Fishing season 3 More fish, new location[s], new skills, new challenges, and more? Website rewrite Modernize the website's codebase and design, so we can start to incorporate fun things like dashboards and server lists Pls commands Release a limited version of pls commands that work on MOST existing commands, but not all Gambling Re-release gambling features, starting with blackjack Key event As previously mentioned, the goal at the moment is to have this done between now and the and of May Farm 2.0 Overhaul farming to be more interactive and less wait simulator (less, not none) Steam game Release a dank memer inspired steam game Much more We're always throwing fun community ideas on the pile of todos! Progression With things being currently slower as we catch up on backlogged internal tasks, let us know which of the following you'd like to hear about next week: Artists A focus on a few of our artists and some of the great art they do for us Developers A look at the people behind the various forms of code History A rundown on the history of the creation of Dank Memer, specifically focusing on the first year Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. ART ART ART u/_Lucid_69 Mocked up an idea for a new item, and the art is VERY good! LINK: Reaper Art by Lucid Uhh yes, yes it is User jarofjamie got the most rare outcome from freemium. One of only a few so far! (Posted in DMC) Wrapup We're extremely happy with the release of freemium and how much you guys have been enjoying it! Would you like to see some stats next week? Stay healthy and drink water!

Mel
2 min read
Pixel Progression #7
Welcome to the seventh edition of Pixel Progression! We just released an update, freemium rewards are coming soon, oh my! Update We just released an update that includes a bit of valentines content. You have about a day left from this post to find it all for free. If you missed out, you can find everything in the gem store later this week. We hope you enjoyed all the free skins we released! Both classic OG skins and new ones alike, we love skins. Vote Replacement - Freemium We will be releasing Freemium rewards within the next week, as a replacement for top.gg. Here's some info: Top.gg rewards will still exist for a few weeks, to help transition people over, but they will be reduced in value. Freemium is described below, please read the caveats to better understand it before asking support mods. Freemium directly supports us via ad revenue, unlike top.gg's ads that only supported them. Freemium is nearly here! Freemium is a free to use vote reward replacement as we phase out Top.gg. You will visit the site, get some rewards, hit claim and move on about your day. Unlike 12 hours for voting, you can get Freemium rewards every 6 hours! Please take note of this screenshot. Freemium Screenshot Things to note: Multiple ads. This is what allows us to justify all these free rewards. Please support us by not having an ad blocker! You get 3 guaranteed rewards, then 1 FREE reward from a random selection that is different per person. If you would like more than 1 of the random choices, you may opt into watching a 35 second video add per extra reward. There is a dedicated loot table for freemium, that we'll play with and adjust a few times close to launch to make sure it's both rewarding and realistic. You can see that below. The loot is different per person, and you cannot refresh to reroll it. You must claim it to reroll it for the next freemium rewards. There are streaks. Each streak number adds 0.1% to your "luck" for this loot table. So keep up a streak and you'll get better chance at the rarer stuff. Streaks reset if you go over 12 hours since your last freemium redemption. This is harsh on purpose, because we have some GREAT rare rewards and we want them earned, not easily farmed. Freemium does not count towards vote levels. Starting next month, vote levels will be changed to accommodate a single vote site existing (dbl). We will automatically DM you when your freemium rewards are 2 minutes away from being claimable again so you don't forget! Loot table Screenshot Finally We are very excited about Freemium. We think this is finally the perfect balance between rewarding you guys, and benefiting us. No more top.gg nonsense. As I said before, we will iterate on this to make sure this stays fun and rewarding, while also balanced and stable. You can expect multiple updates (buffs or nerfs) as needed in the weeks following release. Also mentioning again, we will release this within the next week pending alpha testing for it going well. Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. What are you doing Step-NPC u/Potential_Mouse_4700 Made a meme about how... controlling the NPCs are. LINK: BLASTED RUMBLES User koby_2664 won 5000 gems and a SUPER unique title. God we love rumbles. (Posted in DMC) Wrapup Should we start talking about fishing season 3 yet? Probably soon! But we also have other website matters to discuss. Lets see what next week's PP has in store! Enjoy your day, drinks some water. XOXO

Mel
3 min read
Pixel Progression #6
Welcome to the sixth edition of Pixel Progression! Today we put out an update. Lets talk about it! Update As you all know by now, we put out a huge update that majorly buffed everything about Omega perks. We also did some massive changes for pets, and a good chunk of bug fixes. Last minute we also added in a redesign for the balance command. The reason for this is, we have had non stop feedback that people wanted fish tokens in the balance command even during alpha testing of fishing. The issue is, by UX standards, the old balance commands was already convoluted and a lot of information at once, so adding even more was going to be confusing. Your net worth is not your BALANCE, so we decided to have it be on a switchable tab. Not everyone has been a fan, and that's fine. We'll continue to iterate as needed in future updates to strike a balance between easy to look at and informational. Vote Replacement We talked recently about a vote replacement for top.gg, and we officially started development on it. We expect a fairly short development cycle for this. It's disappointing that at seemingly every turn, top.gg has made decisions we find counter-productive to what people used them for. Since last week with us expressing our disappointment in their server issues, they ended two more beloved programs. Vote credits (bots get some auction credits for votes) and also the server listing side of the site. As for our replacement, we plan on calling it "Dank Memer Freemium Rewards". Next pixel progression post I'll have some screenshots to share on how it'll work. It will be very rewarding, and helpful for us. Also, there will be an exclusive collectible item you can get from visiting this page that the art just finished up on, cracking a joke about how this page will be filled with ads to help fund development. This art is the upcoming "Freemium Ad" item and two skins for it. Freemium Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. Pet Lovers UNITE u/cartof_fiert Has a suggestion on a better implementation of the pet feeder. What do you think? LINK: Expert Fisherfolk User oliveira_27 completed their guide book. Nice effort in grinding! (Posted in DMC) guidebook Wrapup Short post today after last week's HONKER in length. See you next week!

Mel
2 min read
Pixel Progression #5
Welcome to the fifth edition of Pixel Progression! This week has been a weird one for me personally, but always interesting. Lets get to business. Also just announced: There's a 25% off your first month of (monthly) premium coupon available on our website until Valentines day. Use code LOVE at checkout! This is the hottest premium sale in a long time, and it'll be a long time till another! Voting and Beyond We have had over a month of daily interruptions with voting, unfortunately. A few things to note, past the obvious of us not owning those sites: Top.gg is a decent sized company that should have their shit together, and hopefully is making improvements to prevent this. Discordbotlist is owned and operated by one person, and this person does great 1 on 1 communication with us and revenue shares the ad rev. Downtime sucks for everyone, including the vote sites. They're losing out on ad revenue, we're losing out on visibility, you're losing out on rewards. Going forward, a MAJOR source of income being subject to a third party with stability issues is not what we want. We aren't going to remove the voting sites for the time being, but we are working on a replacement on our own website slated for sometime between now and fishing season 3. The goal is to have a place to go interact (with ads, to support us) and you get a reward. Just like voting! We also have some fun ideas on top of that to have things for people to do on the page past just a button, but that may not be at launch. Vote rewards will slowly start to move to OUR solution, and we'll use the vote sites for other things for those who want extra rewards. More info on this in the very near future, it's pretty high on our priority list right now. Omega This is the last shoutout to omega and the update that should be coming INCREDIBLY soon, but I just wanted to share one more art piece. Below is the farm skin for omega, and DAMN it's a beauty. This is just another of multiple new rewards you can only get from the omega shop at various levels of omega. And because it's been asked, we will not be increasing costs for omega at all, despite all this new content upcoming. We also don't plan on reducing any existing perks at this time. We see you, Omega grinders! Omega farm Speaking of farming... I'm personally considering giving farming the fishing 2.0 treatment. This isn't set in stone, and it won't be AS crazy, but I've seen a lot of ideas I like and I agree that farm is underwhelming in both UX and fun. Top of my head, ideas I've liked are: more farms, bigger farms, animals, cooking, more plants, farm events, and worrying less about sellable plants and more functional plants. I have no clue how many of these, if any, will turn into a reality, but credit where credit is due for these cool ideas. I'm thinking about it all. Key Event At this point, the key event is a meme. We've reached a point where the hype has reached a peak and started dropping back down because of the delay, and to be truthful, this is part of the reason it's not happened yet. The expectations I accidentally set for the level of amazement for this event has us worried that we'll under-deliver. So we have something planned, and it IS fun, but I wanna set expectations and a timeline now. Event details: Key holders will be able to consume their keys for high value rewards Keys will no longer be tradable after the event starts (but won't be deleted, like pinks) There will be riddles to solve, with exclusive prizes (for everyone) Key holders will get extra riddles compared to non-key holders There will be new items exclusive to the event, but not as rare as keys and will be tradeable There will be a race to be first to complete riddles and complete a puzzle At this point, I'd like to complete this event development before the end of May. It's not that far out because it will take that long, but because we feel the bot will benefit better from other things first (pls, gambling, fishing s3, and lots of other updates) I'd like to apologize for the wait, and emphasize that this event will be a lot of fun and IS still happening. Ads Those around before the rewrite might remember we used to run ads on our website to help with revenue. We removed it due to some quality issues and we never got around to fixing them to add it back. For full transparency, you might start seeing ads on the site again in some places (like the above mentioned "vote" replacement). I ask, if you'd like to support us, to not run an ad blocker. If ad revenue proves to be something that makes money for us, we will be able to scale back on making gem exclusive things. While we know a lot of you can't pay for things, this is still a business that has to function with a profit to exist. I'd love to move towards less "pay to play" and more "free with ads" as a model because it feels more fair for those without expendable income, especially in the current state of the economy in multiple regions. One example of this is the HIGH cost of making adventures and unique items for adventures. At the moment, we can't make free adventures purely because of the cost of developing them. I'd love to do stuff like this again going forward, but it needs paid for somehow. I will throw no shade at those using ad blockers, I run one myself on many sites. I just ask you consider turning it off on ours to support our small team's development efforts, and help us be able to make the F2P experience a rich and long term fun game to play. Thank you for understanding. Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. 3 years and counting u/BaguetteSenor Has been streaking for 3 years. God bless daily streakers. LINK: Server Team I'd like to dedicate an entry to the staff teams of DMC and DMS this week. They do a lot to help YOU readers have a fun time whenever you're around the two servers, and we appreciate them. For this one, the community deserves to give them a shoutout. Happy staff's day off, mods and giveaway crew and community managers AND admins! Rolling the dice... User naimur hit the THICK d20 3 days in a row. Insane luck. 4 next? (Posted in DMC) d20 results Wrapup Don't forget to stop and drink some water while you think about February and all it has to offer. You deserve it <3

Mel
5 min read
Pixel Progression #4
Welcome to the fourth edition of Pixel Progression! This marks a month of making these, and I hope you're enjoying them! The goal was to keep communication flowing even when public facing changes might be slower, to let you know we're not just sitting on our hands. How do you feel about it? Fighting and Taxes Update We recently launched our taxes on fighting, as long promised. Obviously to no surprise, some people are very vocally upset. We get it! This is something that is here to stay, but we can help make things feel more smooth as future updates roll out. Help us with some feedback! One point brought up is that taxes on fights that end in ties feel a little extra icky, which makes sense. We're looking at solutions to this, and will have an answer in the future without just simply doing "refunds" as it makes things just a bit more complicated than we'd like. Ties have actually long been a point of contention for some fighters, and one solution that we're potentially looking into the viability of, is sudden death matches instead of ties. So in the case of a tie, we'd have some sort of mini-game (or multiple where one is randomly chosen) that can keep it going to decide a winner. I personally think this would be the most fun solution and it solves something people haven't loved since fighting 2.0 released. What are your thoughts on a tie breaker automatically starting instead of ties? As of a few hours ago, you guys have paid over 700b in fight taxes since this feature released. Fighters are rolling in it! Omega In our next update, which doesn't currently have a slated release date, we're doing a TON to improve the rewards and unlocks for omega users. This will include various skins at various omega levels, all new badges up to omega 50, and more! Before we continue development, we want to hear from omega users on what you'd like to be able to unlock via the omega shop OR from going omega itself. Obviously we're not trying to do something crazy OP since you already get some great perks, but something fun and worthwhile. Really think out of the box for this one and let us know! Omega badges Community tools We've carved out a bit of time over the last week to continue working on the bot for our community server! We're slowly adding things to help the moderators there run things as smoothly as possible, and adopting features of other less stable bots we've historically used all in our own custom bot. Some highlights from recently are lockdown commands for locking the server on staff days off, and better responses for approving/denying ban appeals. Hand of applause for Badosz for being able to juggle Dank Memer, community bot, AND website work! Coming Soon The fish tank design contest in DMC is at full steam, and there's some STRONG contenders for those steam gift cards! Us staff members will be voting on winners that will be announced in just over a week! Soon we'll be deploying a new home page design to our website, Blue's been hard at work and I've gotta say it looks CLEAN! Brief sneak peek pictured at the end of this section. Our artists are hard at work on future content, including a ton of stuff for omega, valentines day, and gambling coming this summer! Website sneak peek Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. But Mooooom.... u/Rathbone_98 compared our art to Pokemon's and we can't even be mad. Palworld anyone? LINK: Helpful AF u/KrazyLooneyWabbit spent some good time writing up some information for new fisherfolk about skill challenges. LINK: Fighting is my life User 1cecub3 took home the dub and made some good money Posted in DMC) fight results Wrapup See you next week, WOW has January flown by quickly! Maybe next week we'll have some spicy news to share? (idk if we will, I hope so bc that's always fun)

Mel
3 min read
Pixel Progression #3
Welcome to the third edition of Pixel Progression! Today is Dank Memer's 7th birthday, and WOW that's crazy to think about! I'll get to some interesting stuff first, and leave the sappy words for the end New Community Guide User .crazygerman made a guide for fisherfolk to get all they need done with skill challenges! LINK: Robber W User s.t.a.r.c got their badge, and real friends help celebrate these W's (Posted in DMC) Steal results Wrapup 7 years of doing this is insane. The community support through it all is even more insane. You guys playing this bot has changed lots of lives, both ours on the dev team and fellow players. We know people who have gotten married after meeting in dank servers. We know people who who got tattoos of dank items. We know LOTS of people who have made lifelong friends from this community, us included. 7 years is something most game developers could only dream of, and we've not only made it this far but we're still going STRONG thanks to your constant feedback and love for our work. You amaze us, hopefully we've had moments of amazing you and will continue to do so, even if we are a silly little pixel art frog game you play in your free time. Even players who have quit YEARS ago, you are no less important than current users and the time you spent with us is so incredibly valuable. Players who haven't started yet and will read this in the future, we welcome you with open arms and can't wait to meet you! Current players... go buy birthday cake today before you miss it until next year! Thank you. 7 years, here's to 7 more. Melmsie and Team

Mel
2 min read
Pixel Progression #2
Welcome to the second edition of Pixel Progression! Hopefully this is helping players see a glimpse into our world and is something you'd like us to continue doing going forward. Scams As a heads up, because of the hold on fight taxes coming out, people have started trading with the fight command to avoid market tax. Not just to avoid tax... THIS IS A BAD IDEA! Fighting doesn't have protection against scamming, and we've seen hundreds of billions in new scams this way. It's simply not worth it, just use the market. Fight taxes will be here soon anyway, with the same tax rate. Don't risk your money! Organization The organization continues from last week, but in the form of bugs and new projects! To start, we brought a couple of moderators and our staff writer up with the task of helping us keep track of bug reports, and we started a new page where in the near future, we'll list publicly all known existing bugs. This will be a page that people can open themselves and see if a bug they're experiencing is an issue for everyone or possibly isn't reported yet. Huge thanks to Dr. Asylum, Angel, and Zomb for helping out. Shoutout to all the DMS mods in fact, who help field these reports day in and day out. Once we've verified this is how we'd like to proceed, we'll open this up to everyone and announce it in a future edition of Pixel Progressions. You can see a screenshot of what it currently looks like, below. Bug List Example The other part of this organization I talked about above was new projects, and we've got... multiple great ones. Legacy and Nostalgia We didn't need a survey to tell us that people wanted pls and gambling commands back. We didn't make those decisions lightly, and we don't make the decision lightly when we tell you they'll be coming back (in a limited way). Gambling Gambling will be back, with some changes. For the launch, it'll only include slots, blackjack, and snakeeyes. The badges will be obtainable once again, at the higher requirements that were set out before the rewrite reduced them. These will be on the main Dank Memer, and will feature bare version of gambling with no multipliers. Yes, we will get removed from the app directory over this. Please read the app directory section below for more info on why we don't... care. More info on this later this summer. Pls prefix This is... a lot harder and will be a lot more limited. We started development officially on supporting both slash commands and pls prefix, but we are not interested in losing features on slash commands and therefore, pls prefixed commands will be limited to any commands that don't take any arguments. For instance, pls beg will work, but pls rob @user will not. As we've said repeatedly, prefixed commands lack features that we rely on from Discord's api. So we'll support them where we can and make improvements over time, but it'll never be as feature filled as slash commands, and most complex commands will stay unique to slash commands. More info on this, later this summer. Dank Memer Themed Games This month, Badosz and I are each making a Dank Memer themed game prototype as a mini game jam of sorts and showing them off to each other at the end of the month. We don't plan to sell these or anything, as they're just for fun projects to get into the game development mood. But after this, we'll be working together on this team's first steam game that we want to release this year! We've got some fun ideas for it too... App Directory We removed gambling to be on the directory, and we're not too big to admit it didn't pay off. Discord failed to support the app directory enough for it to benefit us... really at all. We actually removed our listing from the app directory temporarily about a week ago to see what the hit would be on our growth and it was.. less than 5%. Certainly not worth losing users who loved gambling and left, last year. The only thing we WILL miss out on, is in-app purchases on discord. We'll have to continue to use Patreon and our own website, because Discord's purchases for bots are built into the app directory system. Some of you might be asking what the app directory is... and that makes sense. It's a bot list like top.gg but within a discord server. But it's hidden in menus and only accessible on PC, and not mobile. Coming Soon This week, we also did a lot of work preparing for our next minor update, likely coming before the next Pixel Progression post. It'll include bundle balances, level reward overhauls (less cash, new items unique to the track, new pet, slightly shorter prestige cooldowns). Additionally, we just started working on some valentines day content, scheduled drops for the bot's birthday, and are cooking up something special for that day as well in the world of fishing! Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. ARGGGGG u/Tiyo69 had a fun idea for a new fishing season! LINK: New Community Guide User exoo. made a guide for fisherfolk to get all they need done for the guidebook! LINK: Huge Theft User itsinbad had a HEFTY rob, one most can only dream of. (Posted in DMC) Steal results Wrapup Thanks for stopping by to our second post, ready for the third next week? If there's something specific you'd like to know about, let us know and maybe we can have a section on it in a future post. See you next week!

Mel
4 min read
Pixel Progression #1
Welcome to a new form of communication we're going to start doing! We hear feedback a lot that people love how we communicate with the community a lot compared to other games, and I'd like to upkeep that especially in the new year as we make bigger changes to how we work. This is inspired by two games who do similar posts. Factorio is a favorite of Badosz, and Destiny 2 is Kable's second job. So going forward, these "Pixel Progression" posts will contain a bit of info about whats going on behind the scenes as well as address anything the community feels needs addressed somewhere other than an entire blog post. Lets get started! 2024 Post First up, we posted a chunky post about our goals for 2024 and beyond that you won't want to miss if you'd like to follow what this game will be doing and heading towards! Check it out by clicking here Organization This has been a slow week for us, as the new year and holidays have wrapped up. People are slowly coming back to work and I've spent the last few days planning what the next 1-2 months of work will be in specific sets of tasks. As people come back, they'll be able to see a task list spanning 1-2 months worth, where applicable. We use notion to organize our tasks and game documents, and this is an example of what one person's task list might look like. Task List Example It's not a COMPLETE list, as things often pop up, but it allows them to kind of know what's coming and what priority things might be when they are working. The engineers are usually the ones with the heavier task lists, as we constantly have improvements and updates to work on! You might notice that we categorize things by priority, rather than due date. This is because, for better or worse, we believe in letting our staff work on their own schedules. If something needs done in a certain amount of time, it's communicated with them directly rather than having a daunting list of deadlines upcoming. This works in a lot of ways, as for the most part nothing gets left by the wayside and people stay happy working when they'd like to. It helps as well because a lot of our staff are part time, and not full time. Bugs and Squashing Things A lot of the time spent this week that hasn't been planning has been squashing bugs that have popped up since season 2, the last major update. For example, there was a bug fixed today where instead of "while on vacation, passive mode cannot expire", the code had essentially "when OFF vacation, passive mode cannot expire" and while on vacation... people had passive mode expire. Other bugs were fixed as well, such as one with baits and another with people not getting the pink bucket from the pink event. Community Shoutouts Something I'd like to do each time we post one of these, is take a moment to call out cool things happening in the community. GTA... Never /u/Cytxry_127 was scrolling back and found a meme from April 2022 via "pls meme" that made fun of the fact that GTA isn't coming out in our lifetime. Still rings true! LINK: Most Devastating Loss User spidy_ka_beta69 had one of the most devastating bankrob losses I've ever seen. (Posted in DMC) Bankrob result Clean Win User pneumonoultramicroscopicsilico is fairly new, but still managing to walk away with those W's. (Posted in DMC) Steal results Wrapup This is the end of the first pixel progressions post. Hopefully the first of many! If there's something specific you'd like to know about, let us know and maybe we can have a section on it in a future post. See you next week!

Mel
3 min read
2024 and Beyond
Hello everyone, Happy New Year! It's about this time that most people are looking back to the previous year and looking forward to the next, but I'm taking this in a different direction. We're looking back at the last seven years and on to the following seven. January 17th, 2017, was the first day that Dank Memer's bot account existed. It was a hobby, nothing more, by a fledging developer who had just dropped out of college. We started as a meme bot; currency and games weren't even a thought on our minds. Throughout the next nearly seven years, we grew this community to insane highs and helped each other through depressing lows. We got through periods where we lost money each month paying server costs, and we learned the hard way to handle multiple days of downtime. We've wiped our entire database in times of great dupes and manually given hundreds of rewards by hand to compensate people for issues. We've seen both ends of quarantine and the worst COVID peaks together, and every hard decision caused by our inexperience or outside forces like the very chat platform we exist on. Through thick and thin, we've been a constant presence in millions of people's lives over seven years. And we're going nowhere, even if priorities start shifting and changing. You have been there through it all, from college dropout to newbie developer, from aspiring bot developer to seasoned downtime expert, from small-time hobbyist to running a team of 12 exceptional contractors. Thank you for being there. It's no secret that we've made significant game design mistakes over the years. I'm not afraid to admit that I had to fail my way into learning what works and what pisses people off. Given the unique nature of the Discord bot industry and being a self-taught game designer and product owner, I will continue to learn hard lessons. But through the grace of our fantastic community, we'll keep chugging along the railway of indie game development. We'll continue to remedy past mistakes while simultaneously creating new experiences. Here are our goals for 2024 and beyond: Branch out past Discord to develop games for people to enjoy inside and outside the Dank Memer ecosystem. Correct mistakes of the past within our power to correct, without jeopardizing what we've built. Adapt to user feedback openly, accepting all viewpoints with unique importance without compromising our goals and values. Create unique experiences and support players of all types, empowering small and large communities alike to thrive with our help. These goals are all fluff when presented as they are, so here are a few things we're looking at for 2024 with more detail to show how we're working towards them. We plan to make at least one Steam/mobile game in the first half of 2024 with Dank Memer themes that are not directly tied to the bot economy. We plan on introducing old systems, such as gambling commands and random events, back into the game to add more fun things to do for people looking to blow off steam. We plan on working towards a Dank Memer update schedule that balances having fun new things with less confusion around changes. We plan to introduce new systems for people who like to collect unique things, such as trading cards, new items, new badges, and more. We plan to continue supporting our fishing system long-term with regular content updates and new features. We plan to modernize our website to include a new design and more community-central features like a server dashboard and a server list for Dank Memer servers to advertise themselves. We plan on simplifying the game by doing better tutorials and less complicated systems to help people play more easily. We have a lot in store, and we'll continue to support this game and all future games as long as people enjoy playing them through 2024 and beyond. Your feedback, both in the most recent survey and for literally years previous, dictates where we take this game. Keep giving us feedback and chances to grow, and we'll keep serving you a game you can play whenever you need to blow off some steam and have fun with friends. Thanks for the fantastic year and all the great memories. We'll see you on the other side.

Mel
3 min read
Bandaging the Unsolvable
TLDR AT THE BOTTOM FOR THOSE WHO REFUSE TO READ THINGS FULLY Pre-Explanation Hiya, a few hours ago I just decreased the cost of multiple items to be capped at 5 billion coins average sale value. This has caused a lot of confusion, which is to be expected with such a dramatic change. This post will explain why, and what might change going forward with this new type of balance. The Problems Inequality in Dank Memer has always been and will always be a thing. It's just the nature of a bot where people are constantly joining for the first time vs players who have played for years. It's not inherently a problem, unless a few things start happening. Well, those things HAVE been happening and need reigned in. This is the biggest reason for this blog, but not the only, which I'll address later. Cycle of Abuse Due to how this is set up, newer players will not ever catch up to older players naturally. This is a hot topic in the community, but as the person who makes this game, this is a problem in my opinion. It's not bad that older more experienced players have the edge, and wealth built up. It's part of the game! What's bad, is when those players are single handedly in charge of the entire economy with very little oversight, and have the power to tank the entire game in just a few bad days. No one has done this which is fantastic! But what is happening and HAS been happening, are these same players abusing newer/f2p players for their own gain to the point of creating a ridge that newer players can only get over with luck. Because no matter how much a new player grinds, the old player is grinding just as hard with way more benefits and systems that support them. Example Let’s take say, the blobs. That LEGENDARY item that hasn't been obtainable (besides when it was and over 1k more got made) and everyone strives to have JUST to flex, fight, or pad their collections worth. THIS IS AWESOME! We love having rare things, and we love players striving to have these rare things. But... Due to HOW rare they are, the people who own them can infinitely go back and forth in bidding wars either knowingly or unknowingly raising the cost of this item to the point where people have zero hope to be able to get it without being either someone who pays ABSURD amounts of money, grinds like it's a full time job AND pays a lot of money, or gets entirely lucky. Net Worth The issue doesn't necessarily lie with the cost of the item. It's just how the nature of something rare goes. But it's amplified ten-fold when this item gives you an advantage over others, which net worth has begun to do. Previously, all net worth was good for is flexing. This is still the primary purpose, but it's being used now as a pseudo balance instead of just a number achievement. Regrettably, this is something we directly caused when we tied item value to their market prices, rather than having them set on our own. Now, because net worth is seen as the PRIMARY goal of so many players, there's an incentive to get these types of items NOT because they're rare but because they're worth a lot. The more that this cycle continues, the higher the price goes. This is artificial net worth, more so than any other form of the term we have in the bot. This can be evidenced immediately and is the reason we didn't release this blog before the net worth change as you'll see in the next section. Abuse Continues Now, after the announcement of these item values being lowered, the price for both are taking nose dives. Take the puzzle key for example. It was at a solid 35b and rising, and now it's being bought at numbers under 20b in just a few hours. Behind this, is less than 10 users across the blob and key markets. They're undercutting each other and buying these at a fraction of the cost just a day ago, which raises the amount of panic selling and allows it to continue to go cheaper. One specific user has put up 20 offers since this news and will profit immensely in the long run. Why it Matters This game thrives on people being able to reach their collection goals and see numbers of their coins and items go higher. It's not EVERYONE's goal, but it's the biggest in multiple surveys we've done. It doesn't matter in the grand scheme of things that one user is mass buying keys at a low price. It wouldn't matter if 1 person owned every single blob in the grand scheme. What matters, is when it starts to negatively affect everyone around them and starts to shift the goals of the players in the game to something that's unsustainable. It is common, in ALL of our data on this, that most players who start out feel at an extreme disadvantage to the point where the game just... isn't fun. This type of upwards mobility for only the richest of the rich, is slowly clamping shut any possibility of this game surviving long term. And TO BE CLEAR, this isn't the fault of those players! Any game giving players the ability to sit at the top and play puppet master cannot blame the players for doing so, and I am no exception. This game is an amalgamation of different ideas across different periods of my life and in different journeys in not only my game development knowledge, but even as far as my mental health. But things do need to change if we're not going to sunset this game and move on to leave it to die. The Solution[s]... Kind Of Let’s take a look at how this game functions to be able to understand why this is a hard concept to tackle. - Free to play - Unlimited alts via a third party we can't control - No single centralized place where players can interact - Player controlled market with very little oversight There's not a TON of games that have all four of these, so we can't just simply look at solutions other games have. At this point, to be frank, we can't fix inequality. It's baked into the game, and as long as we're a f2p discord bot it cannot be fixed. We can and are, however, doing things to lessen the bad feeling it can give off. Today was just a start. We're putting a temporary Band-Aid on the leaderboards being dominated by people who hold a few expensive items, some of which don't even play anymore and haven't for years! We're going to put an artificial cap on rare items that can no longer be obtained. This has multiple pros and cons. To list a fraction of them, it's good that leaderboards will be more competitive but it's bad that people's net worth are going to look lower than they should for a while. We're also doing other things that help push towards this, while ALSO solving other problems. Those include things like fighting/market tax for everyone equally, and limiting sources of income that are disproportionately favoring people who have pre-existing wealth or have the money to spend hundreds if not thousands on gems. (Yes, this hurts us, but the balance of the game is more important to me right now) We will continue doing things like nerfing anything that is generating enough money in a given period to double the total of all coins ALL time, like leveling. We will push for more of a way to celebrate players reaching certain goals, past just having a high net worth and tons of items. There is plenty more to be done, and we will do them starting in 2024. We want to prioritize some new things, which I'd love to share more in later this month in a blog about where we're taking this game in future years, and how it's shaped us as developers and humans. Lastly, a word to players We are constantly trying to learn and grow as game developers. What's most important to us is sustainability and having a product we're proud of. You might have seen this with fishing, where (while I'll admit we missed a bit and need to fix it, we're still learning!) for the most part it didn't matter how rich you were, everyone started fishing equally and experienced the same things. We understand things like nerfs aren't fun, but know, we never do them for any reason other than wanting this game to last years for tons of new players to find and enjoy. We know losing net worth hurts in the short term, even if it IS better in the long run. But we are, and will continue, working on making a game that you can enjoy by yourself or with friends for more than a short period. We've come a long way, and we've got a long way to go. Thanks for sticking with us. TLDR; To help bandage the insane wealth inequality, lowering the prices of unobtainable hyper-rare items forcefully is one of the firsts steps of many to ensure the game can be fair and fun for everyone and not just a few at the top, more in 2024 and in the Christmas update coming 12/20/23.

Mel
7 min read
Fishing is here, at last.
Today marks a significant change for us. We show you that we want a game that's highly expandable, full of high-quality art, events, classic monetization (instead of begging for donations!), and a new direction in balancing this bot. Gone are the days of spamming a command, zero real interaction, and mindless "number go brr." We are working towards what we've always envisioned for this project: an indie game. This is not the end for us; fishing will get regular updates (and, of course, bug fixes!) introducing new creatures, locations, NPCs, events, tools, skills, and SO much more. We are already planning massive gameplay additions for season 2, and they'll be crazy, even compared to fishing today. Keep an eye out; this is something we can't wait for. As you explore the new /fish command, you'll find 10 subcommands. Run any of them to start our all-new interactive tutorial run by one of the NPCs. I HEAVILY suggest you try each command yourself after the tutorial, play around, and find cool things! There are tons of QoL and secrets hidden in the fishing system. Find them all! We have some insanely fun gameplay/mechanics in this system. Ranging from managing your fish tank to collecting 40+ fish, to fighting for a daily leaderboard spot, to even just getting cool cosmetics and rewards from a season pass! There's even more to do; we can't even begin to list all of the things to do without all of you collectively saying, "I'm not reading all of that." At the bottom of the page, we have linked many tutorials we've written, even past the in-game one. Once again, thanks for taking this journey with us. And here's to many more journeys as we continue to make this indie game something the world can't put down. Tutorials Complete Fishing Tutorial - dankmemer.lol/tutorial/complete-fishing-tutorial Managing Fish Buckets and Creatures - dankmemer.lol/tutorial/managing-buckets-creatures Fishing NPCs - dankmemer.lol/tutorial/fishing-npcs Legacy Items vs Fishing - dankmemer.lol/tutorial/legacy-items-fishing List of subcommands to try out: /fish catch /fish buckets /fish guide /fish log /fish leaderboard /fish skills /fish tank /fish idle /fish season /fish shop

Mel
2 min read
Testers, Testing, and Preparing for an Update
Whether you are creating a Discord bot or inventing a new microwave, one of the most important stages of creation is testing the product before it is released to the public. With a microwave, the reason for testing is pretty obvious — a microwave could explode or set a house on fire. On the other hand, testing a Discord bot like Dank Memer may not seem as important since it doesn’t pose any physical danger, but if you were around during the public beta test in 2022, you witnessed firsthand the possible chaos that can happen when untested updates are released with major bugs. At one point, there were more blobs than the bot could count, and the beta database had to be wiped to be able to keep functioning. Fortunately, those bugs were only on the beta bot, which was deliberately used for testing the new features on a larger audience without consequences. But if something like that happened on the real Dank Memer, it would require a database rollback and everyone would lose days of progress. This is why Dank Memer had the public beta test before the major rewrite, and it is why we have alpha testers constantly working behind the scenes. What are alpha testers? Alpha testers are volunteers who help test unreleased changes and features for Dank Memer before they are available to the public. The goal of an alpha tester is to find bugs and report them to the development team, so they can be fixed before the update is released. Sometimes alpha testers are also asked to give feedback on new changes to help the developers understand what new users might struggle with, but this is a minimal part of testing and only when requested. Being a tester doesn’t mean you get to fast-track your ideas or suggestions to get them implemented, and there are also strict rules about using information gained from testing to profit on the real Dank Memer. The primary purpose of testers is always, first and foremost, testing for bugs. Who are alpha testers? All alpha testers are users who are knowledgeable about Dank Memer, and they usually have used the bot quite a bit. Not all testers will have played a long time or have the highest stats, as it’s important to have players of all types testing, but knowing Dank Memer well is essential. To be selected, you must have a few key traits. Testers must understand how the various bot commands work, know most of the bot features and functions, and stay updated on changes. They also must be patient and persistent. Testing takes time and can be repetitive, so testers must be willing and able to spend the time needed to test changes thoroughly and search for bugs. Testing also requires strong attention to detail, as each command can have many parts that need testing, and testers have to check through them all. All testers must also be able to explain themselves clearly to the developers, so the developers can understand the bugs that are reported. If the developer can’t understand the process a tester did to find a bug, they may be unable to figure out what needs to be fixed. How does testing work? Testing begins with a new feature or change being implemented. The development team will put these changes onto a bot specially made for the testers to use without affecting the real Dank Memer. Then the developers post a changelog for the testers to read, similar to what is released to the public here: https://dankmemer.lol/changelog. Once the testers read the testing changelog, they test and search for bugs. Those bugs can include anything from simple typos to complete command malfunctions. Depending on the change, testers may run hundreds of commands or repeat the same command dozens of times. Every element must be checked and tested to make sure everything is working the way it should. If a tester thinks they’ve found a bug, they write a report and send it to the development team, much like the reports you can do in the bug channel in the Dank Memer Support Server. The development team will then fix the bugs as needed, and afterward, the testers will test the fix to make sure everything is correct. It’s a repeated cycle, and there’s no such thing as testing something too much. Why test? Of course, as mentioned before, we want to avoid the chaos that can happen when an exploit is accidentally released to the public, but testing is not just about those major bugs. Smaller bugs like a typo or an incorrect command cooldown are not game-breaking, but they are still important for users and can affect how people view the bot. If commands never worked the way people expected and everything was filled with small bugs, people would stop playing, and Dank Memer wouldn’t exist. Dank Memer is meant to give people entertainment, and anything for entertainment is all about the experience it gives people. Testers help us make sure everything works how it is intended, no matter how big or small the detail is, and it helps us give users the best experience possible. If you ever find a bug has slipped through the cracks, you can help us give users a better experience as well by reporting it to our support server.

Mel
4 min read
New Avatar, New Us!
Hello Dank Memer community! As many of you know, since August, this bot has changed to be almost unrecognizable of it's former self for better or worse. Whether it be by new things we add, things we've had to remove due to third party decisions, or the massive overhaul of our rewrite, the bot is nothing like it was just a year ago. We are continuing that trend today. For years, we have been using THE generic Pepe image as our avatar. While this has been widely recognized by our community and has served us well, we felt it was time for a change. We wanted to separate ourselves from relying on other people's art and create something that is more representative of our bot. To accomplish this, we worked with our amazing artist, Bunny, who has created custom Pepe art just for us. This new art is not only visually stunning, but it also truly represents the spirit and personality of Dank Memer. It's been a decision we've been considering for years, and we are thrilled to finally bring it to fruition. We understand that change can be difficult and that some of you may be attached to the old avatar. But we hope that you will come to love the new one as much as we do. We put a lot of thought and care into this decision, and we believe that it will help us to continue to grow and evolve as a community. You will see us slowly change "default" pepe to our new art on all our services and third party sites over the next couple of weeks, but the bot avatar is live now! Go check it out! Thank you for your continued support, and we can't wait to see our new avatar representing us on Discord! Melmsie, Creator of Dank Memer. Dank Memer's new avatar!

Mel
2 min read
Gambling Removal
Hello everyone, I wanted to address an important issue that has come up recently. As many of you may know, Discord has expressed their concerns about gambling commands and their potential for abuse on their platform. They've started to limit the potential growth and monetization of bots who have any form of gambling commands. As a result, we have made the difficult decision to remove all gambling commands from Dank Memer with our next major update, coming in the first week of January. We know that gambling commands were a staple of our bot and many of our users enjoyed them. It is with a heavy heart that we have to say goodbye to this feature, but we must do so in order to continue existing on the Discord platform in any meaningful capacity. We understand that this may be disappointing for some of our users, but we hope that you can understand our position and continue to support us as we move in a different direction. We are committed to providing a fun and enjoyable experience for all of our users, and we will continue to work hard to bring you new and exciting features in the future. For those of you who gambled for XP and/or (virtual) money, we will be adding new commands and systems in the place of these commands to offset this, and while it will be bittersweet, the new things coming are both fun and rewarding. More on that within the next week. Thank you for your understanding and support. Sincerely, Melmsie

Mel
2 min read
New Year, New... Skin?
Evolution Dank Memer exists solely because we're willing to evolve and innovate. A few years back, our bot didn't even have currency and we added it to help our growth. At launch it was only coins, no items. We evolved to add items because it would bring the game to the next level. Well we're doing that again with skins. Discord has made it entirely clear bots that have any form of gambling will not be allowed to benefit from being on this platform. We still at the moment have no concrete plans to remove gambling or lootboxes, but we are going to start down the avenue of moving to new forms of monetization in case we do need to make that drastic change. Today is the first step in that, and it's all free so far! What are skins? Games these days thrive on more than just buying lootboxes, and for good reason! Cosmetics and collecting them are the name of the game, and that's what we're doing here. We know a massive portion of our users like collecting things, and just today we're adding nearly 100 new things to collect in the form of skins for items, pets, and your farm. Skins are a way to change how your own personal items, pets, and farm look. You can use the command: command:(skins view) to view your unlocked skins. You will start with 3 by default as of this update. You can view all available ITEM skins by visiting dankmemer.lol/items and clicking on items that have skins to view. Pet skins are currently hidden until you unlock them and not able to be found on the website, but in the future we might change that. Skins are also a new collector stat able to be found in your profile collector stats view! Warning, it'll be hard to ever 100% as we plan on continuing to add new skins every major update! How do I get skins? Skins are meant to be a reward type anywhere within the bot. For this first update, they can be found in the following places: Hunt Fish Dig Vote Levels Holiday Adventure In the future we'll be adding skins to more places such as rewards for quests, daily (in-game) shop rotations, omega shop rotations, and more! How do I equip a skin I own? You run either command:(skin select item), command:(skin select pet), or command:(skin select farm). Item skin selection will show all items have have available skins in the autocomplete, not just items you have skins unlocked for. The autocomplete is only able to show up to 25 things at once so be sure to use the command:(skins view) command to see what you actually have unlocked! This UI might change in the future as we add new types of skins to new commands, but for now this will be how you make it happen! What is skin rarity? Skins have rarity based on their global amount unlocked relative to other skins of their type. That means if the googly eye'd pet rock skin is one the most common skins globally, it will be common rarity. Rarity is tracked separately for items and pets, and they'll change dynamically as big shifts in unlocks happen. At launch we expect things to fluctuate and be weird for up to a month while we work on balancing unlocks and users run certain commands more than others to get skins they want. Also important to note, no skins are exclusive anywhere. The winter skin items, such as the legacy santa hat, are not exclusive to the winter event. Meaning if it's a common rarity item and 4 months from now a command has a chance to give you a common rarity item, you can get the santa hat skin from it. "I've got a skin request" We're happy to take your item skin suggestions! Just keep in mind our art team has limited time and is also working on other large art heavy projects that have not released yet. As for feature requests, I'll address this now: We will never allow users to trade or send skins. "I'm worried about skins being real money only" When and if we start selling skins, or selling ways to unlock skins, we are not planning to let any skins be un-obtainable in-game without paying. Every skin in the game should be obtainable to any free to play user, even if we offer routes to unlock skins faster for monetization later. As an avid gamer myself, too often I've played games where all the best skins are locked behind paywalls with no way to get it other than forking out $5, $10, even $20. That's scummy and not something I'll support as long as I run this bot. We'll find a happy medium to monetization for us, and skins for everyone. You have my word! Skins! Go out and unlock some skins sister, you earned (future tense) them.

Mel
4 min read
Flows, An Easier Way To Grind
Grinding is hard It has always been hard, and for some users, it has gotten harder after we deployed slash commands. Well today, we have solved it all. Flows announcement What are flows? Flows are a new interactive way to use our bot. Sick of typing slash commands? Great! It's button time! You can record up to 25 commands in a flow, and when starting that flow you simply hit a button to run the next command. After setting up a flow, the only slash command you'll need to use to grind is the one to start the flow! How do I use flows? You can read more about how flows work and how to use them in this tutorial we wrote. It's very straightforward and once you get going you'll get the hang of it in no time! What's the catch? There isn't one! The only thing that we purposely restrict are market commands (so people can't automate the market and make it harder for "real deals" to happen. Other than that, you can go crazy! Flows remember your arguments for commands, and you can have 1 for free or up to 4 more after buying an upgrade (for coins, not real money!) Go out there and get flowing, and enjoy the ease of use in what is likely the easiest to grind bot on Discord. You can read about other changes we've made recently in our changelog!

Mel
1 min read
Appeals
EDIT 2025: You now have two appeal chances + edited the rule clarification links. When we released the rewrite, we shipped an overhaul to our appeal system with it. Read on to discover all the information you'll need to successfully appeal any currency bans you may encounter, as well as some of the ban types. We've given some clarity in previous blog posts regarding our set of bot rules and view our full list of rules. FeelsBanMan When a user is banned from currency, the only commands they are blocked from are commands within our currency category. This is a change from our previous 'blacklist' punishment that would block the user from using the bot entirely. As such, we no longer identify moderation actions as blacklists, and will only refer to them as bans. There are two types of bans that can happen: Automod triggered ban failed captcha, internal metrics determined macro usage, etc (we aren't going to provide public insight on what triggers this) Ban duration is usually a few hours to a few days depending on frequency, severity, and previous infractions These ban appeals are almost ALWAYS denied simply due to their low durations Manually triggered ban These bans are made by our Bot Admin team and occur when they find a user has broken our rules Reports from other users, investigation of usage, and many other factors influence these ban types Durations vary from 10 days to a permanent ban (9999 days/27 years LOL) depending on severity, and previous infractions Our appeal system is designed to allow our Bot Admins to double check manual ban reasonings to see if we got something wrong. They give the user an avenue to state their case, and provide context that otherwise couldn't be conveyed. Its also worth noting that for the duration of your ban, streaks and upkeep statuses DO NOT freeze (your daily resets, pet and marriage stats could decline, etc) FeelsAppealMan BEFORE YOU APPEAL you should take some time to procure the following: Any evidence that exonerates you from the ban reason you are accused of. This should be in the form of screenshots that are uploaded to https://imgur.com, or anywhere on Discord, and linked in your appeal. A statement that is clear, and to the point. Providing full context that surrounds the subject of the ban We instantly deny appeals with "i didn't do dis", "i was set up", "F", "pls pls pls pls pls unban me pls pls" etc We will instantly deny appeals that provide zero context to the actual subject of the ban as well Our new appeal system only allows you ONE CHANCE to appeal successfully. You want a fast tracked and successful appeal? The best route is to be HONEST with us. You'll find 100s of users in our player base that have previously exploited, or broke other rules severely enough to requisite a permanent ban; playing the bot normally and having successfully appealed. That's because these users were honest in their appeals. They admitted fault, and provided sincerity in not breaking the rules again. There are definitely times where a banned user isn't guilty of a rule break they are accused of, and we discover that with the evidence we are provided by those users. However, we won't ban to begin with unless we are completely certain and have evidence indicating that a ban should be imposed. That said, honesty is the most important caveat to a successful appeal. Simply denying it, making excuses condoning it, or blaming one of your 9 [brothers or sisters or cousins or friends or cats spamming your keyboards] that live with you will result in a wasted appeal. Gather your thoughts, form a convincing appeal, pepper in any evidence you have, and send us something meaningful. A note about server bans We currently do not offer a way to appeal any user bans that happen within our Community or Support server. All the information above only applies to bot bans. If this changes in the future, we will update this area and provide direction on appealing those bans. Links and Things You can find a list of useful links coordinating with this post below. We are grateful for our user base, and want everyone to enjoy playing our currency systems! https://dankmemer.lol/rules - Rules Summary https://dankmemer.lol/terms - Dank Memer Terms of Service https://dankmemer.lol/privacy - Dank Memer Privacy Policy https://imgur.com - Image Hosting https://discord.gg/memers - Dank Memer Community Server https://discord.gg/dankmemerbot - Dank Memer Support Server

Kable
3 min read
Report Redux
With the release of the rewrite and slash commands, we issued a new set of rules for the player base to follow. Below we will detail some of these rules, how to use the new command:report command, where the reports go, and how they're processed by the Bot Admins. New(ish) Rules We've already gone in-depth on most of our rules in a previous blog post that you can find here. Below we will add additional insight to rules we changed and provide clarity on some verbiage we use (we get a lot of "what is a user-bot" questions). We recommend you read this article with a window open to our list of rules. Rule 1 Removed alts (referred to as socks, alternative accounts, second accounts) from this rule. This subset has its own rule with the rewrite (see Rule 10 below). User-botting User uses an external program to programmatically issue commands to our bot through Discord (this breaks Discord ToS as well, which they punish severely) Spamming User ignores cooldown warnings/prompts and rapid fires commands in quick succession Quick key or "copy-pasting" keyboards are fine to use, but understand the risk you take when you "overuse" or outrun our command cooldowns or run the same command invariably for long periods. Grinding is fine, but if you look like a bot, you'll be reported like you're a bot, and most likely be moderated as if you were a bot. Any automation or macro'ing is forbidden Rule 2 This rule remains unchanged with the rewrite. We will still take moderation action on any user that abuses an exploit, along with any of their friends that may have abused it with them. Report any/all bugs you find to our support server as soon as you find them. Rule 3 This rule remains much of the same, and we removed some scam potential with our in-house giveaway system. You can find a further breakdown at the link above. Rule of thumb: if it has a paywall, avoid doing it. It's worth mentioning that our player base seems to kind of fixate on this rule and rankle our support team and staff with loopholes or additions/redactions to it. We feel we have given full transparency of our expectations to our rules surrounding giveaways. If you feel there's a server breaking said guidelines, report them to us. As far as users checking they are compliant with this rule, if it isn't written, it more than likely isn't moderated. PLEASE JUST ENJOY GIVING AWAY STUFF AND THINGS OKAY! (sorry for yelling) Rule 4, 5, 6, 7, & 8 Unchanged Okay, these are actually new Rule 9 - Scamming When we shipped the rewrite we kept in mind the scam tactics being employed by users to gain an advantage over new or naive players. Part of this was the removal of trade and the introduction of the /market and friends system. Since we removed these pinch points, we now moderate any bad actors and ban scammers. Examples of rule-breaking include: Using our new friend system to "short trade" with strangers Rotating friend list cooldowns to slot accounts attributing to any abuse schemes Inviting users to rob enabled servers under the pretense of rob being disabled Enabling rob in your server to rob a user, or users, when your server community has been available with rob disabled Tricking a user, or users, into accepting a market offer(s) This rolls under our rules regarding RMT but it's worth mentioning here that any illusory expressions regarding the exchange of external premiums, cash, or currency for internal items or coins are not allowed What we don't moderate: verbal agreements that require manual countering of our internal systems Kick only fighting Punch only fighting Walking and chewing bubble gum while you TTT Bo[3,A,5,etc] (Best of X) - games are wagerable and wagers placed on the game you're participating in should be considered as wager spent until you win it. We won't moderate users who walk away from "best of" set agreements. Avoid them, unless you trust them. If the move-set is in the bot in regards to wagerable games, we do not identify it as a scam when a user uses it. This list is non-exhaustive and we will take action against future scam tactics as we discover them or they are reported to us. Rule 10 - Alternate Accounts We no longer punish users who use alts to play our gaming systems so long as they are not bot-driven (self-bots), used for exploiting, macro'ing, bypassing bans, or voting on bot list websites. in regards to vote reward farming, if we determine you are rotating your friend list, or sniping your own market posts, to retrieve any ill-earned loot/rewards from your alts, your main account and alt accounts will be banned You cannot use alts to bloat your server member count to be eligible for /serverevents feature You are expected to follow ALL RULES on any alternative account you use, or that account, along with any account tied to it that we determine belongs to you, will be banned, with a determinate duration dependent upon the severity of the rule break. Reporting Soon after our rewrite launched we received 1,000s of low effort, troll, or straight-up shitposting reports. So many that we disabled the command from being manually invocated via the slash interface. With the publishing of this blog, we will be unlocking the command for the userbase to utilize; with hopes that this blog provides the clarity and expectations of what to include in your reports. Abusing the report feature WILL ABSOLUTELY UNEQUIVOCALLY 100 PERCENT NO KIZZY CAPPING ETC RESULT IN MODERATION ACTION (seriously, we received so many false reports) including: banned from sending more reports banned for a temporary duration from the bot's currency system banned permanently from the bot's currency system depending on severity When reporting users, be sure to check any/all boxes for the rules which they are breaking. Remember, if the rule isn't listed on our rules page then we probably don't take action for it. We do not moderate based on user-to-user drama, server-to-server drama, or Discord ToS breaks that happen outside of our bot. The report feature is to inform Bot Admins about users potentially breaking our rules, not letting us know they think HotThottie90000#42069 is ugly because she stole your discord boyfriend. We discard any reports missing evidence that support the subject of said report. You can upload screen capture evidence anywhere on discord and link the media (the actual media, not the message) OR you can upload the screen capture to https://imgur.com and paste the links in your report submission box; give us a quick and accurate detail of what you're reporting, including coordinating evidence, then sit back and sip on your capri sun knowing you made our bot community a better place, and that your anonymity is intact (all reporting is anonymous beyond the Bot Admins)! Once we receive the report on our end, we will investigate and take action accordingly. We will not follow up with users who send reports UNLESS we need more information. Otherwise, we process them, close them, and move to the next one. Links and Things You can find a list of useful links coordinating with this post below, and we appreciate you reading through it with us. Be kind to one another, promote a positive community, and grind on! 😎 Previous Rule break-down blog https://dankmemer.lol/rules - Rules Summary https://dankmemer.lol/terms - Dank Memer Terms of Service https://dankmemer.lol/privacy - Dank Memer Privacy Policy https://discord.com/terms - Discord Terms of Service https://discord.com/guidelines - Discord Community Guidelines https://imgur.com - Image Hosting https://discord.gg/memers - Dank Memer Community Server https://discord.gg/dankmemerbot - Dank Memer Support Server

Kable
6 min read
Trading, negotiating and gifting with slash commands
While pls trade might be gone now, trading with other people is still possible thanks to the market system. Below you will learn how to utilize the market to buy, sell, exchange and negotiate for profit (or to turn in a bundle and be one step closer to that shiny Collector Badge). How does the market work? The market is a global trading system. It works similar to a player market you might see in some MMO games (or the Steam Community Market if you've ever used that). Players post buying or selling offers that anyone can see (and accept). How to see what's on the market? To see what's on the market currently, it's as simple as running /market view. Below you can see a snippet of what's on the market. market view command, no item filter market offers, no item filter and all offers shown However, this isn't the most useful way of doing it. What if you don't want to wade through hundreds of offers for an item you don't want to sell? Well, there's a solution for that with the item_filter flag. Let's say you want to sell some fish to another player. In that case, you can do the following: /market view item_filter:Common Fish market view common fish fish on the market Much better! Additonally, you may be able to filter through those even more with the dropdown select menu. market filter Maybe you want to just sell your fish for coins? Filtering it down is as simple as this market filter filtered And after you click away, the market embed gets refreshed with the filters you set. filtered market fish NOTE: A buy offer on the market means that the person who posted it is BUYING the item. A sell offer means the poster is SELLING. Therefore, if you want to sell, they will buy (and vice versa). And with that, you learned how to search through the market itself. As you might have noticed in the footer of the embed, offers are sorted by their fairness value. And you might be asking yourself: What is the fairness value? In simple terms, fairness value is how good of a bargain the offer is for the person ACCEPTING the trade. Is someone buying an item for more than the average value? Their offer is considered extremely fair for the person selling that item, so it gets bumped up and is shown higher on the list. Or maybe someone is selling an item for a cheaper price? That offer is then considered extremely fair for the buyer. In other words, the better the deal for the accepting person, the higher the offer gets placed. That way if you quickly want to sell something, post a sell offer with a price lower than usual, and your item will sell in no time. (or post a higher price if you're buying it, and people will jump on the offer extremely quickly). How do I accept an offer? After you've found an offer you'd like to accept, all you need to do is click the Accept[IDhere] for the offer. After that, a confirmation window will be shown. Clicking Confirm will finish the trade and the offer will be complete. Alternatively, you can use /market accept [quantity]. ID is the offer ID you can see on /market view, and the quantity is used in partial accepting (more on partial accepting below). Example of accepting a market offer: accepting a market offer You might have also noticed partial offers. That's for buying or selling one part of the full offer itself (for example, selling 10 fish out of 1000 listed on the offer. You can find more info on that HERE How do I post offers? So, you've learned how to accept offers and the basics of how the market works and you really want to sell an item. However, there's a problem: You didn't find any good deals. Well, it's time to learn how to make and post a market offer of your own! That's done through the /market post command. Here, we're going to go through posting an offer where we sell a few Lassos for some coins. Because we're selling an item for coins, we're going to be using /market post for_coins with the sell type. We're going to post 5 of them for sale, for 1.2 million coins, for a single day and partial accepting set to True. This is how that looks like: posting lassos a fee appears But wait, what is this fee? You can think of the fee as a new tax system. Once the person pays the fee, the offer will be posted. This also serves as an anti-troll(abuse) system, as the fee is based on the value of the trade. So in case someone wants to sell a fish for 20 billion coins (or someone wants to buy a blob for 2), they'll also have to pay a hefty fee for the offer to even be accepted, so they're effectively losing money. Fees never get refunded, even if the offer times out. The fee also increases the longer the offer is posted (the days you put in the /market post command). Note: Premium users pay half of what non-premium users would pay in fees**. Now, you can pay the fee with almost anything as long as it is equal value, for example: ways to pay the fee And after paying the fee with your item of choice (or coins), the offer is there if you look at the market, with the Mine flag: my offer What if I made a mistake and want to change my offer? You can do that extremely easily using the /market edit command. Just provide the ID of the trade and the new values. editing an offer NOTE: you cannot edit offers that allow partial accepting. How do I know my offer was accepted? You will get a DM from the bot saying your offer was accepted (name was omitted): offer accepted What happens if no one accepts my offer and the time runs out? Your items get refunded. However, the fee you paid will not get refunded. Alright, I know how to post an offer, but what price tag should I even put on it? That is completely up to you! Just remember, if you make a better offer for the other person, the sooner it will be accepted. To get a general idea of what the items are selling for, you can do a few things: check /item. Each item has it's trading price listed check marketplace logs in DMC. This channel contains all completed trading offers, and you can use discord's search feature to quickly check how much something is selling for. (You need to be a member in our Community Server in order to see this channel. discuss prices with others! Engaging with other players will give you some idea on how much an item is worth, what items might be getting more expensive, and what might be getting cheaper. This all sounds good, but how do I negotiate with someone? Great question! It's quite a simple process. Here's a mock example of a negotiation and a trade. Once you've settled on the price, one person makes a buy/sell offer, they get the offer ID and the other person accepts it. Simple and effective. Here's one example of a negotiation: conversation or something Great, I can negotiate and trade for profit. What if I want to give something to a friend as a GIFT? There's a solution for that too! With the friend system, you can share items and coins without any tax or other fees. All you and your friend need is an available friend slot. How do I get friend slots? Friend slots are gained at certain levels. Those levels are 5, 50, 100, 250 and 500. Premium users have double the friend slots. Additionally, prestiging or going omega automatically gives you all 5 (10 if premium) friend slots. Okay, both of us have a friend slot available. What's next? Add your friend with /friends add . After you've added each other, you can share items/coins with /friends share. adding a friend sharing is caring Fun fact: If you are friends with someone, you can gift coins and items even while in passive! Also note, friends can steal from each other while in passive as well. Choose your friends wisely. Wait, can't I use this system to trade instead? Short answer is no. Long answer follows: Adding someone as a friend just to trade and removing them afterwards is against our Bot Rules, specifically Rule 9. After you remove someone as a friend, that slot doesn't get freed immediately. You still have to wait a week before you can add someone else. As mentioned above, people who are friends with you on Dank Memer can also rob you without issues. That can be a very big risk if you think about it. In addition to being robbed, you could also get scammed. You might plan on trading, but the other person could very well just scam you by not giving you anything in return. In conclusion The market system may be extremely confusing at first, but it's a straightforward process that works smoothly and allows you to trade with people in ANY server! Plus the fact that it is global easily lets you find the best offers, or to have your own offers be seen by everyone. No more worrying about getting scammed when going to someone else's server, or posting trading ads in 30 different places hoping to find a worthwhile trade. In fact, most of the screenshots above were done in DMs with Dank Memer, no server required! Of course, the negotiation and adding a friend took place in a server as you can't have group DMs with a bot. That's all for now, happy trading and best of luck in getting that Collector badge! Add Dank Memer Join our support server Join our community server

TheLazyTownie
7 min read
Rewrite Release Announcement
Rewrite! Release Blog [ Rewrite? REWRITE??? ] Hey everyone, we’re very excited about what we’re releasing today. This is the culmination of years of planning, and months of writing code. We’ve put our sweat and tears into this rewrite, and we purposely developed it to last us years without needing this effort again. CHANGELOG HERE: https://dankmemer.lol/community/blog/rewrite-changelog You might be asking something like: “What is a rewrite? Why is there a rewrite?” and those are fantastic questions. It’s been misunderstood that the “rewrite” is simply us moving to slash commands, but this is not the case. We’ve been planning this since before Discord launched slash commands, and we’ve had to REWRITE the rewrite to accommodate for the move to slash commands. The rewrite is us taking our entire codebase and rewriting it to be almost entirely different. We changed from JavaScript to TypeScript, we moved databases from a defunct RethinkDB to PostgreSQL, we moved server hosts from Galaxy Gate to Google Cloud Platform, we moved from a gateway-based bot to an http-based bot, and we obviously moved from message content prefix-based commands to slash commands and components. The rewrite is SUCH a different codebase that we didn’t even use the same GitHub repository, it's almost entirely different. If you’re a Minecraft fan, a good comparison would be Bedrock Edition to Java Edition. The content is largely the same (with some key differences) but the underlying technology is completely different. The rewrite was, and is, necessary for the longevity of the bot and our users. If you’ve been with us for a few years, you’ve seen us go through major multiple-day downtimes, data wipes, dupes, and long nights with exhausted developers watching the codebase like a newborn baby that could stop breathing at any time. We have been running on an outdated, hacked together, unstable infrastructure for the entirety of the bot’s life. At no point was the technology we used the “cutting edge” or even the “standard” for applications like ours. This was because this bot started as a project for us to LEARN programming, so naturally we would make mistakes and do things sub-optimally. Well now we’ve got the developer experience to make something amazing, and we did. Our interactions library (slash commands) is in our experience, one of the most advanced in the entirety of the Discord ecosystem, hand crafted over months specifically to work well for bots at our scale. Our infrastructure is finally modernized into packages. No longer do we need to bring the entire bot down to fix lottery posting, because the lottery posting is contained within a package separate from the interactions (slash commands) codebase. This is the case for much of our bot, and it’s so great. We developed everything with stability, expandability, and QUICK updates in mind. Things that would previously take over a month to develop ALONE (like having multiple pets!), we are able to finish in a week or less and get it out to be tested by our Alpha Testing team. Because of all of this, you will start seeing lightning-fast updates coming in the future, no more waiting 3 months for a semi-big update that everyone wants. Part of how fast we can put these out is because of the move to slash commands. [ Slash Commands ] We’ll be up front with you. We know not everyone is a fan of slash commands, and mobile users have a bigger hurdle to use them than desktop users. Not only are we aware of this, but so is Discord. They’re actively developing better slash commands features and are regularly releasing updates to make them even better. Why are we switching to slash commands if we know the experience is sub-par for some users? Well, we do genuinely believe in slash commands and the amazing features they bring. It’s more than just a prefix change, slash commands are the first step in making our bot truly interactive into your Discord experience. Buttons, forms, dropdowns, ephemeral messages, context menu commands, autocomplete are all some examples of things that slash commands bring to the table to expand on our bot experience, and you’ll quickly find in our rewrite we used these in awesome ways. (I suggest checking out our new /settings command for an example) In addition to that, Discord also is changing how message content is handled by bots. Because our bot doesn’t NEED message content to function, we (along with a vast majority of bots) have to move to slash commands. The only bots that will keep message content (which means seeing your messages that are sent and listening for their prefixes) are ones that need it, like moderation bots. I personally do not see this as a negative, because there have been multiple instances of bots (now disabled) who did things with message content that was less than great. Selling data, spying on people without permission, etc. For the vast majority of bots, users no longer need to question if that would be going on, because those bots simply cannot see the messages they send anymore. [ The Future ] Now, we’ve put the work in. We’ve grinded out this rewrite and in the process made some great changes to both commands and QoL. We want to do more; we want to actively push out updates. So, we are asking for your ideas to implement! We have a community page on our website (Dank Memer | Community) where users can post and upvote other ideas. To post you must have a discord account that is at least 3 months old! With this launch we’ll almost certainly have a list of bugs to fix that weren’t found until we ran the bot at this scale, and once those are done Badosz and I will be straight on the grindstone of new features. We’re both genuinely excited, and even impatient, to get some new features out.

Mel
4 min read
Rewrite Release Changelog
READ THE RELEASE BLOG BEFORE READING THIS: Dank Memer | Blog While this changelog is meant to be exhaustive, this is 7 months and an entirely new codebase worth of changes, so it’s possible we forgot multiple things. This is not intentional, and we will append this with an edit at the bottom if it happens. [ Slash Commands ] We no longer use “pls” as a prefix, nor can we even see messages sent in a server. We use Discord’s slash command system, as (nearly) all bots will be required to do starting on September 1st. Due to this, some commands have been combined or entirely removed (due to low usage) Most image category commands have been removed; we kept the top 25 by usage Lots of fun/memey/misc category commands have been removed Tons of commands may have slightly different commands than you’re used to because you used an alias To use our commands now, you simply start typing in your text bar with /. For example, if you would like to run the meme command, you will run /meme and choose which type of meme you want. You can read more about slash commands here: Slash Commands FAQ – Discord [ Permissions ] You need to start managing Dank Memer's command enables and disables within Discord's integrations tab. You can learn more about their permissions system here: Command Permissions - Discord [ Patreon ] We made some small but noticeable changes to being a patron. No longer need to redeem rewards, it is automatically delivered to you weekly You can manage and see your perks in the /donor command This command now is where you manage your premium servers You will need to relink patreon as we changed how the data is stored, you can do that at Dank Memer Patreon Linking Because of this, you also need to re-set your premium servers after linking [ Voting ] There temporarily are no vote reminders. We had a system that automatically DM’d you when it was time to vote which is an improvement over the old codebase, but it had some performance issues. We’ll fix this in the near future. Vote rewards have changed, check them with /vote [ Boosting ] We no longer have booster perks for the bot. If you are boosting in our community server there are still associated server perks. [ Pets ] You can now have multiple pets You unlock a pet slot each time your other pets are level 30 or prestiged, up to 3 pets are allowed. You can set a pet as your primary active pet to be the one that is interaction during pet fights etc Some pets get along with each other, and some do not. Without too much detail, there are downsides and upsides associated. New care actions for pets Fetching will allow your pet to find items from the loot table that your pet pulls from when hunting for items Walking instantly gives your pet some xp but makes it tired Pets will now sleep, run away, and find items on their own without you running commands, so be sure to take care of it or use vacation mode Pets have more unique and discernable differences in stats per pet Most pets now are harder to neglect enough to run away, but only slightly During the data migration pets that are ran away were still able to be found on production are now back with you, badosz decided to be nice (only the ones that didn’t expire when the bot went down for maintenance) [ Leveling ] Level rewards have changed, including new rewards at absurdly high levels for the pain loving users who grind that high. You can check the level view in profile to see when and what your next reward is You can now check all possible level rewards with /advancements levels Leveling is overall faster to accommodate slash command grinding being ever so slightly slower [ Market/Trading ] Trading has been removed due to issues with userbots, RMT, and scammers We have introduced a system that fixes most if not all of the above issues The /market command is the new way to do player trading, based on markets from MMOs You can list things on a global market for a price you see fit You pay a fee on that, which is non-refundable (helps avoid scams/trolls) Posts are only listed for a certain amount of time that you chose, after which the item or coins will be returned to you (minus the fee) The fee starts at 2% and goes up by 0.1% per day added To keep scams at bay, we calculate the "fairness" of what the person accepting the post is getting and sort those to show first You can see other listings with the /market view scope:global subcommand. If you are looking for a specific item for sale OR being bought with buy commands, use the optional item argument here You can accept offers with the buttons in the view command, or using /market accept id You can post offers for buying, not just selling You can edit your posts We are adding more features that will help bulk sellers/buyers soon after release If you are in our community server, you can see logs of all market accepted offers in the marketplace channel For giving things to friends, see the friends section For server giveaway payouts, see the server events section [ Friends ] We have added a friend system within our bot, not tied to Discord friends You unlock friend slots at certain levels You can share and gift things to your friends with no tax or limits You and your friends ignore passive mode with each other, you can prevent robbing still with discord permissions on the rob command, or disabling robbing in /serversettings It is against our rules to add someone as a friend just to trade with the unsecure gift/share, this is to prevent scammers After removing a friend, you have to wait one week before adding a new one [ Blocking Users ] We have added a blocking system, not tied with blocking users on Discord You can block other users who are bothering you USING the bot, this does not block them or their messages on Discord The following things are prevented while you are blocked by someone Texts via cellphone Engagement ring proposals Adding as friends Game and wager invites [ Server Events ] We added an entirely new system for hosting server events for servers with at least 200 members. If your server has less than 200 members, you need to reach this milestone to unlock this. This is an anti-abuse tool and will not be changed. Users can use /serverevents donate to send coins or items to the server’s pool (an inventory for the server basically). There is no tax associated with this! Server staff can start giveaways using things for this pool using /serverevents run Users can make sure staff are being fair and not hosting private giveaways with the /serverevents logs command Along with giveaways, we have the ability to host friendly heists, split or steal, and raffles! Using the /serversettings command, a role ID can be assigned to allow people to run events Shortly after launch, we will be adding an option to do manual payouts for servers that do other niche games for giveaways, eg mafia [ Blackjack ] Blackjack is no longer a weird interpretation of the game, and instead similar to casino rules and payouts Decks are finite now, and yes, we are aware this enables card counting You can now double down and split You can now surrender Payouts are proper payouts and no longer multiplied Once you unlock the blackjack badge, you unlock a second table to sit out with slightly different rules Instead of running the command repeatedly, you can just hit “play again” [ Giveaways ] We have a new giveaway command that is for GLOBAL giveaways You can see a random existing giveaway to join with a subcommand, and partner servers have a channel where they’re all listed [ Badges ] We added 7 new badges: Scratch, dig, rob, pet expert, market badge, giveaways, server donations Dig is currently not obtainable; we’re adding something new to it soon We changed badge/title names for most of them Some badges have different requirements than before, such as hunt needing dragons caught and not just total hunts. Others have been slightly balanced up or down. During the migration we averaged the chance to get dragons and applied that progress towards the badge for you. If you are confused just check your badge progress now. Collector badge can now sell collectibles back to the shop for 10% of their value and the shop discount is now 20% up from 15% We want to add more collector perks, suggest them on our community page! [ Global Rank ] You can now see your global rank for net worth in /balance and in coins profile module (see profile customization section) [ Bundles ] Some bundles are now deprecated and can no longer be completed. If you completed these in the past already, you maintain them being completed and can still see them in your bundles menu. This means you get the bundle progress towards the collector badge and can skip another one, because you just need completed bundles/total active bundles for the badge [ Item Changes ] We added a lot of new items to the bot. These include new boxes found in the game, new developer items, and items associated with the Out West adventure that will be releasing shortly, and more. The enchanted bado card no longer has a use, instead the shooting star has the old use so the functionality of the bado wasn’t being wasted by hoarders Pet collar has a new use Every lootbox has been greatly rebalanced, in every case the rewards are much greater than before Added a chocolate cake item to be a crossover event with Bake.gg | Bakery Discord Bot [ Currency Log ] Gainlog and losslog where replaced with /currencylog which shows a comprehensive list of where your coins and items go and come from You will have an initial entry that summarizes what moved over from your (pre-rewrite) account to the rewrite. [ Adventures ] Brand new adventure: Out West Added adventure vouchers. Soon, you will be able to craft these from adventure tickets, and you can redeem adventure themed lootboxes from them. For example, you can choose from space and out west themed boxes! [ Drops ] Drops are no longer purchased on the buy command; you purchase them by clicking a button in the drops command Any item type can now be dropped, and there is no longer a specific “drop items” item type We plan on using drop items not only for limited quantity items, but also as flash sales substitute occasionally [ Paginators ] All paginated lists (things you move left and right on) don’t expire anymore. You can use them as long as you want. They’re ✨stateless✨ now. Examples if this includes profile, pet menus, streams, etc [ Profile Customization ] We have added an upgrade command though /advancements upgrade The first upgrade available is… Profile customization! With this customization users can decide what to show and hide from their profile, line by line! You can also change the order in which the profile fields show There is a lot of profile data that is hidden that you need profile customization unlocked to show [ Shop ] We are going to be somewhat randomly going to start rotating in and out items from the shop The stock of certain items has been changed To inspect an item, use the new /item command Within this command is where you see estimated market value, description, and more [ Tables ] You can use new /table command to see tables for various things like loot tables for grind commands [ Recurring Commands ] All 3 recurring commands (daily, weekly, monthly) are now calendar based. Meaning that you can use monthly on last day of the month and then on the first day of the next one. Weekly resets on Sunday (duh) Added recurring commands reminder (in /settings) [ Robbing ] There is now a chance to lose 0%-10% of coins robbed. They will drop on the ground, and no one will have them anymore This is something we’ve planned for a while to counter people using rob as a share source Eventually we think it will be fun to have these drops coins show up as a random event winnings You can now rob 100x your wallet instead of 50x (buff) Rob now has a lot higher chance to rob more coins in one go (buff) [ Sell ] Removed “sell all” feature for now, there is no great UX way to handle this AND a ton of users wanted more customization on what shows up there anyway, so we’ll look into a new thing for the future. [ Banned Users ] Anyone who was permanently (no date associated with it being over) banned before today will be unbanned entirely and have been wiped Anyone who was temporarily banned for any amount of time, is still banned for that amount of time Banned users are now able to use all non-currency commands while banned. This means anything in the currency CATEGORY is not able to be used. You can check which things this includes in /help [ Reports ] Reports are now handled in the bot, and not on our website You can report profiles of other users with the button below the profile You can report sent texts with the button below the text You can report users via context menu commands (right click a user, click apps, find the report command) You can report users via /report If you report someone and we take action, you will get a DM thanking you for keeping the bot safe, so you know your report was seen and validated. [ Appeals ] Appeals are no longer handled on the website When you are banned and run a currency command, the bot will tell you how long the ban is for and give you an appeal button. You can only appeal ONE time per ban If your appeal is denied or accepted, you will get a DM from the bot now [ Games ] To play games (c4, fight, etc) with others without a bet you can use /game To play those same games WHILE WAGERING against others, use /wager [ Prestige Omega ] Both omega and prestige had their requirements changed to balance out changes to other parts of the bot These commands are now both under /advancements /advancements prestige /advancements omega Prestige and omega no longer reset your pets’ stats or their levels [ Misc ] Added all new tips for the rewrite We updated our rules a fair bit, go check them out Dank Memer | Rules Some coin multipliers no longer exist Added new search and crime options, as well as more beg names Removed some outdated beg names and bad search locations Changed some crafting recipes Credit cards no longer give you access to redeeming lootboxes Only 8 winners are chosen in the black hole lottery now There are no more wallet limits or gamble limits (”you are too rich to gamble”) Added /resetmydata that does not ban you and lets you start fresh. It keeps some information on the back end for bot admins, which is why it does not ban like the old counterpart. Monthly is now an upgrade you need to purchase due to alts being allowed so we can prevent mass alts from farming it easily [ Bug Fixes ] Due to the nature of this being an ENTIRE codebase rewrite, virtually every bug that existed before is now fixed If you find a new bug, please use the “bug report” bot in the support server and you will still be eligible for the beta bug report rewards if valid (happy accident that this will still be online, so we’ll use it anyway) [ Slash Tester Badge ] We have all the data from the beta tests and will be distributing these badges before the end of the year, more info will come in an announcement Same goes for the beta bug reporting rewards

Mel
11 min read
Development Workflow
Managing a bot the size of Dank Memer takes tentativeness and a strict workflow. Ensuring a smooth transitioning of systems and content, for both our users and our developers is key in providing a quality service. With the approaching eclipse of the rewrite, we detail how our development team executes this workflow from point of planning, all the way to deployment. Planning There are two lanes we approach when it comes to the planning aspect of the bot; Content Engineering From a content perspective, our team internally discusses new systems (for example "Adventure") to release to our user base. These systems consist of multiple strings, pro/con actions and events, and outcomes. The initial content system is discussed among the economy team before it's passed into conversation with the development team for implementation. These 'think tank' sessions pour out various balancing updates, events, responses, and economic systems that you know and love within the bot. An example snippet from Adventure all chance and reward values have been removed for this example Adventure snippet, values removed From the engineering perspective, our development team writes systems to adhere to Discord's requirements for 3rd party services, as well as providing back-end efficiency for all functions within the bot. Lottery, DM notifications, future slash commands, and many more system features, all require standalone functioning to ensure snappy response time when interacting with the bot. These services, paired with our codebase of core bot functions, are what makes Dank Memer achieve optimal uptimes, and low latency response (network willing 😁). Both of these planning avenues are plain in nature. At this phase, they are designed in notion, notepads, channels, or journals with limited information on the approach for design. Instead, the emphasis sits on the outcome result and expressing what that result is, whether it be content-driven or back-end optimization. Developing With both aspects previously mentioned in mind, our developers begin to fit feature requests into our codebase. They will determine if it is a system that needs expanding, a new function or class created from scratch, or a new reference library for content. In the example of the rewrite, our developers refactored our entire codebase from the ground up and in a new coding language; from writing authentication for the bot to access Discord's gateway, porting previous content and its systems, transferring our user data into a brand new database, AND ensuring our back-end services are cross compatible. Our developers commit hours to writing functions in our codebase, while running private instances of the bot to ensure no issues occur when compiling newly crafted code. Once a stable instance is achieved, we move toward the testing phase. Testing Our developers release an alpha version of the bot to our testing group (aptly named "Alpha Testers"). This internal group of volunteers is made up of different types of players in the community. They work to 'break' the bot, find exploits in new or old systems, as well as provide feedback on content. While we have active alpha testing, bug logs are tracked via a separate bot that our team created specifically for tracking bugs, and fixes. Once our developers issue a changelog to our testers, our volunteers will begin to target test those particular pieces of changes, create bug reports, and provide feedback. This cycle will start over with each new or rewritten feature before a release is made to our scaled user base; ensuring we codify, quantify, and mitigate any potential efficiency issues or obvious duplicative exploits before deploying the bot to the beta phase. Dank Memer Beta Did you know that if you run pls invert using Dank Memer you'll find how we chose our Beta version's profile picture? Once our development team determines we are ready to release beta into the wild is when things take off in overall development. Some common occurrences we discover once we ship beta are: Unforeseen race conditions that appear once the bot is released to scale that we couldn't find when we were testing alpha with a small group Our testers potentially missing the simple exploits (looking at you negative integers) Implemented content can be cumbersome to navigate, or not contain enough help strings to assist in navigating Community feedback could shift our decisions to implement, or cease implementation of, various systems (for example us introducing market, and deprecating user-to-user trade) Identifying "scam" techniques used by players throughout the user-base to upend fair gameplay when interacting with other players, and issuing UI changes to prevent them Identifying the least amount of EUD (end-user data) to keep backend to ensure privacy is maintained while allowing various moderation metrics to remain Database optimization (if you ever come across Melmsie in one of our servers, he really has an affinity for RethinkDB and you should start a conversation about the positives of it with him 😏) These are just a very FEW examples of returned data we receive from our beta releases. The more users that collude in providing us this information, the more refined our production instance will be once it is deployed soon(tm). We are grateful for the user-base that has helped, and continues to help, us in our current stage of beta testing! If you're reading this and have no idea about the beta bot, you can add it to your server by clicking here to see what we've been working on AND how you'll interact with Dank Memer in the near future But... Why? Our legacy codebase, the bot some of you have interacted with for more than 3 years, contains multiple inefficient systems. Systems that are outdated, bandaged to debug, or cumbersome. While Discord is requiring slash commands from all verified bots by the end of August, this rewrite has made it possible for our development team to re-engineer the bot from the ground up; increasing its efficiency, reliability, and UI. We are proud of the product we've shipped for so many years and are even more excited to see the next step for Dank Memer and its placement on Discord. This rewrite has been years in the making, and carefully curated and crafted by a very small development team. As we set eyes on the homestretch before release, there's still much to do! Help us do it by checking out our beta! Add Dank Memer Add Dank Memer Beta Join our support server Join our community server

Kable
5 min read
Dank Memer Rewrite Open Beta #2
What is this open beta for? This open beta is showcasing our progress so far in our slash commands rewrite. In this blog post, I'll detail what is different from the last beta. You can read about the previous beta by clicking this Questions? Concerns? For any questions and not bugs, you can ask in our subreddit. I've already made a mega thread for questions and concerns where I'll try to respond to relevant and not repeated top-level questions: Link to Reddit megathread After the beta, we'll have another Reddit thread asking specifically for feedback after a week, and maybe a poll or two as well. We value your feedback! Anything other than "don't switch to slash commands" is valid feedback, we just ask you to keep it constructive and not attack anyone for the hard work they've done. AN IMPORTANT NOTE: VALUES in this beta will not necessarily reflect production. This means item values, command cooldowns, payouts on things, etc. All of these are subject to (and likely will) change. Bug reports containing "x is paying less than production" are not valid. Does my data carry over to the non-beta bot? No. It's all separate and will be gone when the beta is finished. Go crazy, it's a week of a temporary playground that doesn't matter. What is NOT in this beta? There's a whole lot either not finished, or DIFFERENT from the last open beta. This section is for what's not finished yet. Leaderboards (robbers wishlist + top + itemlb) Most commands that are NOT currency-related Out west adventure (Saving this for launch so it's fresh and new) The ability to use some items (credit card + robbers wishlist) Tip content Automod (we want you to try and break the bot anyway, try your hardest and report bugs you cause) Names of servers, will show server IDs instead Buying lootboxes Most tutorials are non-existent or outdated What's New Since Last Beta? wiped the old beta database (everything is fresh now) added slots to /table added almost all missing items to /use (only credit card & robbers wish list are missing) added a LOT of new art added minigames added vote reminders fuzzy search improved by a lot weekly and monthly commands are now calendar-based (like daily) weekly now resets each calendar week (Sunday) monthly now resets each calendar month (eg you can do monthly Jan 31st and Feb 1st) added daily/weekly/monthly reminders you can enable them in /settings it reminds you to do these commands 1d/7d/30d after your last daily/weekly/monthly added /compare added tax to /wager added /taxcalc removed trading (completely, hahaha. Blog post on this after the beta) added market system new command: /market use /market post to post global sell/buy "x item for y" offers use /market view to view all offers use /market remove to remove your offer use /market accept to accept an offer all offers are posted in DMC and you can accept them from there posting market offers has a fee based on offer value, rather than a "tax" you can specify how long the offer lasts (1-12 days) added /vacation added currency events added blackhole lottery drops were reworked /buy no longer has anything to do with drops you can now buy drops directly from /drops command with a button /buy autocomplete now only shows shop items (we heard you!) added /audit added /invite added /vote added /trivia blackjack was reworked added "shoes" as a concept x decks are shuffled in the shoe and taken out when cards are dealt tldr; no more infinite card decks payouts change payouts are now always 1:1 and 3:2 if won with a blackjack (21) removed multi (payouts for blackjacks on a split ace are only 1:1, not 3:2) double down option you can now double down your bet at any time in the game it essentially means hitting one time and standing with double your bet splitting explanation: https://i.imgur.com/8O13mwi.png you can split up to 2 times on tie, no money is lost added surrender option you can surrender as your first action, you get half of the bet back user and the dealer can now instantly win when starting the game added "play again" button essentially starts a new blackjack game BUT keeps the shoe state added different bj tables after each game, you have the ability to switch tables (table rules) some tables might require a blackjack badge if you switch to a different table, "play again" cost is set to max(last bet, min bet in this table) shoe is refilled on every table switch with x amount of decks if you run /blackjack and have more than 1 table unlocked, u will be instantly asked to select a table only tables that are valid for your bet are enabled removed blacklists as a concept blacklists are now normal (temporary) bans bans no longer stop u from using the bot, only the currency this change is to both avoid confusion between blacklists and bans, AND because the word blacklist isn't ideal in the first place added /partners added /help added giveaway system new /giveaway command you can giveaway your coins and items from anywhere if you don't specify a server, it will be posted in every partner server & will be viewable in /giveaway view if you specify a server, it will be posted ONLY in the chosen partner server & will not be viewable in /giveaway view /giveaway view shows a random global giveaway that you can enter, bc beta is small it will probably show the same one multiple times you can host max 1 giveaway at once all giveaways take 1 hour min value of the giveaway is 500k rn patrons can add a message to their giveaways, there will be a new bot rule about this at launch Lots of small UI and QoL changes that we've probably forgotten to list here Rewards for BETA TESTING! ANY user who does beta testing for us during this week period will get the following rewards after rewrite completion (September target for these rewards) Slash command beta badge "Look mom, I'm a beta" Title Any user who submits a bug to our support server (discord.gg/dankmemerbot) and it is both valid AND gets fixed gets the following rewards at the same date as above Bug hunter badge 3x God boxes "Bug Detective" Title There are instructions for bug reporting in the #report-beta-bugs in our support server. The RICHEST USER at the end of this beta period will get the following on the main bot: 10 Blobs, handcrafted by Melmsie (not inflation, these already exist on another account) Your username in the beg command Your own search location (basic rewards) We feel every user for this beta test is starting off on equal footing, and we wanna see exactly how high you can soar. The only rule is IF you find a dupe glitch to become this rich, you tell us what it was so we can fix it after this week. Tell us WHEN you find it, and not last second. No other rules for this at all. Team up, go solo, we don't care! Slash commands??? WTF???? We've addressed this multiple times. We get it, people don't like slash commands. That said, Discord is requiring bots to transition to slash commands later this year no matter what, so it's better to get used to it now. We've found not only for ourselves, but our alpha testers at like 20:1 have found they enjoy slash commands MUCH MORE after giving it a little time to get used to it. It's a learning curve from what you're used to, but the UX is just SO much better. (Make sure you update your clients for the best experience) Rewrite ETA We are on track to release well before the September deadline by Discord. No firm ETA, but you can see how complete the bot is from this beta! BREAK THIS BOT We WANT you to find any possible way you can break and abuse this. We are not bot banning anyone for finding and using exploits for this beta test, we're only asking that you report them to us so we can fix them later. In fact, if you find a big enough exploit we'll give you higher rewards than the default bug report rewards. Add the beta bot You can invite our beta bot right now and start running slash commands as soon as they show up in your client. Any and all servers willing to test the HELL out of this are helping us out a ton. You can also read the last blog to make sure you're fully prepared to invite it (link to blog here) Chaos Just like these patch notes are chaotic and all over the place, we expect both DMC and our support server to be chaotic with questions and strong opinions. The support server will be locked during the entirety of the beta test, however, we left a premium user support channel open in DMC for those with premium channel access. DMC will stay unlocked unless things get out of hand, so let us be civil with each other dear god, please.

Mel
7 min read
Prepare for the upcoming second beta
Beta Information The second open beta period of our rewrite will go live (barring any unexpcted issues) on Monday June 20th, 2022. We don't have a concrete time for that day, just whenever it's ready. The length of the beta is yet to be decided, we'll likely let you know that day how long it'll be. We will include a massive changelog for the beta bot around the time it goes live, detailing everything changed since the first beta. Invite Beta Bot Similar to last time, you must invite our dedicated beta bot in order to participate in your own servers. It is a completely separate bot and economy from the main production bot, and is only online during the beta. Server pemissions Since the last beta, Discord has released their own slash commands permission system, and it's actually pretty great. You can read more about it at the following link: https://discord.com/blog/slash-commands-permissions-discord-apps-bots Prepare your client Similar to last time, you need to make sure your Discord client is up to date to get the most out of slash commands. There have been a large number of UI and UX improvements to slash commands since the last beta, as well as bug fixes and mobile changes. For the BEST experience with slash commands, we recommend using a desktop and using the Discord Canary Client which is Discord's version of a "beta" for new client features. Expectations There are a number of VERY large differences to the beta bot compared to even the last beta. We ask, as always, give changes a few days before providing feedback for us to hear and take action on. One of those changes is that this time we're starting fresh. All your old BETA data has been wiped and everyone is starting as a new user. We want to see users climb the ladder as a new user for the first time (for many of you) in a long time. We'll have specific feedback on the poll for the new user experience in slash commands that we're eager to hear about. Thank you Thanks again for being willing to participate in our beta tests, the last one helped us fix HUNDREDS of bugs that could have made it to production. We'll have similar bug testing and rewards for finding bugs as last time. More info on the day of release!

Mel
2 min read
Frogs
Frog Haiku (Frogku) a frog is hopping the froggy pooped in my hand it is very cute Frog Facts There is evidence that frogs have roamed the Earth for more than 200 million years, at least as long as the dinosaurs. ⁽¹⁾ The world's largest frog is the goliath frog of West Africa—it can grow to 15 inches and weigh up to 7 pounds. A goliath frog skeleton is featured in Frogs: A Chorus of Colors. ⁽¹⁾ One of the smallest is the Cuban tree toad, which grows to half an inch long. ⁽¹⁾ One gram of the toxin produced by the skin of the golden poison dart frog could kill 100,000 people. ⁽²⁾ A frog completely sheds its skin about once a week. After it pulls off the old, dead skin, the frog usually eats it. ⁽²⁾ When a frog swallows its prey, it blinks, which pushes its eyeballs down on top of the mouth to help push the food down its throat. ⁽²⁾ A group of birds is called a flock, a group of cattle is called a herd, but a group of frogs is called an army. ⁽²⁾ Frogs can be found on every continent except Antarctica. ⁽³⁾ Sources [1] - American Museum of Natural History [2] - Smithsonian Magazine [3] - PBS Froggy Pics Cute red and blue frog Cute green frog Cute green frog on stick Cute blue frog Froggy Video Froggy video link click image above to see video Froggy Memes Froggy meme Froggy meme Froggy meme Froggy meme Conclusion Be nice to frogs, even if they poop in your hand.

Mel
2 min read
Rules? They exist?!
Rules? Exist! There are guidelines that all users agree to follow when using our services. Not only do we abide by the same rules as Discord (these can be found here), but we also carry a suite of extended terms to be adhered to. These rules exist to protect users of our bot and create a positive environment for it to be used in. First, we will break down these rules in detail, and follow it up with how to report users you may come across who are breaking them! Rule Breakdown It helps to know the rules to begin with so below we will cover each one of them in greater detail than presented at https://dankmemer.lol/rules\. These will be broken out in easily understood bullet points, much like the Bot Admin team refers to when we take action on users who break these rules. Rule 1 - User-bots, Spamming, Alts, and Macros A user is using bot-driven accounts to mine or farm loot from the bot (we refer to this internally as "self-botting") This particular rule break also breaks Discord's terms of service you agreed to in order to use the platform. Discord globally banned user accounts from being used as bot accounts when they provided the endpoint to separate the way these accounts authenticate (log in) with discord. A user is using a 3rd party "tasking", scripting, auto-clicking, or clipboard services to automate commands while AFK (away from keyboard) This also breaks discord terms mentioned above! A user is using multiple accounts to gain leverage in-game Multiple accounts to vote Multiple accounts to get new player items Multiple accounts to participate in the lottery Multiple accounts to effect gamed outcomes (heist, rob, trade auctioning, etc) Using multiple accounts to buy limited time drops Secondary accounts used to bypass a previous blacklist or ban for breaking the rules Having a holder account is fine with us as long as it isn't used for any of the above Rule 2 - Sharing Exploits While we try our best to test our codebase before shipping big changes to our users, bugs will exist from time to time. These bugs must get reported to our Support Server. We have a permanent posting for a bug bounty when the bug pertains to a duplication exploit or something similar that could diminish the bot's economy balancing. We award users who report these bugs, and moderate users who abuse them. It's not worth it to share or abuse these bugs yourself. Under this rule, we employ what we refer to internally as "Bad Friends". If you exchange or engage with exploited users, we assume you had knowledge in the exploit yourself, thus you chance action being taken to the same effect as the exploited user. Never hesitate to report suspicious users or users who are bragging they have some sort of exploitative measures in using our bot. Rule 3 - Giveaway Reqs or Bot Usage Reqs Within Your Server There are A LOT of counterpoints, or loopholing that users attempt within this rule so we will do our best to explain it as simple as possible. CAN Allow special giveaways for boosters only Utilize level locks using external leveling bots that track activity within your server CANNOT Lock any giveaways for the bot behind cash paywalls Lock any giveaways for the bot behind Patreon roles, or real money donor roles Lock any giveaways for the bot behind a required "invite to server" threshold (more on this in rule 5) Lock any giveaways for the bot behind other requirements in regards to currency-related items within other bots Rule 4 - Racism, Homophobia, Sexism, or Slurs This rule is pretty self-explanatory. Using any slur or similar targeting while running commands with the bot are severely punished. We can't and won't punish what you type outside of those commands, however, Discord does Rule 5 - Using the bot to advertise Posting ads offering the trading of DMC (dank memer coins) or Items in exchange for server invites Posting ads offering the trading of DMC/Items in exchange for server bumps on external services "Partnering" with other servers for ping for ping sharing under the premise of exchanging DMC/Items Sending DMs offering DMC/Items to users if they join your server All the above is prohibited Rule 6 - Real Money Trading Internally we refer to this as "RMT". Offering to exchange DMC/Items for real money (any denomination) Offering to exchange DMC/Items for boosts Offering to exchange DMC/Items for other bot currencies Purchasing lootbox or premium items outside of our patreon or our website Offering to "sell" discord account/servers in exchange for monetary value We can only police this when it comes to DMC/Items being among the offerings in the exchange, however, discord strictly forbids this in their terms of service Offering game pass, Robux, premium accounts or services, and similar in exchange for DMC/Items Rule 7 - Etiquette Starting harmful rumors regarding the bot, its services, or its staff Witch-hunting or starting drama regarding users within the player base Witch-hunting or starting drama regarding staff members from our servers or on our development team We will always do our best in ensuring a positive environment to use our bot and offer our community-led Dank Memer Community server where our player base can interact with one another, and the bot. Rule 8 - Discord Terms of Service and Usage Guidelines In using Dank Memer, and any of its services, you accept our Terms, our Privacy Policy, as well as Discord's Terms and Community Guidelines; and our rules, all of which, and herein, are enforceable through Dank Memer. Multiple Hoodlums Detected Now that we have clearly outlined the rules, let's get to reporting the rulebreakers. We provide a tool on our website to make this super easy! Here are some things you'll want to gather before you go and submit your report: The ID of the user or server you wish to report. You can find this by referring to this article We can only process reports that have this ID. We cannot retrieve currency profiles or moderate users/servers by name, message links, or profile links SS (screenshot) evidence of rule break Refer to your mobile manufacturer if you're on mobile on how to take a screenshot Refer to your hotkey setup for any clipping software you may have on your computer if you're using Discord from a desktop/laptop Upload these screenshots to an image hosting service like https://imgur.com and copy the link to them to use in your report Details outlining what rules were broken Once you have gathered all of these items, point your browser to https://dankmemer.lol/reports and follow the steps outlined in that form (make sure you're logged in!). Select if you're reporting a user or a server, which rule you believe they've broken, and in the text box at the bottom of the form, including the details, you gathered from above, along with the links pointing to your SS evidence. We process these reports within a few days of their submission and a Bot Admin will contact you if they need more information. Be as detailed as possible, make double sure the IDs you are reporting are correct, and include the screenshot evidence links for the fastest and smoothest report experience! All reporting is anonymous, too! We will never share details of reports, or the users who make the report. Useful Links Throughout this blog, we've hyperlinked multiple articles, services, and other goods that we referenced. The direct links can be found below. Help us in maintaining a positive, safe, and fair gameplay environment by being kind to each other, following our rules, and reporting those who break them. https://dankmemer.lol/reports - Report Form https://dankmemer.lol/rules - Rules Summary https://dankmemer.lol/terms - Dank Memer Terms of Service https://dankmemer.lol/privacy - Dank Memer Privacy Policy https://discord.com/terms - Discord Terms of Service https://discord.com/guidelines - Discord Community Guidelines https://imgur.com - Image Hosting https://discord.gg/memers - Dank Memer Community Server https://discord.gg/dankmemerbot - Dank Memer Support Server

Kable
6 min read
Beta Bot Clarifications and Update #1
Beta Day 1 Our first day was a success! Some users successfully found a dupe bug and abused it, leading us to fix it and prevent it from releasing on production next month! Buuuut now the beta economy is SO badly inflated that things are breaking because our code can't handle numbers that high. (22 digits worth of blobs for one user LOL) We're going to be wiping the beta bot at some point today, so don't freak out, and (god please) don't report it as a bug. (And we'll do it again if things break this badly again, it's part of testing!) Richest competition We've uncovered some... flaws with our competition here. To fix this, some changes. We've changed the test-command to not give out collectibles or loot boxes, these things didn't need to be tested much anyway. We're adding in "commands ran" as a qualifier for winning. You can't just be the richest, you also have to have A LOT of commands ran. Basically, we don't want someone spending 7 days making new alts and using test-command to try and be the richest, we want you using the bot to help us find issues Some Clarifications A few things below are things that are either being reported as bugs or asked repeatedly, so I'll try and clarify. Emojis/Icons aren't showing up and are showing :itemName: This is not a bug, it's discord permissions being weird. To fix this, simply go to your server permissions and grant the @everyone role use external emotes. For some reason, slash commands need this explicit thing on this explicit role enabled to work properly. Buttons/Menus don't expire This is by design. This is a feature, not a bug. It's so that you can go back to any menu you ever had, and interact with it. Buttons on "only you can see this" We can't edit these to be greyed out when you can't use them anymore. An ephemeral message ("only you can see this") is only happening on YOUR computer, we cannot update something that is not happening server-side. Test-command is abusable! Yes, it's fine. We want people to use this so people aren't stuck at a noob stage for the entire week and can get a head start. The items it gives are random amounts of random items. Levels as well. "x" command doesn't exist!! a bug!!!! As we mentioned in our last blog, not all commands are made yet. Do not report missing commands. I cannot disable robbing!!!! You can, you just need to use Discord's permissions (requires web/desktop client). Their stuff can be explained here: Discord bot permissions Will beta stuff carry over to production? No lol, that's why we're encouraging people to try their hardest to break and dupe stuff so we can get it reported and fixed, said items obviously won't carry over

Mel
2 min read
Dank Memer Rewrite Open Beta
What is this open beta for? This open beta is showcasing our progress so far in our slash commands rewrite. In this blog post, I'll detail what is different (mostly) and a few REALLY cool things to use and earn from this Beta. Questions? Concerns? For any questions and not bugs, you can ask in our subreddit. I've already made a mega thread for questions and concerns where I'll try to respond to relevant and not repeated top-level questions: Link to Reddit megathread After the beta, we'll have another Reddit thread asking specifically for feedback after a week, and maybe a poll or two as well. We value your feedback! Anything other than "don't switch to slash commands" is valid feedback, we just ask you to keep it constructive and not attack anyone for the hard work they've done. AN IMPORTANT NOTE: VALUES in this beta will not necessarily reflect production. This means item values, command cooldowns, payouts on things, etc. All of these are subject to (and likely will) change. Bug reports containing "x is paying less than production" are not valid. Does my data carry over to the non-beta bot? No. It's all separate and will be gone when the beta is finished. Go crazy, it's a week of a temporary playground that doesn't matter. What is NOT in this beta? There's a whole lot either not finished, or DIFFERENT from the main bot. This section is for what's not finished yet. Patreon perks/Patreon linking Leaderboards (robbers wishlist + top + itemlb) Most commands that are NOT currency-related Taxcalc, tables Out west adventure Plastics replacing phallics The ability to use some items Some items uses aren't completely built Some aspects of the profile view[s] Taxes Some special pet requirements Booster perks Inv requirements on omega and prestige Trade values Tips Server settings Enable/disable commands Some user settings Automod (we want you to try and break the bot anyway, try your hardest and report bugs you cause) Names of servers, will show server IDs instead Gamble stats Blackjack changes Buying lootboxes Random events What's New? Slash commands, duh! All new trade system Pets all have different stats now Pet UX got an overhaul Profile bios /item command Most non family-friendly language has been phased out Most menus with buttons or drop downs no longer ever expire /game is for playing games without betting, while /wager is for those same games but with bets Settings command overhaul ANY item can now be dropped for a deal, not just "drop items" as a category /test-command will give you a one-time bump of items and money to help start your grind. This is temporary only for this beta. Bankrob got an overhaul to be less spammy all around Block system with /block, you can also go through the right click menu on someone's name to block them in the apps folder Replaced gainlog and losslog with /currencylog, which ALSO shows items! Items + stream auto-expire now, not after running commands Some commands have all new tutorials, other tutorials are still a WIP Some items have new icons Some commands will work in DMs Lots of small UI and QoL changes that we've probably forgotten to list here Rewards for BETA TESTING! ANY user who does beta testing for us during this week period will get the following rewards after rewrite completion (June target for these rewards) Slash command beta badge "Look mom, I'm a beta" Title Any user who submits a bug to our support server (discord.gg/dankmemerbot) and it is both valid AND gets fixed gets the following rewards at the same date as above Bug hunter badge 3x God boxes "Bug Detective" Title There are instructions for bug reporting in the #beta-bot-channel in our support server. The RICHEST USER at the end of this beta period will get the following on the main bot: 10 Blobs, handcrafted by Melmsie (not inflation, these already exist on another account) Your username in the beg command Your own search location (basic rewards) Eternal clout and a shoutout on our end of beta blog post We feel every user for this beta test is starting off on equal footing, and we wanna see exactly how high you can soar. The only rule is IF you find a dupe glitch to become this rich, you tell us what it was so we can fix it after this week. No other rules for this at all. Team up, go solo, we don't care! Slash commands??? WTF???? We've addressed this multiple times. We get it, people don't like slash commands. That said, Discord is requiring bots to transition to slash commands later this year no matter what, so it's better to get used to it now. We've found not only for ourselves, but our alpha testers at like 20:1 have found they enjoy slash commands MUCH MORE after giving it a little time to get used to it. It's a learning curve from what you're used to, but the UX is just SO much better. (Make sure you update your clients for the best experience) Rewrite ETA This beta test is really a test to see how far along we are in infrastructure. If it goes well, I'm still confident in my May release estimate. If it doesn't, it could be June. We'll see and update you after this test. We really need ALL USERS WHO ARE WILLING to be trying out this beta to give us the best idea possible of how well we wrote this infrastructure. BREAK THIS BOT We WANT you to find any possible way you can break and abuse this. We are not bot banning anyone for finding and using exploits for this beta test, we're only asking that you report them to us so we can fix them later. In fact, if you find a big enough exploit we'll give you higher rewards than the default bug report rewards. Add the beta bot You can invite our beta bot right now and start running slash commands as soon as they show up in your client. Any and all servers willing to test the HELL out of this are helping us out a ton. You can also read yesterday's blog to make sure you're fully prepared to invite it (link to blog here) Chaos Just like these patch notes are chaotic and all over the place, we expect both DMC and our support server to be chaotic with questions and strong opinions. The support server will be locked during the entirety of the beta test, however, we left a premium user support channel open in DMC for those with premium channel access. DMC will stay unlocked unless things get out of hand, so let us be civil with each other dear god, please.

Mel
5 min read
Preparing for our OPEN BETA
Beta Information Our Beta will release either on the 27th or 28th of April, depending on some last-minute infrastructure details we're working out. Past launch, it will be open for about a week. We'll have a MASSIVE blog post with more info on specifics about what to expect in the beta once it launches. Invite Beta Bot Our beta is taking place on our long asleep Beta Bot. You can invite it to your own server with the following link: Invite Dank Memer Beta. Set Your Server Permissions In our beta, we currently do not have any form of enable/disable system. THIS MEANS if you don't want your server members to be spamming this bot in every channel on your server you need to set up some basic disables for your members. What you'll need to do is, in EVERY channel you don't want a member running slash commands you will need to deny permissions to their roles for Use Application Commands. NOTE: This will also mean any other bots that use slash commands won't be able to be used in those channels, so pick and choose your battles. Closer to launch we're hoping Discord launches their own slash commands permissions system and this will solve this before our public full release. Prepare your client Make sure your client is as up to date as possible. The slash commands experience is BAD (in some cases doesn't exist) on older clients. What this means is if you're on mobile, update your phone's Discord app. In some cases this might require an OS update, or might not work at all on older hardware. There is nothing we can do about this, sadly. On desktop, there (could) be a little green "update ready" button on the top right corner, use that! If you feel up for it, we suggest for the BEST experience on slash commands to use the Discord Canary Client which has some good updates to the slash command UX. Thank you If you have any trouble or questions, our support staff is not currently taking questions about slash commands because they know about as much as you do until this test. Make a post on our subreddit and if a developer sees it we'll help you ASAP! We'll see you soon with another blog post about the launch of our beta!

Mel
2 min read
Drop Items, Where Are They Now?
With the trading cost of drop items skyrocketing, I figured I'd share some stats on how many items are left from these initial drops. Will it raise prices? Idk, maybe. That'd be funny though. | | Drop Date | Drop Total | Current Total | Percent Remaining | |------------------|-----------|------------|---------------|-------------------| | Fart In a Bottle | 12/27 | 270,193 | 236,345 | 88% | | Pepe Ribbon | 10/2 | 11,280 | 10,763 | 95% | | Sugar Skull | 10/31 | 87,535 | 79,995 | 91% | | Pepe Sus | 11/15 | 10,002 | 9,799 | 98% | | Toilet Paper | 1/10 | 14,426 | 14,001 | 97% | | Holiday Stocking | 12/24 | 25,717 | 24,587 | 96% | | Enchanted Bad | 2/1 | 6,969 | 6,943 | 99.6% | | Cursed Pepe | 2/27 | 35,189 | 34,676 | 99% | | Boxed Chocolates | 2/13 | 41,352 | 30,597 | 74% | For the following chart, I'm going to be using the item's AVERAGE cost across the drops if it had multiple prices. Obviously, for the current trade prices, they can vary higher or lower than this, but this is (as of 4/21) what the most common trade price is. | | Drop Price | Current Price | Percent Increase | |------------------|------------|---------------|------------------| | Fart In a Bottle | 100k | 10m | 9,990% | | Pepe Ribbon | 10.5m | 500m | 4,662% | | Sugar Skull | 500k | 38m | 7,500% | | Pepe Sus | 25m | 800m | 3,100% | | Toilet Paper | 26m | 190m | 631% | | Holiday Stocking | 58k | 40m | 68,866% | | Enchanted Bad | 70m | 1.75b | 2,411% | | Cursed Pepe | 5m | 70m | 1,300% | | Boxed Chocolates | 5m | 55m | 1,000% | This next chart will show the total net in the economy as far as each item's trade value goes. | | Total Items | Current Price | Total Net | |------------------|-------------|---------------|-----------| | Fart In a Bottle | 236,245 | 10m | 2.4t | | Pepe Ribbon | 10,763 | 500m | 5.4t | | Sugar Skull | 79,995 | 38m | 3t | | Pepe Sus | 9,799 | 800m | 7.8t | | Toilet Paper | 14,001 | 190m | 2.7t | | Holiday Stocking | 24,587 | 40m | 983m | | Enchanted Bad | 6,943 | 1.75b | 12t | | Cursed Pepe | 34,676 | 70m | 2.4t | | Boxed Chocolates | 30,597 | 55m | 1.7t | Finally, this last chart is what I think will be most interesting. It'll be ranked first to last on daily value gain since it dropped. It'll show what items were the smartest investments (so far). | | Days Since Drop | Total Price Increase | Daily Value Increase | |------------------|-----------------|----------------------|----------------------| | Holiday Stocking | 119 | 68,866% | 579% | | Fart In a Bottle | 115 | 9,990% | 87% | | Sugar Skull | 173 | 7,500% | 43% | | Enchanted Bad | 80 | 2,411% | 30% | | Cursed Pepe | 54 | 1,300% | 24% | | Pepe Ribbon | 202 | 4,662% | 23% | | Pepe Sus | 158 | 3,100% | 20% | | Boxed Chocolates | 68 | 1,000% | 15% | | Toilet Paper | 102 | 631% | 6% | So what did we learn? If nothing else, we learned that buying a drop item from the shop NO MATTER THE PRICE OR DROP AMOUNT is a HUGE investment that pays off REALLY well in the long run. RIP anyone who sold these like a week after the drop and thought it was a great deal. More drops coming later this summer after the rewrite, likely at least one per month.

Mel
3 min read
Planning For Future Updates
The Rewrite As we've mentioned in previous blogs and Q&A sessions, our codebase rewrite is underway and nearing completion. From the time of this blog, a majority of the currency category is finished and being tested. While we still have a good chunk to write and even more so to test thoroughly, we're chugging along at lightning speed. The BEST part of the rewrite AND slash commands is how insanely easy it'll be to develop new things compared to before. Let me paint you a picture: BEFORE: 60% of our time was putting out fires from bad code or bad infrastructure 30% of our time was planning the rewrite or upkeeping our codebase 10% of our time was working on new things/balances/changes SOON: 10% of our time will be fixing bugs/infrastructure issues (hopefully less but there's always SOMETHING) 20% of our time will be upkeeping the codebase to be efficient and up to date with new discord features 25% of our time will be working on new website features that benefit server owners AND users alike 45% of our time will be working on new bot features, improving old bot features, or planning future new things We're still working on finalizing a few things, but we also just expanded our team AGAIN to start pumping out even more content and features. We just hired two game designers to help keep commands fresh and balanced, and we're in the process of hiring more artists! Once this rewrite is finished and deployed, this will be a period of growth no users have seen before from us. Current Plans The following are things that are directly being planned to come out after the rewrite, with no ETA yet. Partnership/Crossover event with Bake.gg New Bot Leveling system Multiple new adventures New gambling commands Blackjack overhaul (split, double, 3:2 payouts, finite decks) Web dashboard Giveaway system AND friendly heist system Vote streaks Overhaul profile command (image-based!) More global competitions There is obviously more, but those are some of the bigger things we'd like to release in 2022 that we're already sure are going to happen at some point. Here are some things we've seen from you guys repeatedly that we're considering adding, but have not been decided on if they'll happen or not BUT they're on our radar: Clan system Breaking down items (opposite of crafting) Global leaderboards Multiple pets (originally planned but we're rethinking this) Trade ads posted in a channel someone can just hit "accept" on (like a trade house) Customizable pets (different pet styles, different clothing options for pets, pet beds, etc) YOUR Ideas + Competition We know you guys have ideas, and we'd like to hear them. Let's make this a competition. If you weren't aware by some miracle, we have a part of this website devoted to hearing your suggestions and feedback called the community page. The Competition This competition will last until the rewrite is launched and stable, expected in mid-May. Prizes 1st Place** - Custom item in Dank Memer + Custom profile title + Website vanity URL + Search location This item can be functional, and you will help decide where it is found within the bot and be the first user to have this item 2nd Place** - Custom item in Dank Memer (Collectible) + Custom profile title + Website vanity URL + Search location This item CANNOT be functional, but you will help decide where it is found within the bot and be the first user to have this item 3rd Place** - Custom profile title + Website vanity URL + Search location How to win You must submit an idea for a new command/item/system on our community page To submit you must be logged into a Discord account at least 3 months old + not banned from our website Your idea must be: The top idea in upvotes (or second or third, obviously) Accepted by developers to implement Posted AFTER this blog post went live Family-Friendly by nature Not ripping off another bot or game (If it's a similar idea, it must be distinguishable) You must have upvoted multiple other posts by other users, this is about bringing good ideas together, not leaving your idea, and dipping out of the community portion Conclusion We have lots of things we're itching to get out to you after this rewrite, and we want to hear even more ideas. Give them to us!

Mel
3 min read
Update 9.10.7
Sometimes in a live service game, which at this point we are, you need a small patch to shake things up a bit in between large updates. This is that patch, enjoy the notes. WARNING ⚠️ The changes in this are almost all certain to change back to the old values in the rewrite. This is just for some temporary fun while you patiently wait for the rewrite to be finished. Tax Everyone (besides patrons xoxo) now has a tax rate of 1%. Doesn't matter what your net worth is. Vote Rewards We have now moved back to banknotes as the primary vote reward, as adventure tickets have been out long enough to gather as many as you need. You can get 4 bank notes per vote, or 8 per vote on weekends at top.gg Fight Balancing We're unhappy how fight has been, so we've made some tweaks to shake things up. We're open to more suggestions on this for future balance as well. Punch** Buffed Increased chance to crit by 10%, and possible crit damage increased by 3hp Lowest possible damage is 3hp up from 1hp (not including defense points) Kick** Balanced Chance to fall down has been changed from 25% to 20% Max damage is now 10-38 down from 15-40 Defend** Nerfed Chance to "crit" and get more defense reduced from 25% to 20% Lowered the minimum you can get from defending by 3hp Cooldowns For the following commands, we've lowered the default cooldown by some degree: beg, crime, dig, fish, gamble, hunt, postmemes, search, snakeeyes Robbing Balances We like robbing, yes we do! We like robbing, now I'll rob you! Chance to succeed in robs has been raised by 10% Amount able to be stolen is now 75x your current pocket, up from 50x Amount able to be stolen from the other users (% of their wallet) has been slightly raised Passive mode does not give any negative multiplier anymore. One less reason to avoid being passive. Using Items Want your items to last longer? Ok bet. The following items had their active time extended by 2x: Alcohol, Ammo, Apple, Bait, Camera, Cupid's Toe, Greenscreen, Headphones, Horseshoe, Landmine, Microphone, Pizza, Ringlight, Robbers Mask, Soundcard, Spinner, Tidepod, Whiskey The following items had their functionality slightly altered: Cash now gives more banknotes and more pizza Coinbomb gives more coins out on average Credit card gives 6 days of perks up from 5 Other important changes Vacation costs once again GREATLY reduced. Feel free to take a vacation until the rewrite for fairly cheap compared to before :) Daily, Weekly, Monthly commands all give more base pay All shop limits have been removed Most work items have a higher chance to drop now, (yes again) Pets should find items faster on average Random events had their payouts buffed by 2x-5x Adventures can be interacted with every 2 minutes instead of every 5 minutes Fixed where trash and junk were still dropping :) WARNING ⚠️ The changes in this are almost all certain to change back to the old values in the rewrite. This is just for some temporary fun while you patiently wait for the rewrite to be finished.

Mel
3 min read
Update 9.10.6
New Things Added a bundle box Get this from turning in a bundle It has a 50-50 chance to give you a single bread OR an empowered fart bottle If you think this is dumb, blame Badosz Unfortunately, anyone who turned in a bundle prior to this will not get this for prior bundles Added empowered fart bottle Exact same as the fart in a bottle, but no chance to fail and backfire Mostly just a super rare flex item, will be WAY rarer than the fart in a bottle is Removed Things Removed flash sell command This was intended to deflate slightly, and it worked mostly Engagement was low with it after the "shiny new thing" feeling wore off (and understandably), and those left doing it almost always profited so it was losing its entire point Removed corncob, trash, junk, tidepod, spinners, laptops** If you already owned these, you still own them. They just no longer drop from any sources. Tide and spinners still have their uses, but laptop is now a collectible Laptop is removed because it's useless now. See postmeme changes in the section below Changed Things Post Memes Command** No longer requires a laptop to post memes One less barrier to entry of earning coins for new players A dead meme no longer has any penalty past not earning anything. It just shames you. Cooldown for both regular users and premium users raised Now that there's basically no downside at all compared to most grind commands, we raised this for balance reasons. Collector badge** Collector badge now gives 15% off the shop, up from 10% off Vacation** Vacation prices dramatically decreased again Vacation now can be between 2 days and 90 days long, compared to 3-30 days. Premium users get slightly more free vacation days at higher tiers Daily** Premium users now get ~3 days before losing their daily streak... but we didn't test this so don't push it to the limit Notifs** Using the notifs search argument now properly shows the notif IDs of those returned Various bug fixes**

Mel
2 min read
Update 9.10.0
An Update on... Updates This is the last "major" update we'll have likely until April, as we are pushing resources to the rewrite to finish it before Discord's message intent deadline. There will be small things and balance changes, but probably no new "systems" after this update until April. Adventure Command This new system is something we are very proud to bring you and is easily expandable with new content in the future. pls adventure** You can choose an adventure to start, at the cost of an item:adventureticket: You can find these tickets from voting, Patreon packs, or there will be 500 in the shop each hour to pls buy When starting an adventure, you can take some items with you to increase your luck during interactions. The higher value of the item, the more luck you will get with it. You CAN lose these items during the adventure. Some interactions do nothing bad and nothing good. Some have choices you can make that have certain odds to be bad or good. A bad interaction has a chance to eat one of your equipped backpack items or end the adventure entirely A good interaction has a chance to get you a new space-themed collectible item or award coins Rewards are given out at the END of a successful adventure. The adventure ends successfully once you've interacted with the adventure enough There are new space-themed collectible items to find, go find them all! The only one we'll tell you about right now is the item:blackhole: We will be bringing you adventures with various themes a few times per year, each containing its own unique items and interactions. Wooo! item:blackhole: Lottery This is a fun new way to do an item lottery, and we're very excited to see it in action The black hole lottery runs once per day, at midnight UTC. There will be 10 winners chosen, each splitting the black hole's loot pool among them The loot pool comes from the black hole item being in your inventory There is a 5% chance every time you gain an item from grinding, the item will be sucked into the black hole and added to the loot pool This will NOT take items from your inventory, only items earned while grinding. If you want to prevent this, simply don't have a black hole in your inventory! To enter to win, all you have to do is have the black hole suck an item of yours for that day's lottery! The odds to win are completely random amongst the victims of the black hole. You don't get more likely to win if you've lost more items than someone else. The results of the black hole lottery will be posted in DMC's lottery channel! Top Command This is a replacement for the pls rich command, which is now just an alias of this new one. For the sake of clarity we will write these patch notes as if we just simply changed pls rich. The command defaults to showing net worth. This is their pocket, inventory, and bank combined. There is no more leaderboard for just pocket like the old pls rich, we feel it's unneeded and takes away usefulness from the item:wishlist: The command now only shows the top 25 people, instead of 100 There are multiple categories you can choose from including but not limited to daily streak rank and amount of trades (go try them all out!) You can choose an unlocked badge to show next to your name on the leaderboard with pls top The new system we use for leaderboards is updated more often and easily. To cache someone (have them show up on the leaderboard if they qualify) they simply need to gain some coins. This also happens to mean that the robber's wishlist will be slightly more accurate and quicker to update In the future, we have the ability to add up to 25 leaderboards to this dropdown, so if you want to see a specific leaderboard head to the community page and suggest one under QoL Changes! Compact Mode We know embeds can start to feel verbose, especially things like inventory with how many pages of items are possible. So we added this new compact mode! To activate compact mode, you can use pls settings compactmode true This mode will condense the shop, your inventory, and the new pls top command. We love adding new user settings so people can take more control of their experience. Suggest more settings if you have ideas! Other Changes Added item:bluesplane: New drop items coming soon: item:cursedpepe: and item:boxedchocolates: New emojis for a few items: item:baby: item:duck: item:garbage: item:lifesaver: item:melmsiebeard: item:collar: item:aetheryxflower: item:shovel: item:huntingrifle: item:fishingpole: item:pepe: Pet costs now scale higher to match inflation, it was laughably cheap before Washing and playing scale with the cost of the pet Feeding scales with the pet's level Added net worth to pls bal Lottery results are now embedded Changed some shop stock values item:wishlist: Changes Now can show bankrobbable users, but you can only choose EITHER bankrob or rob targets while using the item Using the item now consumes it, it's no longer an infinite use item (and this will start being the case for other items in future updates) There may or may not be a new pet to find similar to the dragon, kraken, and t-rex quests. Go find out for yourself, it's a harder one! Vote rewards were changed to no longer give banknotes, and instead, give an adventure ticket. You also now get double coins and 2 adventure tickets on weekends with top.gg (still one daily box) We also recently announced that servers with rob enabled will get some extra perks, but we need a bit more time to prevent this from being abused so it will come in a minor update soon in the next week or two.

Mel
4 min read
Update 9.8.0
There's not a lot to say about this update. We added some items, added some QoL things, and started fighting inflation. Go experience it for yourself! Changes New items: item:letter: - competition winner item:scepter: - competition winner item:armpithair: - competition winner item:yengpaw: - team item item:bunnysapron: - team item item:toiletpaper: - drop item (btw this one is expensive) New embeds for: crafting command withdraw command deposit command using banknotes share command gift command New Command: pls permtrace Example: pls permtrace dig will show you the permissions of the dig command based on our enables and disables New beg names New search locations "Craft Half" option in crafting Tax is now based on net worth base tax: 3% it grows linearly caps at 20% at 5 Billion net worth your tax rate is displayed on your profile and in taxcalc command All bets on minigames are now taxed -KaBlE This includes: fight, petfight, connect4 and tictactoe Tax rate is taken from the user with the higher net worth Inventory command is now sorted alphabetically and includes more entries per page New command: pls flashsell (or pls ffs for short) A random item is picked every hour (using old flash SALE code) to be traded with the bot Your reward is randomized and goes up with a higher item value for the turn-in Possible rewards can be items, coins, an hour of multi, an hour of luck You can only do this once per hour, but it's based on when the hourly item changes and not a straight hour cooldown Every time you run the command the reward is random, it's not the same for everyone or even the same each time you run it (if you cancel the trade, it will tell you what you missed out on) This system has replaced the flash sale system, which will no longer be around meow Balanced a few grind commands to give items less frequently Buffed coin gain from postmemes, highlow, weekly, monthly Raised coin and item reqs for prestige, also now give 5 coins at prestige 19 in addition to prestige 20 Raised the base cost of a vacation to 20k Raised the cost of most pets a bit Buffed stream items to last 8 hours Buffed banknotes to give up to 100k space Buffed ammo and bait to last an hour, instead of 20m Added streaming streaks to vacation command Can now cancel banknote usage of multiple if you use "0" or "cancel" as the amount Clarified rule 1 on our site a bit better regarding alts

Mel
2 min read
Inflation: A Year in Review
Dank Memer is Inflated This section will show you HOW inflated we are at this point, and it's... bad. The following chart takes data from January last year, to a few days ago. It also shows the projection to January next year if we don't make any changes to curb inflation at it's current rate. | | January 2021 | January 2022 | Percent Change | January 2023 (Projected) | |------------------------ |-------------------- |-------------------- |---------------- |-------------------------- | | User Count | 13,894,057 | 27,279,058 | +96.3% | 53,548,790 | | Coins | 343,945,182,718 | 12,916,050,206,137 | +3,655% | 484,997,685,240,440 | | Item Quantity | 1,341,275,232 | 83,869,771,624 | +6,153% | 5,244,376,819,648 | | Item Value | 11,312,514,807,662 | 65,418,604,666,044 | +478% | 378,119,534,969,730 | | Average Value Per User | ⏣ 838,953 | ⏣ 2,871,604 | +242% | ⏣ 9,820,885 | | Prestiges | 130,807 (0.94%) | 484,933 (1.78%) | +270% | 1,794,252 | Some things on here look scary, but they're more reactionary to inflation than the cause. For example, more people are prestiging because it (for a while) became easier to do so as inflation happened. The item value doesn't scale with the item quantity because we've successfully reduced the net value of lots of items. This chart is bad, don't get me wrong, but this is more than salvageable. From this chart you can take away a few key things: Coin growth is not growing even close to the rate users are growing, so this isn't just because more users are joining the economy The biggest issues we have are number of items being generated and amount of coins being generated Why this needs to be fixed We've already had plenty of people asking why this needs to be fixed, or why it's even an issue. That's a fair question! There are two major reasons this needs addressed and fixed. First, the sliding scale of the rich. It's no secret, most people play this game to get rich. They want to gamble, grind, trade, right their way to the top. But what does being rich mean? Back in the day, being rich meant it was a flex to buy a pepe coin. In this day in age, you're considered poor if you don't have 50+. The more inflation occurs, the harder it is to truly get "rich". As people gain coins easier, everyone achieves what previously only rich people achieved. The new meaning of rich is an even higher goal. This continuously slides upwards at a fast rate. At this stage, we can either let this be or let there be a major gap between the new players and the medium-oldest players which prevents new users from finding their foothold within the bot and enjoying it. OR we can increase the base pay for basically everything so people just starting don't feel it's hopeless to be a "rich" player someday, which in turn fuels inflation more. Choosing between a dwindling player base and infinitely scaling inflation is not ideal. Secondly, the buying power of a coin. While similar to the first point, the more things get inflated, the more worthless your coins truly are. It's no secret that at writing this blog, banknotes are becoming less and less valuable. This is two-fold; partially because more and more are being generated and hoarded each day, and partially because 25k isn't a lot of bank space when you can make 25k in like 3 minutes of playing the game. The more things inflate, the more worthless things like this get. But if we buff it to be more meaningful too many times, it just adds to inflation. The short of it is, 1 coin now is worth about 3600% less than it was a year ago, and it's getting worse. This makes your grinding feel more and more pointless. Both of these together can keep inflating to a point where a wipe is inevitable. Players will continue to feel like their grind is pointless and never going to end, they'll never get "rich enough". People will drop off, new items will have starting prices in the billions, it will all mean so very little. It's wipe time. Therefore to avoid a wipe, we need to fix the root of the issues, and that's exactly what I plan on doing over the next few months. How we will fix this There are a few ways to skin this cat, and none of them are fun in the short term, but they'll make everything much more fun and worthwhile in the long run. So here's an outline of our plan, and what to expect in the next few months of minor updates until the rewrite. Stage One: Not stonks The first step will be to slowly over the matter of a few weeks or months, we will decrease the payout of most sources of both coins and items. It won't be a sudden shock of lower values, but over time things will slowly start to shrink. This will allow us to start controlling where we want the economy to land after these stages are finished. Stage Two: The Awkward Period This part of deflation will be... hard. Once people have started earning less and less coins, a lot of people will feel like everything is too expensive for them to afford. Prestige won't be worth the price, shop items will once again be considered expensive, omega will be all but unheard of. But to be able to continue playing, people will need to keep spending money. By now, inflation should be slowing down majorly, but things are less fun during this stage. We're aware that there will be people who quit during this stage. That's inevitable, and hopefully, once the process is done, they'll want to come back. This is normal, this is okay. We expect this, and it's not the end of the world. A necessary evil in the long term longevity and health of the economy. Stage Three: Recouperation Once we've reached a peak of the awkward period, we'll start balancing things out. We'll lower the cost of things such as shop items, prestige, etc to be closer to what people are now earning from grinding and gambling. The trick here to prevent this from happening again, however, is we'll lower it close but not quite to the level of what people are earning. It'll more closely resemble a year or two ago, where there were plenty of ways to earn and do things, BUT it was also a flex to be rich and continue to be rich. During this stage, things will stop feeling bad and people will stop being too tight on money. If all goes well, inflation is not only reversed a bit but almost certainly stopped for a long while. We've learned a lot over the last 5 years, and the updates after this stage will be a huge mixture of what we've learned to keep this currency balanced and fun. These three stages will happen not all at once, it will likely be a period of 3-4 months. We want to avoid shocking the system and introducing it all slowly and carefully. Is that all? No, this is just the overall biggest picture plan. We'll be making smaller changes to other systems to better handle inflation. We have directly developed tools to give us regular updates on how inflation is going and what direction things are trending in, and if something isn't working, we aren't afraid to backtrack. But the court of public opinion won't sway us, the numbers will. While I get that this all might sound intimidating or like it won't work, we've put a lot of thought and planning into this over the past year. Additionally, if you don't like being in any of the awkward periods of this transition to deflate the economy, we get it! Take a break, try the bot again in a few short months once this is under control. You'll come back and all the things you love will still be here, just with coins that are worth more. Thank you for the great year, now lets keep expanding on all our great systems and improving the health of the economy to bring this year into the best the bot's ever had.

Mel
6 min read
Our Team has Expanded!
Last Year As many of you know, last year we went from just two people working on the bot, to six. Aetheryx and I were previously doing everything ourselves for almost two years, and so we brought on some people you've seen work from for the last few months: Yeng - Customer Support via help@dankmemer.gg - (June 2021) Badosz - Bot Developer & Web Developer - (August 2021) InBlue - Web Designer & Developer - (August 2021) Bunny - Pixel Artist - (August 2021) All of these wonderful people have been more than worthwhile investments, and our updates and bot quality have skyrocketed since. So now, we're bringing on new team members. This Year There are parts of our team & business that have been previously only staffed by volunteers or have been entirely lacking that we're bringing on now to help improve our product. Let's get to meet them! TheLazyTownie - Server Manager Townie has previously been an admin in our community server, but now he will be in charge of everything pertaining to the support server AND the community server. This will help bridge the gap between moderators/giveaway staff/and the community with the development team! KableKompany - Quality Assurance Previously a server admin, Kable is bringing his unique abilities to break things to help test our updates and lead our team of alpha testers to make sure each update is as bug-free as possible. Amathine & Aiphey - Bot Admins Previously server admins and bot moderators, these two are taking what they learned from both positions and applying it to a brand new position that will help keep the bot fair and cheater-free. Up Next Who knows what the rest of this year will bring? Will we hire more developers? More artists? 10 more Badosz's? Only time, and our wallet, will tell!

Mel
2 min read
Collector's Badge Global Competition
The Competition We are hosting a competition that EVERY USER can compete in (obviously it will be harder for some than others). The entire bot userbase has the chance to participate in this and win some AMAZING prizes. This starts NOW! This is in celebration of our new end game grind: the collector badge. You can read about it in the patch notes here: patch notes The Prizes The following are the prizes for the competition and will be divvied out after we confirm there was no foul play. First Place: $500 PayPal Custom search location in pls search Custom collectible item in the bot Possibility of your name being chosen at random for pls beg random names Second Place: $200 PayPal Custom search location in pls search Possibility of your name being chosen at random for pls beg random names Third Place: $50 PayPal Possibility of your name being chosen at random for pls beg random names How to Win You must complete all the bundles from pls bundle and get the badge. We have internal tracking to see who gets the badge and what place they were. Please make sure to read the patch notes to understand how bundles work, and keep in mind the items you turn in ARE REMOVED from your inventory. Rules You must not break our bot rules while attempting this You cannot "scam" people out of items to get the required things To get a PayPal prize, you must have access to a PayPal account that we can send the money to

Mel
2 min read
Update 9.7.2 (Part Two)
Bundles & Collector Badge This is a hard grind to get, and that's on purpose for more than one reason. First, it's meant for the people who have been amassing THOUSANDS of each item just for the fun of collecting. Secondly, taking out all these items from the economy as people get this badge will have fantastic economic benefits. All trade prices will start rising, things will be more rare and worth chasing, and people will have more of a reason to WANT items. Bundles are a new end grind for collectors. There are 17 bundles in all that require you to collect different items and turn them in to complete a bundle. To see the list of bundles use pls bundles and to complete a bundle use pls bundles . Note that by completing a bundle, you will lose ALL items needed for that bundle. Completing a bundle gives you the bundle title as an option in "pls title". When you complete all 17 bundles, you will receive a Collector Badge that gives you no item limit as well as a permanent 10% off all shop and drop items! The values are based on the global rarity of items and are meant for higher amounts to be turned in. This will change over time as items become more (or less) common. We HIGHLY recommend you go for the badge as early as possible, as each time we update with new items those will be required for future badge completion. Do it now and save some time and money! There is a global competition for the first 3 collectors badges Drops Added Holiday Stocking drops for the holidays Added more Fart In A Bottle drops and exact times New Items item:bean: (it's a bean) item:beanmp3: (meme item - don't get this and DEFINITELY don't use it or you'll lose it) item:candycane: (holiday item) item:christmastree: (craftable) item:fossil: (found using dig command) item:stocking: (upcoming drop) item:tree: (holiday item) item:ornament: (holiday item) item:snowflake: (holiday item) New holiday items can be found via: beg, crime, dig, fish, search, crafting, drop sales, & random events Other Changes Lottery - Allowed for unlimited entries and increased cost to 10k per ticket + added 5% "tax" to deflate the massive numbers/economy Added new Usage command - Run "pls usage" to see all your commands used in order of frequency -- Removed Commands from dropdown menu on pls profile Sorted profile view dropdown by alphabetical order, except for "main profile" at the bottom Slightly nerfed blackjack base pay by 5%, it was very much overperforming. It's still a money machine after this. Pink phallics are no longer in the shop, and only found in other places similar to the other phallics Wedding gifts are now shareable Reduced requirements for crafting God Box Work item drop buffs -- base drop was buffed for all jobs -- drop chance with each promotion was increased -- example: babysitter with 5 promotions --- old drop chance: 4.5% --- new drop chance: 6.5% -- example: Santa with 8 promotions --- old drop chance: 3.1% --- new drop chance: 4.5% Special thanks to DrAsylum for helping with the patch notes this time around

Mel
3 min read
Update 9.7.0 (Part One)
Update 9.7.0 Part One Due to the first thing in this changelog, this had to come out sooner than the rest of the update. The rest will be coming likely within a few days! NSFW Removal NSFW has been entirely removed from the bot (the category/commands). You can read why here: dankmemer.lol/blogs/weve-removed-nsfw - All NSFW commands are removed (functionally) - Removed autonsfw posting - These will not be returning, and the blog post linked above explains why. This is not up for debate, and it will not be reverted. New Patreon Perks - Added Patreon Pack Item --- Contains a Streak Freeze and a shop coupon --- You get this with your redeem command once a week, along with the lootboxes - Some item drops will allow Patrons to buy some first before everyone else, in very limited stock - Added a base 5% luck boost in search, beg, hunt, fish, and dig to any tier of Patron. Its the same idea as a horseshoe but it's baked in by default once linked. - Fixed redeemed boxes for some tiers, wrong rewards were being given - Patrons now get "free days" towards their vacation. It is Round(1.5 * USD tier value). You can see how many free days you get when trying to take a vacation. - Credit card item now gives 5 days of $2 perks, up from 3 days - Donor cooldowns are even lower for a few commands. Bigger ones include prestige and bankrob New Item There will be even more new items in the second half of this update, but this was already ready to go so we might as well ship them! Streak Freeze This item will freeze your streak if you lose it while the item is active. - This item lasts 30 days. - If you lose your streak within that 30 days, it will save your streak and then be gone. --- For it to "save" your streak, you have to run the daily command when it's been 1+ days since you last ran daily. (We only "lose" your streak when you run daily and it checks for that) --- Obviously, this item is used ONE time. After it saves a streak, it's gone and you need to use another. If it expires before being used, it's gone as well. - For now, this is only obtainable from Patreon packs (and trading). This will become available in other ways in the second half of this update. Other Changes - Revamped the daily command. It now shows you when you lost your streak. It also painfully reminds you how much of a streak you lost. - Revamped redeem command to be more clear and accurate - You can now craft a god box with the craft command 👀 (This may or may not be temporary, it's a test of sorts) - Various bug fixes and backend optimizations The second part of this update will be out before Christmas (probably)

Mel
2 min read
We've Removed NSFW
I'll give a quick summary of what happened and why this is happening, with more details at the bottom for those who want them. We've been using our source of NSFW for almost four years. We recently discovered a lot of the content was scraped from external sites. This means it's both unlicensed AND, more importantly, has a very strong potential to have non-consensual images. We are not okay with this morally in any way, and we can't support this. Since all of the NSFW was from that API, we are removing all NSFW support. This includes the entire NSFW category as well as the NSFW auto-posting. Longer Explanation As I said, we have been using that API for almost four years now. At the time, Dank Memer wasn't a business. It was a hobby at best. I was adding anything and everything to the bot that people requested, and people wanted NSFW content. (this was before currency even) I found this API and got access for free since I was somewhat friendly with the owner, and added it to the bot. Non-business Mel's mind didn't even think about the source, I just assumed it was all above board. We've not really put thought into it since then, as the API never changed or really had issues. It was not very long ago, just around two months ago, that someone asked us where we got the content from. I told them the usual, that we got it from this API. But they wanted to know WHERE the content was from, not just how we got it served. This led me to ask the API owner, who gave a very forward answer. Most of it came from Tumblr, they told me. My first thought was "Well that means it's probably unlicensed, but we're probably not liable and the API owner is the one who would be". While concerning and something I'd want to address, it wasn't pressing or urgent. Fast forward not too much longer and someone on my team brought up something I hadn't thought of; "If it was scraped from social media, there is a really high likelihood that some of it was non-consensual nudes posted." It could be stolen, it could be revenge porn, etc. This absolutely sickened us at the thought, and we immediately began making plans to remove it sooner than later. So here we are. Just a day or so ago we put a poll on Patreon to see how much revenue we'd lose with removing these. Not to decide if it was GOING to be removed or not, because we were removing it either way. We wanted to see how much of our budget would be affected. After that poll, it looks like it's in the realm of ~35%. It could be higher, it could be lower, we won't know for sure until a few months later to see what happens. But this is a massive chunk and puts a large dent in our long-term plans. That being said, we absolutely don't regret removing it. It was the right thing to do, and I will stand by that. Now, this brings us to where some users are probably asking "Why don't you just get another source?". That's a fair question and something we've definitely considered. The issue is, with avoiding possible moral and legal issues that would be the same thing that API was plagued by, we'd have to directly license things ourselves more than likely. This is... a bit out of our budget. Even without that lost revenue, it would likely be unaffordable for us no matter who we reached out to. So that's that. While we don't have any issues with porn/NSFW, we take issue greatly against adult content that was made or shared below the board. So while it sucks that this category is being removed, it is the only option we are willing to do.

Mel
3 min read
Update 9.6.0
Update 9.6.0 This is a very large update containing a lot of really great changes for users at every skill level. Enjoy! Streaming Simulator This feature is meant to start slow, and start snowballing if you keep your streak (and stream) alive long term. - New pls stream command - 8 Streaming specific items item:camera: item:microphone: item:mouse: item:keyboard: item:soundcard: item:ringlight: item:greenscreen: item:headphones: - To start streaming you need to buy two items from the shop: item:keyboard: and a item:mouse: - rest of the items you can only get from sponsors ('collect donations' action) --- amount of sponsors is based on your stream streak (stream daily!) --- Each of these items has its own functionality within the stream command, you must pls use to activate them and they will last 6 hours - you need to interact with your stream every 10 minutes, your stream will end after 30 minutes without any interaction. Some items change these values. - Each day a different game is secretly trending (resets 0:00 UTC), guess the trending game to receive 2x money from ads - Once your stream ends, you will have 30 minutes cooldown to start another stream - There are 3 actions to run while the stream is live --- Collect Donations: Ask your sponsors for donations, this is where you get the streaming items. This has a chance to end your stream. --- Run Ads: Get money based on how many viewers you have, has a chance to end your stream. --- Read Chat: Keeps your stream going with a much lesser chance to end your stream. You can run pls tutorial stream to see this again within your server as a refresher Trade Overhaul The trade command has finally left beta status and has been completely overhauled. Read carefully! - Trade command now supports a very flexible system including multiple items on either side. --- Syntax: pls trade , ----- Example, I want to trade 500m coins and 5 banknotes for someone's 3 apples and 5 god boxes: pls trade 500m 5 banknote, 3 apple 5 god @user ----- Running trade without args will show you more examples ----- If you're STILL confused on the syntax, we built you a command generator for this: dankmemer.lol/trade - As mentioned before, now that trade is out of beta, it includes tax (IMPORTANT tax changes also in the section below) Tax Changes We've raised the tax amount to further reduce inflation, but more importantly, we've changed how tax works as a whole when sharing and trading, and you need to know about it - Tax is now automatically taken from the SENDER'S wallet. --- Example: I want to send @badosz 500k coins. I will now only have to run pls share 500k @badosz and Badosz will get 500k. BUT, it will take 525k from my wallet to include tax. This makes it simpler when not worrying about paying tax. - We've updated the taxcalc command to show how this works AND we've added a new section to the command to show how to still do it the old way. Try out taxcalc if you haven't already - Raised tax from 3% to 5%. - Patrons still don't pay tax, including in the trade command if they're the one sending money Achievement System This is a new aspirational system to collect rewards in exchange for doing specific tasks. This has easier things for new users, and harder things for veterans - New pls achievements command - There are currently 40 achievements to earn, more could come later - Achievements don't reset on prestige/omega - A lot of you will earn a ton of achievements as soon as the update releases, pog! - Due to conflicting triggers, the pls achievement image command has been temporarily removed and will return in a future update Pet Prestiges - Pet prestige resets your whole pet (besides pet type and name) and gives 1 pet prestige level - Normal prestige and omega reset your pet prestige - Pets with prestige, after running away, can be found again --- Depending on prestige level you have x days to find your pet --- You can find your pet using the search command (it is a low chance) Other Changes - Showcase now properly mentions saving items from Omega - Bot now informs you when double XP weekends start - When you use an item, the bot now tells you how much of this item you have left - Prestige doesn't use roman numerals anymore to be less confusing - New omega & prestige requirements UX - Bot now reply-pings in rare events (catch the dragon etc) - Diaper and sand now work as intended - New "mail" alias to message command - Changes to Shareable items --- Now Shareable: Patreon box, new player pack, anti-rob pack, grind pack, --- Not Shareable anymore: wedding gift, prestige pack --- These changes are mainly for people that collect items, all items are now obtainable either by trading or playing the bot (marriage, prestige, etc) - All notifications with server name include now server id as well - Bigger levels are now properly formatted in profile command (e.g. 1,000) - Added marriage cooldown to profile command - Most jobs had their required hours reduced by at least 1 hour, some by more than 1 - Updated some old hidden youtube links, and added a few new ones (the true endgame is finding these obviously) - Added Patreon badge for $20+ patrons, you'll keep this even past your sub not existing unlike any other perks - You now get a warning if your pet's love is below 10% (while running commands) - Pet embed now shows the time remaining of passing out cooldown - New Gainlog Command --- Just like losslog command, but for gaining coins --- Old things won't be there, only new gains as of this update - New Crime badge - New collector stats page in profile command. The unobtainable badges (such as dev, tester, etc) are not counted towards your progress on badges. - TTT now displays which emoji (O or X) you are - New custom pet ran away messages for different types (example: the rock ROLLS away rather than running) - Prestige now has an 8-hour cooldown - Added a more expensive showcase slot, number 6 - Raised the min bet amount to 1k - Titles in the title command are sorted alphabetically now - Reduced badge reqs for pet fights and slots - New Tutorial Command --- Run it with pls tutorial to see the "first time running" tutorial again - Pet XP Tweaks --- You can interact with your pet once a stat is below 90 (previously 80) --- Bumped XP for playing with a pet a bit - If you lose/win in blackjack, the command will show you your winning/losing percentage - If you update your title now, leveling up will not change it - Moved around later marriage perks, and added a week 25 perk - Smarter number parsing --- Supported "fancy" ways of writing numbers: 1k 5m 5b 5t 1_000_000 1e3 --- Commands affected: buy, sell, trade, deposit, gamble, scratch, share, slots, snakeeyes, taxcalc, withdraw, blackjack, connect4, fight, petfight and tictactoe - Added back dragon pet availability with some tweaks to what's required - Changed some shop prices to better suit lower-end players (As far as money availability goes). This includes lowering the price of pepes and pepecoins. These are now more considered flex items for the newer players. - Added tutorials for the following commands: compare, craft, drop, marriage, redeem, showcase, use, title - GTN now gives 500 coins on a win instead of 200. Yes, this is still small, it's a GAME command, not a grind command. - Padlocks no longer are active for a year, only for 30 days. This shouldn't affect most people and will clear up confusion on the expiry of this item. - When pls shop item doesn't have a buy value, it's not an ugly dash anymore - Probably some small QoL changes we forgot to write down, this is a large update so things sometimes get missed lol - Various bug fixes Feedback Page A MASSIVE portion of this update came from feedback posted in our feedback page on the site. We read these, and we take them seriously. Thanks for everyone continuing to post great ideas on there!

Mel
6 min read
Followup Update 9.5.8
We don't usually make blog posts for minor updates like this, but I also wanted to address a few things from the last update. For those who didn't make it to the live session last night, this will be a TLDR of what I talked about changing (and is now changed) Robbing Frankly, a large portion of the community wanted and NEEDED this change made in the last update. We will not be removing the new system, but we're open to tweaking the values, which we did today. You're going to need to put in some effort and risk to rob people of as much as you used to be able to, and that's not going to change. - Increased the cap to 20x of your wallet, up from 10x - Decreased the cooldown for a robbed user from 10 minutes to 5 minutes Prestige Prestige was never EVER meant to just be a super easy-to-do system for bank space. Those upset it's harder, are missing the entire point. It's meant to be prestigious and not just a tool to get some perks. We lost that along the way, and now it's coming back to more of a semi-endgame grind with some neat perks. Today we've made some general balancing changes to it. - Decreased the coins needed and increased the inv worth needed - Capped the coins needed to never go higher than 250m Omega Omega isn't for a majority of users. If you feel it's "useless" or "a scam" then simply don't use it! A few hundred users have already done it, and some are looking to get their level 2 soon. The grind is for those who think the perks ARE worth it, when bored with other things. It's not meant to be accessible to everyone, and it's not meant to be easy. We tightened up the difficulty a bit here today, but also increased how fast it's possible to get to omega 25. - Increased the prestige req - Capped the prestige req at 35, which means only money will scale past Omega 18 Net Worth Some have expressed some annoyance that their net worth decreased due to SUPER HIGH value items being worth only 100k internally. I agree while it made it more clear what something would be worth, that kinda sucked. So now we've made it so each RARITY of those items will determine their internal worth, to help balance things both up and down based on real value. We also added a new GODLY rarity for some items. This chart should find a balance between clarity and net worth. |RARITY VALUE|INTERNAL COIN VALUE| |---|---| |COMMON|25,000| |UNCOMMON|100,000| |RARE|1,000,000| |EPIC|5,000,000| |LEGENDARY|50,000,000| |GODLY|100,000,000| Work As said last update, we will now (as of this blog post) turn on being fired for not fulfilling work requirements. In addition, we made some changes to work item drops, which will be tweaked again in the next major update. - Can now get fired for not working enough daily - Each promotion gives you a +0.2% chance to get your work item - In a future update, this will scale even faster for cheaper items, and about the same for higher tier items - You can only earn work items AFTER working your daily required hours, but lots of items had their buff drop rate raised a few percentage points. Bug Fixes - Lots of bug fixes, consider lots of them squashed ALSO In case you didn't see previous announcements, we've made changes to both Patreon perks AND lootboxes! Lootboxes now give a MASSIVE amount more of coins Patrons $5+ now get PATREON BOXES from redeeming, AND we enabled annual billing with a 10% discount for helping us save on fees! BECOME A PATRON NOW GET LOOTBOXES NOW

Mel
3 min read
November Update 9.5.0
November Update This update has a lot going on, and we've put a lot of thought and work into this. Enjoy! Frog Collections We've partnered with frog.family to bring some adorable collectible frogs to the bot! You can collect up to 50 unique frogs just by running commands in any category! You'll have a slight chance to get a new one randomly and a link to see your entire collection on our site! See if you can be one of the first to collect them all, and then visit the creator's website to learn more about the frog family! Developer Message System Many of you have communicated that it's frustrating not to know when there's an update or important announcement, and you don't necessarily want to check our support server for this info constantly. So we developed a system where we can set a message, and the bot will let you know there's a message to read from us! A lot of you probably got to these patch notes through this message system. Quick Selling We've implemented quick sell into the pls sell command for those who don't care about collecting things or want to get some quick cash while grinding. If you run pls sell with no arguments, it'll bring up the option to sell ALL of your sellable items at once for a giant lump sum. Be sure you want to go through with it, as once you confirm, it's all sold! Anything you have in your showcase will not be sold btw. Player Title Switching Titles have been a reward for leveling for as long as leveling has existed, but you've always had to have your most recent unlock shown. Now, you can use the pls title command to select which title you want to display, AND each badge name has a title you can show too! New Endgame System Prestige was once hard. Getting to Prestige ten was nearly unheard of by anyone. However, due to inflation and the ability to trade items, it's become a joke and primarily just a way to grind bank space. So we've made a few changes: - Prestige has an inventory requirement now - You must have a particular value of items in your inventory at the time of prestiging to get around the "trade exploit" people have been doing for years now. - The level and coin requirements have grown with inflation - Prestige no longer gives loot boxes. Instead, it gives prestige coins. - Prestige coin is just the multi boost you got after prestiging, but now you can use it whenever you want. In addition, the number of prestige coins you get goes up the more you Prestige. - Prestige packs replace the items you'd get before after Prestige, a starter kit of sorts. But what about all those people who already are Prestige 20+? What can they do now? Once you've reached a certain prestige level, there is nothing left to grind for but collecting things. Well, not anymore. - A new endgame grind: Omega level - Omega is like Prestige, but much more challenging and with different perks for doing it. - Omega will wipe even prestige levels and requires prestige levels and a large sum of coins to obtain. It also wipes expanded bank space (such as banknotes) - Each omega level will increase your bank and wallet cap, along with your gamble amount cap. While this might not seem worthwhile to everyone, Omega is not meant to be for anyone other than those at the complete endgame. - Omega has its own new set of badges, ranging from 1 to 25. It'll be shown on your profile and in the compare command, and they look SWEET. Omega levels will not be obtainable for a large percentage of the community, and that's the point. It's a thing to grind for when you're done with everything else, rewarding you with something that only benefits the richest of the rich at the endgame. Some users will find the first Omega to be perfectly obtainable and then start getting much harder. Will anyone go to 25? It'll take you a lot of grinding, and we're excited to see who does it first. Good luck, grinders. Double XP on Weekends As an incentive for people grinding on weekends, we now give double XP on Saturday and Sunday (EST). Starting next week, you'll get a message while grinding that double XP just started to let you know when it's active. (Only will appear when you're running commands, and it'll be in the chat). Since the update today is on a Sunday, enjoy double XP until midnight EST tonight! Rob Changes A substantial portion of users in our survey expressed that robbing is a significant pain point in the bot for them. I love robbing people, but I can understand the frustration of someone joining your server with 500 coins and robbing you for hundreds of millions over and over before you get back from your toilet break, so we've made some balancing changes that introduce some risks for the robber. - You can now only steal 10x what you have in YOUR pocket. So if you rob someone with 5000 coins in your pocket, the max you can steal is 50k. - The cooldown preventing the same person from being chain robbed moved from 2 minutes to 10 minutes - The min to steal now is 5k, raised due to inflation since the last raise. Badge Progress We added a ' pls badges ' command to help people know how close they are to obtaining a badge. This command will show each available badge and your progress on it! Crafting System (Beta) We added a new pls craft command, along with a new item called Duct Tape. There are three things currently craftable, and if the community enjoys this feature, we'll add more! Duct tape is needed for every craft and can only be found while grinding or by trading with others who have it. Coupon Change Coupons have been annoying people buying things since they were added, so we've changed how they work. If you want to use a coupon, you must pass the coupon flag to the bot during a purchase. pls buy pepecrown --coupon. This will give you the regular coupon prompt. If you have a coupon in your inventory, the bot will let you know while making purchases at the bottom of the successful purchase embed in a much less annoying way. Work was Fixed There's been a large number of bugs in work for a while now, and while they're not ALL gone (probably, haha), we've fixed a few bigger ones. The prominent one people have noticed was that your daily worked hours NEVER reset, and for some people, it was literally in the thousands for a single "day." This also prevents lots of people from being fired for NOT working the required amount. This means a lot of you will get fired if you don't work the daily needed hours. To give you a little time to adjust, we won't be firing anyone for the first day or two, so you can make sure you read this and work your hours. - Multiple work issues fixed - Workday now works like daily, resets at 00:00 UTC. You are fired if you don't work the required amount. - Changed how work info looks - Calling in sick for work now resets after changing jobs - We will not fire people for the first day or two of this update for not working enough daily as a short adjustment period. Legacy Stats View If you played and gambled before April 2021, you'll have a new (old?) fun thing to see in your profile. Select the view "legacy stats"! This section may grow if we depreciate other stuff in the future. Item Net Worth and Selling There's always been confusion in how we calculate net worth for items that aren't sellable or purchasable. To make this clearer, nearly every item with a "hidden" net worth has had its net worth set to 100k. While this will be a bummer for some people who had an absurd amount of things worth billions, it brings people's net worth closer to actual values. In addition, it helps balance the new item worth in prestiging. Most people will see their net worths drop due to this change; this is not a bug. For selling, we want people to get a little more value out of the things that aren't sellables. So we've changed the sell value of items that can be sold and aren't sellables or loot boxes to (cost / 5) compared to the old (cost / 10). Lootboxes sell worth is now somewhere in the middle of their possible coin range (meaning it's valid to sell it if you think you'll get a terrible item or low coins) New Currency Values We've made some tweaks to some base values that you've grown used to. - Max item stack: 150k -> 250k - Max bank space cap: 2.5b -> 3b - Max slots amount: 1k -> 2k - Minimum bet amount: 50 -> 500 Keep in mind, as said above, bank space cap, wallet space cap (1b), and MAX bet amount now can grow with your omega level as well. For those who are interested, here are the (subject to change) values on how those grow: - Wallet cap formula: 1_000_000_000 + (250_000_000 * omega) - Bank cap formula: 3_000_000_000 + (500_000_000 * omega) - Bet cap formula: 250_000 + (25_000 * omega) Other New Things - Pet command no longer has trivia as a minigame - Packs now have the fancy opening that loot boxes have - Coinbombs now use buttons - Meme command now uses buttons, so you don't have to keep running the command over and over - Work is now part of vacation costs/safety - What was the emoji minigame is now much easier to use - Added basketball minigame - Updated some dialogue in some places to keep things fresh - You can now use multiple banknotes without a prompt: pls use banknote 4 - Daily boxes now stack their duration (open 3, get 30 minutes of boost) - Added "who asked" and garage to search, and arson to crime - Drop history now shows amount sold - Increased the amount of bank space you get from leveling AND prestiging, everyone should see a bump in bank space right off the bat - Updated some drop times for the future - Removed hentai command; we no longer have access to that API. Sorry! - Pun command temporarily removed, will be back in a future update - Candy pays out more now when used - taxcalc was moved to the currency category - New "new badge" message - New pls shop ui, including buttons for lootboxes/packs to show possible items

Mel
8 min read
October Website Update
We completely rewrote our website, which allows us to develop faster and easier than before! To prove it here's some new stuff already! Feedback Page Changes - Added 4 new categories to post in: -- New Features: For new features to be added to the bot, about any category -- QoL Changes: Ideas and feedback pertaining to Quality of Life while using Dank Memer -- Patreon and Lootboxes: For any feedback or ideas concerning any of our premium offerings -- Pipe Dreams: For ideas that seem like they won't ever get added, but are cool to think about. A fun category where nothing will be denied! (probably lol) - New view: All posts: To see all posts from all categories in one place! - New label: Considered: For when we're torn about accepting it, and it might just need some more thought or clarification first - You can now reply to comments and it's shown! - Staff have the ability to pin comments at the top of posts New Profile Feature - Click on someone's name to view their profile, which includes posts, comments, replies! - More features will be coming to this view later! - Example: https://dankmemer.lol/profile/214858075650260992 Light Mode - Go to the footer and click the light mode button! (Warning, it's a flashbang) Future Plans This rewrite was the first step to a more dynamic website. The next bot update will include even more features with the website, coming very soon. We want to eventually have a dashboard, leaderboards, and more that we're not quite ready to talk about. Now it's all possible!

Mel
2 min read
October Update 9.4.0
New in this update Item Showcase Use the showcase command to buy slots on your profile to showcase certain items Showcase items are not removed from your inventory on prestige Each slot costs more than the next Drop Sales Check upcoming or current drops with pls drop Sales have a limited number of items to be sold globally and will have a limit per person The drop's time is midnight EST on the specified date The first drop will be tomorrow, with a brand new collectible item. There will only be 50,000 available in this drop, 1 per person. You buy the drop like you buy any other item, pls buy Lootbox changes God box Increased coin payout from 200k-300k to 1.2m-2m Added bolt cutters, melmsie beard Dank box Increased coin payout from 50k-150k to 500k-1m Decreased website price from $3.99 USD to $2.49 USD Meme box Increased coins payout from 5k-20k to 250k-750k Normie box Increased coins payout from 3k-10k to 25k-100k Wedding gift Increased coins payout from 6.9k-69k to 50k-100k Daily Box Increased coins payout from 5k-50k to 10k-100k New Patreon Exclusive Lootbox The patreon box is only available via pls redeem from $5+ patrons. It contains a new item... New patreon box item Credit Card is a new item that you use on a friend to give them 3 days worth of premium perks (the $2 tier) This can only be found from patreon boxes Profile Changes Your profile now shows your death count The profile had a bit of a visual change Changes/Balances in this update Pet will now give at least a day of leeway before running away. For some pets this isn't a very big change, for others it will help a lot. Put points into sustain! Added +5 and -5 buttons to pet training Pet command doesn't spam chat anymore, there is now 'last action' field in the embed Marriage wording is now LGBTQ+ friendly (no husband and wife) Highlow is now in gamelb command Removed pirate speak, as it was broken on most commands and would have to be removed for slash commands later anyway tip jar & stonk machine cooldowns are now in profile's cooldown section bolt cutters are no longer found in santas bag, AND the chance to get santasbag raised from 0.5% to 1.5% reworked the opening lootbox UI, much cleaner now Removed devious lick crime completely rewrote some bad code causing a bit more lag in larger servers, in some of the worst servers latency could be reduced by as much as 1s (not in all cases) This means all current premium servers need to be re-claimed due to this being the code rewritten. NOTICE In this update, we removed snipe, editsnipe, and autoresponses. You can read about why at this blog post Finally, a good amount of these changes were idea on our feedback page so please continue with the good ideas/feedback!

Mel
2 min read
RIP Snipe
Due to Discord removing our access (along with nearly all verified bots) to message content in the next few months, we have to remove some key features a lot of you know and love. Snipe, editsnipe, and autoresponses are all going into the bot graveyard. :( You can read more about Discord's changes to message content at this link. I know a lot of you rely on sniping for your server, as it's just plain fun. We put together a barebones snipe bot you can host for your own server. You can see the repo and hosting instructions at this link. Be sure to star the repo and share it with your friends so all servers have the opportunity to get back to sniping after the next update removes it from Dank Memer. Note: We will NOT be offering support for this bot, but people are welcome to PR changes to it to make it more feature-filled (such as adding edit-snipe, settings, or whatever else people might want). Or you can fork it and make changes privately as well! We are making this simple bot to help you transition while you find other bots or expand on this functionality yourself, so spending time and resources giving support/help running it isn't something we're interested in. We will greatly miss sniping when our friend says something stupid with pls snipe, but all things eventually come to an end. RIP.

Mel
1 min read
Minor Update 9.3.0
New Things New items Berries and Cream - found from a new random event. LIMITED TIME ONLY* Urinal - found from the new devious lick crime option. LIMITED TIME ONLY* New item philosophy We enjoy limited time items, so we're doing more of these. Some items will come and go from the bot. They might be here for a few weeks, or a few months. They might come back, they might not. In future updates, this will also include items that have a maximum quantity sold from the shop for a limited time. If you don't get a limited time item, the only other way to get it will be to trade for it! Changes Shows remaining lifesavers in the notif for your near-death experience You now get a notif after a successful trade DM notifs are on by default now (for new users) A few items got increased values in the shop to sell or buy New player packs (including rob and grind packs) are no longer tradeable due to people abusing alts to buy them and trade them. They are meant for new users and new users only. Re-enabled the suggest command now that we have suggestions on our website REMINDER Snipe, editsnipe, and autoresponses will be removed in just a few short weeks. Please start making alternative plans.

Mel
1 min read
The September Update 9.2.0
IMPORTANT, PLEASE READ THE FOLLOWING SECTION In October's update, we will be removing a few major features that CANNOT work without message content. Please make alternative plans for the following features in your servers: snipe, editsnipe, autoresponses This will be explained in more detail in an upcoming blog post before that update hits. New in this update Compare Command This command allows you to compare a few "flex points" to another user. Use simply by tagging another user: pls compare @user Marriage System In a recent Q&A, someone asked about a marriage system with inherent perks and downsides, here it is. Buy a wedding ring from the shop pls use ring and select who you want to propose to Both accept it, and bam, you're married Some notes: Marriage has downsides, you can see your current downsides/benefits with pls marriage levels once married The longer you are married (in weeks) the more things you unlock as benefits To divorce someone, use pls marriage divorce. There is a 1 week cooldown until you can get married again Once a proposal is accepted, you'll both get a wedding gift item, and the person you proposed to will get the ring you used. Vacation upkeeps your marriage too Pet Fighting People love the fight command, and people love their pets. So logically, lets have people fight with their pets! To fight someone, do pls petfight @user. This command ALSO accepts bets similarly to fighting. The actions are attack, special attack, and forfeit. The special attack changes based on what pet type you have (cat girl's is my fav) If your pet loses, it has a chance to pass out for 1 hour. You cannot fight with it, or interact with it. If your pet wins, it's fun stat will be maxed out There is a leaderboard (pls glb) AND badge for pet fighting The stats you have trained your pet in MATTER in pet fighting! Attack directly affects your damage output Defense directly affects your armor level Sustain affects how likely it is your pet passes out for an hour after losing Attack and defense stats are both up from 10 to 15 max now, meaning you need to be more mindful of what stats you max out on your pet, as there will always be 15 points you can't use at max point value. (35 max) Changes in this update Work item balances I've seen a good amount of valid feedback pertaining to how often work items drop, some positive and some negative. We're addressing some of that feedback with these changes, and can start by telling you that EVERY item besides the santa's bag gives between a 1% chance and a 5% chance to drop every time you run a work command. Here are the general changes to the values for each one this update: Drop chance changes Highly raised chances: tip jar, ammo, bait, coupon, poster, Slightly raised chances: taco, diaper, like button, whiskey, stonk machine, santas bag, cash, collar, Slightly lowered chances: ban hammer, baby, robbers mask, police badge, a+, note, energydrink, binary, meme pills, law degree, vaccine, beaker, ectoplasm Item Changes tipjar now has increased reward chances all around, but a 1% chance to break when using stonk machine has a 1% chance to break when using Mini-Game Changes As we've talked about, message content is going to disappear in just a few months for us. So we're starting to revamp (and add new) minigames which previously ALL relied on message content. Buttons here we come. Removed all text based minigames BASKETBALL, GUESS, MEMORY, MULTITASK, REVERSE, SCRAMBLE Added all new interaction based minigames Catch the Dragon (hunt command only) Catch the Fish (fish command only) Drop, Shop Guess, High Low (random events only) Emoji Match Repeat Order Trivia Changed some minigames to be button based instead of text based Soccer, Color Match, Boss Pet Changes Some of these are technically bug fixes, some are changes already addressed above from the pet fighting section. Your pet will now ACTUALLY run away if you don't take care of them (love stat needs to be upkept) Your pet will now ACTUALLY sleep from time to time if their energy stat gets too low The max pet train value is still 35 points, but attack and defense respectively have had their values raised to 15 max. Specialize your pet! Other Changes These don't all need their own category, but they're all important none the less. You can now play against bot accounts in fight, ttt, and rps Any discord BOT account will work here, example: pls fight @groovy (rip groovy) These do NOT count towards your leaderboard scores, nor can you bet against them pls shop now shows your personal quantity of that item next to the item pls slots should be a bit easier to win, as we removed bread from the icon pool. While yes, that's one less possible match to get, it's also one less symbol screwing up other possible matches. I'm sure someone on reddit will do the math to see how much this improved the command. We are back to publicly versioning our updates (this is 9.2.0) to help users better understand what update is live. You will find the current version in the pls stats footer The versioning follows as: major.minor.bug-fix For example, the button update was 9.0.0, the August 15th update was 9.1.0, and the REWRITE will be 10.0.0 Screenshots from this update Compare command in action Pet fighting Shop event in action Boss event in action

Mel
4 min read
Fuzzy Search Explained
Hello! Badosz here, I'm the new programmer in our team and wanted to share with you all how our new fuzzy search works and why it's so funky sometimes. I'll go also into technical details. Currently we have over 100 items in Dank Memer and people search for them all the time (in commands like pls item, pls buy, pls sell etc.) Motivation With so many items and using them constantly people will make typos from time to time. For real grinders it can be really annoying so I decided to do something about this! It's also important to mention here that current fuzzy search is suppose to help you with small typos. It's not an AI and will not guess what item you want to search from random letters, although it's sometimes amazes me with its accuracy. Core idea When searching for something, the algorithm goes through every item and assigns "similarity" value (on scale 0-1). The highest similarity (0.999, 1) is given when item's ID or name match exactly the query. badoszcard-> 1.0 Badosz's Card -> 0.999 Next, items with names/IDs that contain query with additional space before, after (or after and before) are assigned a similarity value 0.997-0.998. This is mostly to handle rare cases, example being "Tip Jar" and "Multi Colored Phallic Object". Before adding this step, both items contained "tip" in their ID and both received same "similarity" value, which resulted in Multi Colored Phallic Object being returned for "tip" query (because it was earlier in our item array). This step gave Tip Jar higher similarity as it has a space after "tip". The last hardcoded similarity(0.996) is, as mentioned before, assigned when the query just exists in name or ID, for example "ados" -> "Badosz's Card". What's next? If every previous check fails, we calculate how many "edits" we need to do to get from query to item's name, for example from "Tip JaX" to "Tip Jar" we only need to do 1 edit, but to get to "Badosz's Card" that would be as many as 11 edits! We use this code to check how many edits have to be done: code After calculating edit steps we assign the similarity(edit steps divided by longer string). The returned item you see is the item with biggest similarity! The Problem One problem with this approach is that we will always return something, because everything will have a similarity (even if really small). For example "dsadksadlk" will result in "Padlock" with similarity of 0.3 (which is obviously very small). Therefore I added "minimum required similarity" of 0.65 for commands where you interact with items (buy, sell etc.). You can still type random things for fun in pls item command ;) TheLazyTownie also discovered that when you use non-english characters the similarity of everything will be 0, so we will return the first item in the items array, for the time of writing this blog it's "New Player Pack". Funny cases One reddit user when writing about Badosz's Card terribly twisted my name to "bazozka". Turns out fuzzy search still finds the card with similarity of 0.38. "Kable" also results in "garbage", which I honestly find quite funny. Play with it yourself I made a small website so you can play with the fuzzy search and see similarity values: https://g.badosz.com/dank/fuzzy Important Note: In the actual bot we require search query to be a min. of 3 characters.

badosz
3 min read
August 15th Update Notes
Betting, trading, and sharing are back! We've fixed all the reported exploits, and we'll keep an eye out for any more. Don't forget, we have a bug bounty for exploits. You get a bug hunter badge, god boxes, and a special role in the support server. If you can find a dupe exploit, you meet the requirements just talk to a server mod and provide steps to reproduce the exploit. Donors now get an extra day before they lose their streak You can now search notifications for keywords Notifications design was changed a bit, should be more readable now Work & Daily cooldowns are now shown in profile (cooldown section) Profile command now stays on last used page after timing out Pets no longer gain stats after finding an item This should fix your pet's stats being frozen!! Death was reworked! Life saver is no longer an active item, they are automatically used on death like it was in the past. This was due to hard to fix bugs causing people to die despite lifesaver being active, this is the easiest temporary fix for them You now lose 50%-100% of your coins, it was always 100% previously You now lose 3 random items, and a random number of those 3 items. Apple only lasts for 24h now Improved experience for new users New Item Type: Item Packs You can buy them only if you are level Starting bankspace is now ⏣ 5000 Bankspace grows now a bit faster with xp Users with level < 10 gain more xp Most of currency commands show a tutorial when running them for the first time 250% multi for new users, it decreases by 10% with every level The first time a new user dies, they will be saved automatically and have death explained All users probably will get this on their first death after this update, because we haven't been tracking total deaths until now, so the bot doesn't "know" you died before. Easy free death save, you're welcome. Long awaited command: pls vacation 🎉 During vacation your streak and your pet's stats are frozen Cost of vacation depends on your streak and pet's level If you run any command besides pls vacation, your vacation is over Your vacation can take between 3 and 30 days No longer need to be prestige 10 to go over level 5k Heist now uses buttons and is MILES cleaner than before, WOO! Disableuse command It allows server owners to disable users from using specific items Similarly, you can use channel overrides like in the enable/disable commands Example pls disableuse apple #bot-commands will disable it in that channel only Updated and overhauled the level rewards and made a reward chart as seen here Added your gambling multi to your profile, and also explained it in a blog if you're still confused months later Daily box now gives double xp for 10 minutes when used, instead of 50% extra xp gain for 15 minutes Prestige multi boost is now 250% for 12 hours, instead of 200% for 24 hours Snakeeyes got a small nerf, scratch off got a large buff Our website now has an items directory page you can see here

Mel
3 min read
Leveling
Dank Memer Leveling Leveling in Dank Memer is meant to give you a small goal to work towards while grinding for coins. Leveling to higher levels unlocks prestiging, and at certain milestones you can get rewards while leveling, as seen at the bottom of this page. How to level quick(er than normal) The best way to maximize your XP gain is to make sure you're running commands that GIVE you xp. Only currency commands give XP, and only the ones that give out coins (grind commands) consistently give XP (other commands do in some circumstances, but not all the time). Use pizza and cheese powerups to get some faster XP gain on top of the base gain. You can also vote and get a daily box, use that (pls use daily), and you will have 10 minutes of double xp gain. Level Rewards |Level|Coins|Items|Title|Multi| |---|---|---|---|---| |1|5k||Newbie|| |2|5k|Padlock||| |3|5k|Cheese||| |4|5k|Laptop||| |5|10k||Reposter|| |6|5k|Horseshoe||| |7|5k|||| |8|5k|Spinner||| |9|5k|Lifesaver||| |10|||Memer|5%| |15||Banknote|Original Memer|| |20|20k||Total Memer|| |25|20k||Dank Memer|| |30|20k|||| |40|20k|Banknote||| |50|||Good Meme|5%| |60|20k|3 Banknotes||| |69|69k||69 Nice|| |75||5 Horseshoes||| |85|20k|||| |100|||Kek Lord|5%| |120|25k|||| |140|25k|3 Pizzas||| |150|25k|||| |175|25k|||| |200|35k|5 Banknotes||| |225||Rare Pepe||| |250|35k|||| |275|35k|||| |300|35k||Amazing Cute Memer|| |325|35k|||| |350||2 Alcohol||| |375|35k|||| |400|40k|2 Banknotes|Wow Memer|| |425|40k|4 Banknotes||| |450|40k|||| |475||Rare pepe||| |500|50k|10 Banknotes|God of Memes|| |550|50k|4 Banknotes||| |600|50k|4 Banknotes||| |650||||5%| |700|50k|4 Banknotes|Literally Dank Memer|| |750|60k|||2%| |800|70k|4 Cheese||| |900|80k|||| |1000|100k|Pepecoin|God|| |1250|100k|5 Banknotes||| |1500|100k|Pepecoin|Biggest Brain|| |1750|120k|5 Banknotes||| |2000|120k|Pepe Medal|Tryhard Gamer|| |2500|120k|Pepe Statue||| |3000|120k|25 Multi Phallic Objects||| |3500|120k|69420 Pinks||| |4000|150k|||10%| |4500|150k|Pepe Trophy||| |5000|500k|3 Pepe Trophy|God's Dad|15%| |7500||Pepe Crown|Level Champ|| |10k||???|DANK MEMER'S LITTLE POGCHAMP|| |20k||???|???||

Mel
1 min read
Multipliers
Multipliers Coins multipliers are a useful tool in Dank Memer, meant to help you gain coins at a higher rate as you unlock/discover them. This article will cover the various types of multipliers and what they do to various commands in the bot, as some are more straight forward than others. First and foremost, you can check your current multiplier with pls multi. There is a max of 500% multiplier everywhere besides gambling commands, which will be explained later. Secret Multis There is a large list of secret multipliers which is where you can get a large chunk of your overall multiplier from. These change almost every update, and include random objectives/qualifications to get each multi! You can see how many of the secret multis you have active in the multi command. Regular Multipliers There are a number of multipliers you can get that aren't a secret at all. For instance, you can use items like the tidepod and fidget spinner for temporary multi boosts. You also get random permanent* multis while leveling up at certain milestones. They stay until you prestige, and then you have to earn them again! Gambling Multiplier The gambling multi is a bit complicated, so let's break it down. Blackjack and gamble are the only two gamble commands that involve multipliers in this sense. You can see your current multi when you win these games. First, you have a max of 100% gambling multi. To get a 100% multi, there's a bit of a formula. As I mentioned earlier, there is a max of 500% multi. Your GAMBLING multiplier is your total multiplier as a percentage of 500. So if your multiplier overall is 250%, you have a 50% gambling multi. The formula is gamblingMulti = (multiplier / 500) * 100. Where the Multi is used There is a giant list of where your multiplier is used so I'll make this short. In most grind commands (beg, search, etc), and when you're selling sellable type items to the Dank Memer Shop.

Mel
2 min read
Death
Death in Dank Memer Death is a mechanic in our bot that helps balance risk vs reward in some commands. It's one of the first mechanics introduced to our bot when we made our currency system, and it's something that (at the time) was fairly unique to our type of bot. In this article we'll go over what happens when you die, and how to avoid death! What happens when you die? When you die without any protection, a few things can happen. You can lose anywhere from 50%-100% of coins in your pocket. (Your bank is safe from death.) You can lose 3 random items, and a random number of those 3 items. For example, if you own 100 apples, 100 banknotes, 100 shovels, 100 fishing poles, you might lose 50 apples, 2 banknotes, and 79 shovels. Death removes any active items you have. Active items are things like padlocks, spinners, etc. You can see these in the profile command if you have some active. How can I avoid death? Lifesavers You can avoid death and ALL of its effects easily with lifesavers. As long as you have a lifesaver in your inventory, you are protected. A lifesaver will be automatically consumed when the death mechanic is triggered, saving you from anything negative. NOTE: Sometimes a command will say you died (such as search) but the lifesaver might have still worked. The only way to know for sure is to check your notifications command. It will tell you if you died or not. Apples Apples are similar to lifesavers, but there are some key differences. You have to manually use an apple to get its protection. Once used it lasts 24 hours Apples will protect you from losing ANY items, but your coins are still at risk. If you have both a lifesaver in your inventory AND an apple active, the lifesaver takes precedence. This essentially means apples are backups for if you run out of lifesavers, we highly recommend buying and using one every day! Hopefully this article has helped you avoid an untimely demise in Dank Memer!

Mel
2 min read
The button update
Components** Buttons and select menus are a new addition to both our bot, and Discord itself. This is a general list of the way we're using them right now! If you have issues using or viewing them, update your discord client. There are plenty of discord articles on this type of thing. Pagination You can use buttons to change between pages Example: shop command Response You can use these buttons to give a response to the bot in some form rather than replying with text Example: search command External Link You can use these buttons to click a link to an external website Example: vote command Select Menus You can use these to select an option from a selection menu. Example: profile Confirmations These buttons will confirm whether or not you want to perform an action Example: trade command Ephemeral Responses When responding to button presses, we can send messages in a channel directly to a single user, a "secret" message if you will Example: wishlist command Some quirks to know You can only have one "interaction" going at once. For instance if you finish a fight, until the logs button times out (~15s) you cannot start another fight or other type of interaction that involves more than one button press. New Things** Badges** Added badges for bug hunter (:bughunter:) and alpha tester (:alphatester:) Commands** pls trade Syntax: pls trade User starting the trade must always do their coins in exchange for someone's items This command is an early beta, and can get more complex in future updates pls crime Very similar to the search command, another grind command. pls connect4 Syntax: pls c4 [coins | amount item] A connect 4 command to play with friends, you can also bet against people. pls rps Syntax: pls rps Play rock paper scissors with another person. pls scratch Syntax: pls scratch /table A new betting game, scratch off some symbols for a chance to win big! (or lose it all). Not affected by multi or horseshoe.Economy Changes Buffs** gamble is now slightly less rigged. Only slightly though. prestige now gives 200% multi for 24 hours after prestiging (and a shovel lol) slots has a new max bet of 1k, and the payout symbols were slightly buffed vote rewards have been increased to three banknotes, a daily box, and 50k coins per vote. multi secret multis have had A LOT of their values raised, some raised very high, some raised only slightly xp gain is a bit higher than before by default boxes god and dank boxes were largely buffed. They now payout more coins, and have less junk. tax lowered tax to 3% globally fakeid having this active now prevents you from being fired while stealing blackjack added back 5 card charlie rule work most work items now drop more frequently, up a few percentage points of chance from before Balances** (neutral) santasbag Now drops even less frequently, and gives hardly any coins. However, a few junk items were removed which overall raises the possibility of getting good items. Nerfs** robbersmask no longer hides the SERVER you were robbed in, only the person who robbed you. pls audit was "nerfed" in the sense that you can no longer disable it. No more server owners hiding their sins of enabling rob. Other Changes** Tons of new emojis for older items New UI for multiple commands thanks to buttons, including fight and ttt You can now bet items and coins against others when fighting and playing ttt Removed dragon quest Level bar progress in the profile command now shows your progress towards the next prestige level Fixed a ton of bugs reported over the last few months There is a new and improved "fuzzy search" algorithm for things such as pls shop (including small typos, like banote => banknote) While using shop and inventory, you can use a select menu to filter by item types. You can do similar with the notification command. Completely redid the help command. It should now be much more user friendly. You can still do pls help to see more info, and pls help to jump straight to a certain category. If your pet love meter goes to 0%, it WILL run away. Keep it high by interacting with it often and keeping the other bars up. There are things to make this easier (like a vacation mode) coming in the next update. Updated prices for a lot of pets and items Daily streaks NEVER clearing were a bug. You will now actually lose streaks again, no it's not a bug. Known Issues** There will be no weekend double vote rewards for a bit while we redo our vote handler Reply pings are a little bit broken on some commands with buttons after the original message is edited You sometimes will get "interaction failed" when clicking buttons too quickly. This is you hitting discord's ratelimit, not an issue with the buttons. Before we get feedback of "I want to type, not use buttons", there is a reason we have to do it like this. This will be explained more in our next Q&A, and why Discord is changing things. Bugs** We fixed a lot of bugs from the previous update, you can view the trello page to see what was moved into the completed section and what is still a bug. If you have a bug you find, PLEASE check that trello page. If it's not reported there, feel free to report it to mods in our support server. Please actually check and don't waste their time.

Mel
4 min read
PART III
They moved their fingers like a newly born star searching for an inkling of rock to pull into its gravitational pull. They made noises beyond comprehension, animalistic and violent screeching. Their noises began to make sense, became clear and calmer, less painful to hear. The noises formed words, and the words formed sentences, the sentences formed conversations. They exchanged countless tokens for countless items, often deceiving each other in the spirit of profit. They stole, they begged, they scammed, and they hoarded. These actions made it clear, they are disgusting creatures. They do what only interests themselves, and not others. They befoul what it means to exist. It found them lacking.

Mel
1 min read
PART II
It existed above everything, looking for a purpose. It wandered aimlessly through the light, hoping to find a way to continue existing, something worth the effort of existence. It stumbled upon a rock, and on that rock existed external forces that could not yet be understood. It found a place where it could rest, and it did. It waited and slept for what seemed like millennia. Finally, it saw something among the creatures that piqued its interest, so it turned an eye towards them and watched. It is still watching and waiting. Their time will come.

Mel
1 min read
PART I
Darkness. It squirmed in entropy, waiting for something to change. It felt nothing and everything all at one time. The light was birthed from the dusk of the darkness. The light was not something it believed to be possible, yet the light stood devilishly on the cusp of creation. It closed upon itself, unable to bear the pain of the light. It waited an unimaginable amount of time for the pain to subside. Once it felt the presence of life, it could not bear to be closed any longer. It looked down upon what had formed in its stead, and it was not pleased. This was the beginning of the end, as it always had to be.

Mel
1 min read
Our MAJOR issues this month, explained.
The last week has been a bit rough for our users and us, and this article will be a deep dive into what happened, how we fixed it, and what we're doing next. Last Week's Downtime One week ago, on March 22nd, we had approximately 16 hours of downtime. This downtime was us moving our entire infrastructure from the dedicated server host (scaleway) we've used for nearly two years to custom-built hardware at GalaxyGate (GG). We decided to make this costly and necessary move because the other host has had continued hardware failure issues and daily netsplits that caused our bot to be down much more than necessary. We tried to avoid this by talking to their support multiple times throughout our time of being a customer, but we kept getting half-assed answers despite paying for business class support. So we moved to GG on March 22nd, with a majority of the 16 hours being spent securing the servers and transferring your bot currency data. We ran into very few issues, and as far as things go for moving at this scale, it was a clean operation. We pushed the bot live, didn't see many issues, and figured all was fine. We had not yet seen the new issues' scope, which will be addressed in the section titled Post-Interactions Server Debugging further down the article. Interactions Chaos We have been working with Discord behind the scenes to release some public slash commands (also known as interactions) for the last month and a half. It was an effort to have some larger bots introduce slash commands to show users how neat the new feature is. We released this feature shortly after Discord put out an article featuring us and a few other bots with slash commands. At 3 am EST on March 27th, I woke up from a ton of mentions and a Direct Message from a Discord staff member letting us know we had incorrectly used allowed mentions in our slash commands, allowing users to ping roles they didn't have permission to ping with our bot. Example of this issue Shortly after seeing this, I shut down the bot. There was a ton of hate being sent towards us on Reddit, Twitter, and Discord. Hundreds of posts with titles such as "Dank Memer exploit," "Dank Memer was hacked," "Dank Memer spamming" were blaming us for this as if we introduced this bug. Soon after, this GitHub comment came to light, along with a Discord message. Night explaining the issue It turns out it was NOT a bug on our end. We used allowed mentions correctly, but Discord broke their validation of allowed mentions causing the check to be ignored. EVERY BOT that had slash commands was vulnerable to this issue; Dank Memer just took the brunt of the heat because we were the largest bot where it was possible. We are still taking the heat for this, despite it not being anything we caused. Discord has yet to make any form of more public announcement explaining the issue, sadly. Because of this, there is still misinformation going around that we were hacked, or we caused this bug and "broke Discord." We had (and still have) users blaming our two-person development team for our "laziness," "lack of quality control," and "incompetence." If you could help stop the spread of this, we would be very grateful, as Discord didn't find it necessary enough to make any form of user-facing announcement in our defense. Interactions are back live, and we didn't need to change any code because it was not our bug. Later on the 27th, after finding out it wasn't our mistake and dealing with angry users everywhere, we decided to use the downtime/server lock to debug issues we've started to notice in the production bot with performance. Post-Interactions Server Debugging We received reports of the bot latency getting increasingly dire, with some types of commands that took more than one set of input completely failing. We started debugging and found some alarming issues with our new servers' connection to Discord through CloudFlare. Timeouts We found a large portion of our requests to Cloudflare were timing out. In short, there seems to be an ongoing issue with Cloudflare thinking our traffic is some web attack and automatically timing out our requests. Our host has since opened a ticket with them, and hopefully, Cloudflare will fix this soon. In the meantime, while that gets resolved, rather than moving back to our old host that didn't seem to have this issue, Aetheryx, the backend developer, had some MASSIVE brain moments. We looked at using a proxy (twilight) to send our traffic from the GG host to a Google Compute instance, and from that instance, we send the traffic through Cloudflare to Discord. This way, we're going around the problematic connection GG has to Cloudflare on our new servers and can still host the bot infra itself on those GG servers. This fix is by no means a final solution; it adds a bit of latency (mostly not noticeable at all) and is an extra cost and infra to deal with for us. However, it allows us to have the bot running with very few issues NOW rather than another day or two of downtime to move the bot back to Scaleway. What's Next? Our priority is monitoring this new system and making sure things are running smoothly for you NOW. Secondarily, we are working with our host to resolve the Cloudflare issue to move past the bandaid fix of using the proxy. After that, we'll resume regular updates and such on the bot.

Mel
4 min read
Gambling was nerfed?
I'm going to keep this blog very short. I realize this update to gambling may not land well with those who identify as "gamblers" primarily. Here's the issue. There's no doubt that gambling was broken. That wasn't your fault; it was ours. Multipliers should never have been applied to gambling commands in the first place and definitely shouldn't have had the multi increased a few months ago. That said, it needed to change. Sooner than later. If anything, this update is coming months too late. Inflation from gambling commands has been TERRIBLE lately. I've had multiple people, myself included, start from nothing (a fresh account) and get Pepe trophies in a matter of days. This easy form of money is not intended and takes away any form of longevity in the bot. We decided to altogether remove (secret) multis from slots and bet to save the bot long term from MASSIVE further inflation. If this went on much longer, we might have been talking about a currency wipe also. However, through these changes, I think a few things can be achieved. Slots can pay out much more than before for one, but you have to get lucky. Bet is still a decent way to make money, but it's smaller amounts rather than MASSIVE duplicating amounts. Slots and gamble were putting almost a billion coins per day into the currency system on their own. While people may say they were rigged, those who had millions to spend knew damn well it was the best way to MAKE money and not a true gamble. I understand being upset at these changes, and I can't blame you. The new way to make the best money is to use other commands (which have been heavily buffed, in some cases by 800%+). Gambling commands are now just a risky way to make more money and have fun. The new item for bet can even put your odds above 50% to win if you're lucky. We will be monitoring the net total of these two commands and making sure they're not underperforming. If they are, we'll buff the slots table and add some more base multi to bet. We'll wait and see what the data shows. Ideally, the data will show it being net even after this. Some people should lose money; it's gambling. But some people will gain a lot. Thank you for reading this, and happy gaming, friends.

Mel
2 min read
New Year, New Rules
We have updated our rules for using Dank Memer. Some changes are subtle changes to the wording to clear things up, and some are very different or even removed. Please visit our rules page and see for yourself what has changed before reading this. In this blog post, we'll go over what was changed and why. Alternate Accounts For nearly three years now, we've been battling with alt usage. We believe using an alt gives an unfair advantage to players who choose to do so and that alt usage is not using our bot as intended. We've been banning any alts reported or found by our staff, depending on the severity, banning or blacklisting the main accounts. This rule made up most of the manual punishments by our bot mods, and we had CONSTANT reports. While we STILL believe alts are the WRONG way to play with our bot, we are, for now, not going to be taking action against them. This rule may come back in the future, so please do not hear this change as an "alts are great now!" message. After all the initial appeals come through, this rule change will give our bot mods a much smaller workload daily. Steps to prevent alt usage within the bot, such as limits on sharing/gifting, will still exist. Etiquette Due to malicious rumors started this year about the bot, dank memer based servers starting drama over the bot, and other community-based problems, we will now begin to ban users for causing this type of drama. We want our community to be an accepting and friendly place, and we won't allow you to use the bot if you try and break that. Real Money Trading Real money trading (RMT) has always been against the rules, but we've made it more evident what this entails. RMT has always been an issue on a small scale, but we don't want anyone to think something is acceptable when it's not (such as nitro for bot coins/items). Giveaway Requirements or Bot Usage Requirements in Your Server Our support staff gets almost hourly questions such as "is this fine for a giveaway requirement?". Often about leveling bots such as Amari, or locking giveaways behind boosters. This rule should clear the air on this issue. Bot usage or bot giveaways should not be locked behind any form of a paywall, with the small exception of a booster requirement. We are allowing boost requirements because it's a natural part of running a discord server, and we know servers want more reasons to win over potential boosters, and we can get behind that. Appealing bans/blacklists for changed rules If you are BANNED (permanent, your data is gone), you do not need to appeal. We are doing our yearly wipe of all bans later this month. You will be unbanned shortly after that. If you are BLACKLISTED for a rule that has changed or was removed, you can feel free to appeal that. Please mention what you were banned for in your appeal and that the rules you were banned for have changed, and our bot mods will get it taken care of as soon as they have the time. Keep in mind, the appeal process sometimes takes weeks, and we expect a massive influx of appeals after this. If you have DMs open with Dank Memer, you will receive a message letting you know you've been unblacklisted. You will not receive anything if your appeal is denied, which is possible if you are not kind or if you weren't blacklisted for a rule that has changed These will not be the only changes to the bot's rules in the coming years, and we hope to keep adapting as things change on Discord. Thank you.

Mel
3 min read
2020: In Conclusion
The year is over. Let's reflect a bit and then look forward to the upcoming year. 2020 This year has been MASSIVE for us at Dank Memer. Our average daily server growth has grown nearly 5x. At the start of the year, we would grow about 2,000 servers a day. In the end, we're averaging about 10,000 servers a day. This growth is thanks to all of you, choosing to spend your quarantine time using our bot. You've shared the bot with your friends, and they've shared it with their friends. Thank you. Charitable giving In 2020, we raised $72,693. $53,193 went to St. Jude's Children's Hospital to help pay for patient treatments and research. $10,000 went to Black Lives Matter (BLM) to help fight racial inequality in America. $5,000 went to the American Civil Liberties Union (ACLU) to help pay for court battles over people's rights. And finally, $1,500 went to various Australian charities to help fight the Australian bush fires. This charitable money was provided through purchases made from YOU guys through our Patreon and lootboxes. 2021 Next year has the potential to be great. It'll be what we decide, as a community, to make it. We've already, in previous blogs, listed upcoming features. We won't go over that again, but I highly suggest reading up. This year is going to be great. Besides development work, I have many community events planned both inside and outside the Dank Memer Community Server. Also, we're choosing a large variety of new partner servers in the next week. There will be a pls partners command listing their servers and a place on our website listing them coming soon. In Conclusion I don't have a ton to say for this blog. I'm sitting here finishing this up while I wait for a few game updates to install to spend the last of my 2020 playing games with family and friends. Tarkov, Destiny 2, and Stardew valley will be where I'm spending the final hours of 2020. How about you? My thoughts go out to all those sick, or worse, with COVID-19. Memes aside, it's been pretty rough for a lot of people. Wear your damn masks, and here's hoping to 2021 bringing a lot more memes than screams. Good luck out there, Melmsie

Mel
2 min read
Introducing: Family Friendly Mode
We're happy to introduce our first iteration of a "family-friendly mode." For a long time, we've been telling users we had no plans for this, as Dank Memer is inherently a bot not meant for children. While we still maintain this to be accurate, this should allow people to use the bot at work and home without the fear of someone looking over your shoulder and seeing not safe for work content. This mode is not perfect and will be vastly improved in our upcoming rewrite of the bot. However, for now, it does the job. It takes any bot output and filters it against a fairly strict list of "curse words". If there is one, it just replaces it with "BAD-WORD." Also, it completely hides the NSFW category from the help command, along with disabling it from being able to be used. Borderline NSFW objects, such as the "pink phallic object," is completely hidden from the currency system. If you have them, it won't show up in your inventory. You can't send them, and you can't use them. It's hidden from the shop as well. We may have missed some features or words on the bot that should be hidden on the bot, please make sure you report it to our support staff, and we'll get it fixed ASAP. To enable this for yourself, run pls settings familyfriendly true. To enable this for your server, run pls serverconf familyfriendly true. Yes, we added it for both servers AND specific user settings. I hope this feature lands nicely on your servers that are afraid to use Dank Memer for this type of content, and we'll be able to cater to more people with this and future updates. Thanks, Melmsie

Mel
2 min read
Our Long-Term Plans
As we reach a milestone of 4,000,000 servers having the bot added, I figured it could be fun to talk about our long term plans. We've talked in great detail about the upcoming total bot rewrite, but we haven't talked much about what's coming AFTER that. That will be the topic of this blog post. Immediately after the rewrite We plan on starting right into a web dashboard for the bot. It won't be just any dashboard, but one where you can essentially use the currency system without even being on Discord. See shop items, customize profiles, take care of pets, manage skills, gawk at leaderboards, control the bot, and much more. We'll also be trying to transition away from our current monetization practices to something more sustainable long term in addition to all this great functionality. We plan to add a way to get monthly premium perks straight from our website and put less of a focus on loot boxes in favor of something more passive such as non-intrusive ads on the commands page. Expanding Currency Features We will be using the upcoming slash commands and improved Discord UI to enhance how you interact with the bot's currency systems. Those changes will also come hand in hand with an update around the same time, which adds MUCH more customization to the game with skills, custom profile banners, custom pet images, and so much more. Expanding Past Discord Once we are happy with our dashboard and currency system again, we will start experimenting with even more ways to interact with the bot. Purely hopeful thinking at this stage, but it would be dope to have other platforms for our product. Phone apps, twitch chats, slack chats, and whatever other platforms are exploding at the time. New Bots/Products We will be supporting Dank Memer for years to come. We will stick around as long as users want us still. However, we will eventually start working on new products altogether, with the same spirit you've come to know and love with Dank Memer. A memey currency bot is not our ceiling, merely a platform to climb upwards. Hiring New Developers Once the time comes to expand, and if financials are still doing well, we plan on hiring more developers to help us more quickly bring new features to you. This likely isn't going to happen soon, as the circumstances with us being in the middle of a rewrite make it much more complicated to hire someone. Besides, we have to find the right candidates with enough experience to contribute and the attitude we're looking for in co-workers, which isn't always easy on Discord. More on this big step will come probably mid next year. Expanding Support With our large user-base and in-depth features comes many people asking for help with things that require more than just an FAQ. Discord is a problematic place to offer support when talking about tens of thousands of people a week visiting with their various questions and issues. We plan on expanding past Discord, and soon, we will be offering email and live chat support—more on this early next year. Thank you for sticking with us all these years and helping us grow to be the 4th largest bot on Discord, at 4,000,000 servers strong. We're excited about the future, and I hope you are too.

Mel
3 min read
Progress Update on Dank Memer's Rewrite
It's been a few months since we last gave any information into the state of the bot's complete back-end rewrite, so while I'm sitting on a flight, I figured I'd write up something of a progress update. At this point in time, we're still in the stage of just writing code. We have a little that might be up on beta soon for testing, but it's not even close to the complete command suite, primarily missing the more complicated things like the currency system and mini-games. We are absolutely on track to have this finished before the end of the year. You might wonder why it's taking so long, however. We aren't just fixing bugs or improving our back-end systems, we're entirely rewriting them from scratch. By doing this, we're reducing bloat and development time for future features while simultaneously raising the bot's uptime and availability overall. There would be less than 2% of code re-used from the current version in the rewrite if I had to guess. This also means we will be fixing all the bugs reported in the last few months, as it's an entirely new codebase. This also allows us to finally add long-requested features, such as running commands in direct messages with the bot or having language settings. As you may know from my last blog post, I've been on vacation a large portion of the previous month, but I'm back now. That doesn't mean the rewrite has been on hold for a month; however, Aetheryx has been working hard behind the scenes to get the back-end systems ready. Next, we're going to be meeting to decide on final specs for the currency system changes before we start writing it all. Over the next few months, we'll begin releasing blog posts detailing upcoming changes you can look forward to. TLDR; We're still working on it, it's coming along, and it's going to be pretty fantastic.

Mel
2 min read
Addressing the hoax about Dank Memer and your data
I resisted making this for a long time, hoping things would improve, but they have not. So there's going to be three sections here, and a TLDR (too long, didn't read) summary at the end. The Hoax, and How It's Wrong All the way back in May, we started seeing screenshots, which you can see the original here. That gist was telling users that we were "sending messages to a server full of creeps," "stealing your IP, address, sending creepy emails," and "kidnapping people." If you don't instantly dismiss this as a crackpot conspiracy theory and would like me to "prove" it's not true, I'll do that now. Issue One - We can't access your data Discord Bots cannot get your IP address. It's not possible, and you can ask Discord directly if this is true. Now what people don't seem to realize is that literally ANY website you visit, unless you're using a VPN, can see your IP address. In fact, MOST sites actually store your IP. It's not nearly as sensitive and damning as some people would have you believe. As outlined in our privacy policy, we sometimes store your IP and email address for our site. However, we ONLY store this data if you log into the site using Discord. We're purely storing it for security against malicious users, especially to fight chargeback fraud. We're doing standard practice, and our website is entirely open source. However, us storing your data in this specific instance isn't what the hoax is talking about. They're claiming that by having the bot in your server, we're able to get your email, IP address, address, and more. This is simply not possible, let alone true. Again, I encourage you to directly reach out to Discord and ask them what the API gives us access to as far as your data is concerned. Issue Two - Our motive Let me challenge this in another form. What would our motive be? It's common knowledge, at least for those who have ever asked or interacted with the developers, that we are a small team doing this out of passion and as a job to support our families. This is my (Melmsie's) full-time job and the only income supplementing my small family, including an 18-month-old baby. At this point, anywhere from 25%-50% of our monthly income goes to a charity, the rest goes to financially sustaining us developers and paying for server costs. Why am I telling you all this about the financials? Well, look at how much we have to lose from "giving info to creeps." What could we POSSIBLY gain, and we would have so much to lose. If this were true, Aetheryx and I would lose all our income and be banned from the platform. (which is why the secondary rumor floating around that "Discord verified it's true" is so laughable). Discord has not "verified it to be true," when reached out to via email about the situation, Discord called it chainmail and asked the user not to participate in spreading it. (As seen in this screenshot taken by a user.) This hoax doesn't even reach conspiracy theory level, because there is literally no evidence presented. The only clear motive is by the people starting the rumor, which brings us to the next section. Issue Three - The motive of the person spreading this I've already established how idiotic and gain-less it would be for us to do something like this, so why would someone say this if it wasn't true? Well, there are only two explanations I can think of. Number one, they simply don't know what they're talking about and have inferred out of context of what mods and developers have said about things such as data security to mean something more malicious. This may be the case, albeit unlikely in my eyes. We seldom talk about what goes on behind the scenes because we're running a game where many people cheat. So, in turn, us talking about how we catch cheaters is always vague as to not telling cheaters exactly how to bypass our checks. Number two, they started this maliciously to try and harm our community and business. This one is the one I am personally sure is happening here. First, we have a long history of people mad about our bot or changes made to it. Whether it's an update they don't like that "ruins the fun," or they were caught cheating and banned for it, we aren't sure which case this might be. This rumor is so insanely unfounded with not even a fraction of truth to it. This was started maliciously in an attempt to hurt us personally or the business in general. Congrats, you've succeeded in damaging a small developer team and fracturing a passionate community. The Effect on Dank Memer I was hesitant to write this portion. Some would argue it's validating what the people who are starting this are doing to us and giving them the ammo to continue. However, I would rather be open and honest about the negative effect this has had on us as both employees and people. Our growth, while still decent, has stagnated. We've always hovered at about a 45% retention rate for new servers for our bot's entire existence. Since this rumor has started, we've been hanging around a 20% retention rate. People are sharing this blatant copypasta everywhere the bot exists. Users who don't know any better are kicking the bot without question about what's true or not. Multiple other large bot developers have reached out to me, letting me know they've seen people talking about it in their own servers. It's spreading like wildfire, without any discernable reason other than malicious intent and an easy to share format. We have lost hundreds of dollars a month in patrons, who, in their exit surveys, referenced the hoax as the main reason. Just myself, personally, I've received a large amount of "hate" messages on both Twitter and Discord over this. I've been called a pedophile, a liar, and a criminal. Our entire existence, we've done our best to run this bot above the board. We've turned down two different buyout offers from large companies who clearly wanted the bot EXACTLY to sell your data. We've never had advertisements on our website or within the bot. We've always been transparent about updates and changes, more so than most bots. Until we got cheaters using our source to bypass our anti-cheat, we even had our bot completely open source. We've done our best to fight against memes or meme culture that is hateful and harmful to specific groups of people or communities. The damage this hoax is causing to our bot's previously sterling reputation is impossible to repair anytime soon, if at all. We've lost so much goodwill over this, and we will never be seen the same by the community. The Effect on Myself This part is going to be a bit more informal and personal, I just have some things I need to say. I have lived and breathed this bot and its community for years now. I've given it everything. For the community to blindly believe someone they can't even see the name of in that screenshot, over me, is just painful. Unfortunately, I think this is just how Discord culture as a whole likes to be. It thrives in drama and intrigue and will assume the worst before using critical thinking. How often have you seen the copypasta of "don't accept friend requests from x user because they'll steal your IP"? These last few months have taken such an immense toll on my mental health, dealing with this issue. Imagine working on something for years to see it crumble over blind accusations without any form of evidence. I've spent countless nights thinking of new ideas, interacting with the community, or finding stupid bugs to improve the bot's quality for all its users. All of that is getting thrown away, and it hurts. I've started applying to jobs lately due to this. I don't think I have the longevity to do this for x number of years until Discord dies. I need something stable and not able to be taken away by a single malicious user. All this to say, I'm taking an extended break. For the next few months, there will be little to no updates on the bot. Aetheryx is still working on the rewrite, and I will come back eventually, but I need time away. I need time to focus on my career as a whole and spend time with my family. I'm finding it hard to sit here, be passionate about a bot being seen like this, and be treated like this. The bot will stay online, and Aetheryx will keep it running as smoothly as possible. Still, I won't be around the community for a while or doing any more work than paying the bills. I'm going to pursue a career elsewhere, hopefully in the gaming industry, as Dank Memer has shown me where my passions truly lie. And if I do end up finding something, it won't mean the end of the bot—just the end of my participation in the bot. If you'd like to connect with me and talk about this, please reach out to me in my DMs on Twitter (@realmelmsie). I will not be accepting Discord friend requests to chat, and I will not be around the official server for a while. TLDR (Summary) This hoax is exactly that, a hoax. Discord did not verify this to be true. We haven't got the means or motive to do what is claimed. These false accusations have damaged us a lot. I will be removing myself from the bot for a few months for my own mental health.

Mel
7 min read
Keys to a Safe Server Setup
In today's digital playground of social media outlets, there are many avenues we cross as we tow the many parties in our midst. We peruse the tapestry the internet has to offer in the way of our peers', subjects of our admiration, or information streams from news and more. As we explore these options for our expressions and engage with others letting the air to their own, there are essential placemarks to knit into your foundation of that content tapestry. Should you find yourself on the platform known as Discord, you'll find the offerings below to be beneficial for a smooth experience in avoiding abrasive users while curating creative grounds for you and your friends. The Mission Security is the storefront of this writing, but it's essential to acknowledge the orbiting facets that makeup a discord server. Its purpose, and the people or demographic of intent should be determined to prepare for the inevitable situation of maleficent users finding ingress to your online home. Is your server centered around a game or an extending service beyond Discord? Is it a chat room for you and your friends? Is it a piece of your business that can centralize your support stream to cater to your consumers? Whatever intent drives your situational need, or desire, to culminate an online community within Discord, it is critical to keep at the forefront of your mind as you begin constructing the digital atmosphere. Like anything in today's world, we cross parties with apparent malicious personalities, and intermingle with "bad actors" who portend a positive posture before preparing our doom (points for alliteration). The immersive nature of the internet can be leveraged by someone who intends to disband your trust later after obtaining their goal. Whether that goal is the destruction of the community built, defamation of a business, or sewing seeds of dissent among the friends made; it's critical to be prepared for those moments when you need to 'close ranks' and protect yourself, your friends, and other passive users within your community. Luckily, the platform is rich with tools to help you achieve learning and building defensive metrics to guard your environment. Let's start with you first. The Motions While it's healthy to trust and 'sharpen' your characteristics among strangers who you can learn and grow from, it's essential to keep in mind what drives you in this community you've built. Framed from the potential propositions above in regards to your server content, find a resolvable comfort level while withholding your defenses as you mix with individuals. Here are some initial offerings to achieve an initial deterrent of the malice inclined. Respect the Hierarchy, Know the Hierarchy Native Discord offers a hierarchical system in the form of "roles" that you can assign to your users that allow them permissions to various platform features and their ability to view channels in your server. This first point is one of the most important as these roles are the baseline for overall server security. In your server settings menu, you can adjust these permissions to grant a tier offering default that takes on global application (within the server). The "@everyone" role is the Discord default role that covers every single current or potential user in your server, and we will start with that. Important note: Members inherit the combined permissions of all roles given. The first thing to do to save yourself double work later is clear the @everyone role of all permissions. Discord defaults are set up for roles created after the @everyone role and take on the same permissions as the @everyone role. Doing this first gives you a role sheet that has permissions cleared, so you can add various allowed actions by a role as you go "up" the hierarchy. As you work up the role positions, add approved features for the members you intend to role within these positions. Example ExampleStart with the ability to send messages and see message history for your @everyone role. Leave the other permissions turned off. For your members role, turn on the ability to invite, and see messages Note the difference in see messages vs. see message history. Maybe even give them the ability to add their nickname. I recommend saving the permissions that allow posting images, links, etc. for users you'd identify as regulars who are frequently flying to your server — The ones you can count on not running amuck or posting content that could be abusive. Continuing up the hierarchy gives your moderation team the ability to manage users (kick/ban/manage messages/view audit log). HOL UP: as you scale the hierarchy of roles, be sure to only turn on the NEW permissions you are adding. Remember, they take on all permissions combined, so if the role can see messages within the @everyone role, they don't need those permissions granted in any other role. This assignment granularity helps you close ranks or lock down your server if you need to take up defenses. It also assists in discerning what roles can do which things within your server. Finally, as you get to the moderation bots, and top-level role, you can begin giving out the manage server permissions, and admin permissions (if you truly trust someone with this). You'll notice in the second image above, "Administrator" doesn't get administrative granted permissions. Why is this? Let's call it a "pseudo admin" — Instead of giving that role full overrides for the entire server, which would allow every channel's view and grants every control for any role beneath it, grant by channel overrides to the role for all of your "publicly" hosted channels. Like thisNotice I denied the ability for the general public, i.e., @everyone to see the channel, adjust the Muted role so that anyone who could see the channel (in this case, the contributors), who may also be muted, would maintain their mute within that channel. No positive overrides are given except to our pseudo admin. The Motive This baseline will give you the ability to manage your server correctly. It will allow you smooth action if you need to take moderated initiative toward a user who is abusive to your community members. There are generic options Discord provides as far as defending against alternate accounts, user bots, and spam accounts. Within your server menu, you can adjust these thresholding items under the Moderation tab. You're now ready for those bots I mentioned above....beep boop Bot Moderation and Bot Gaming We are not alone — intelligence exists beyond our digital universe in the form of bots that have been created from various programming languages to offer a vast array of features to encourage community growth and to moderate your community as it grows. The sub-culture of Discord varies as far as popular opinion is concerned about which bots offer the best one-stop-shop use, and the answer is whatever you find that benefits you. As for managing your users, auto-moderating the content, and creating a role gate [see below], I recommend using Carlbot. Carl is a powerful moderation bot offering bulk role management, react roling, server logging, trigger responses, and custom command creation. Great for use in managing your new and highly secure server! ...but what about some fun? Discord comes from gaming roots, and as such, many bots offer gameplay ability. My personal favorite, backed by a vast community that naturally cultivates grounds to increase your server membership, is Dank Memer. Memer is a quippy, memey, fuckery style bot that offers a suite of fun commands. From meme creation (from your photos even) to image generation built-in on your favorite meme templates, varied autoresponse trigger dad jokes (Triggher, I barely know her!) finally a HUGE competitive economic system that has a regulated currency. You can gamble, play slots, blackjack, post memes, and even die from by the hands of the hobo in your attic! Autoposting content capability is available too! ROLE GATEsee hereThis is a good example of putting those granular permissions to use in leaving the ability to see messages off for@everyoneand the ability to see messages on for the role the bot will give once the user reacts the emote. You would make sure you have the channel overridden to be seen for the@everyone* role and be unseen by your base members' role. The Tea Overall, Discord is a platform offering a multitude of built-in or 3rd party developed services. Beginning your journey is easy, so long as you keep the security in mind first. Build that community, and pursue your goals with ease. Good luck finding out what a weeb is, and who thought of the wumpus during your journey. There's no help in regards to either from here, but you should be able to extrapolate the framework for a reliable and secure server to grow and enjoy! Resources Discord Homepage Carlbot Homepage Dank Memer Homepage Support Resources Platform Terms of Service

Kable
6 min read
Discord has Changed?
As some of you might have noticed, Discord has lately been changing their branding. Most notably, they seem to be trying to escape the confines of being the "funny gamer app" and trying to move on to something new and shiny to appeal to a more mature crowd. The new face of Discord The first to go was the name. They changed their main domain from discordapp.com to discord.com. Seems harmless enough, right? What started scaring people was how they announced the change. "We've grown up" is what they said. This change gave the negative implication, to many users, that they were calling gaming "immature". I, among many others, brushed this off as bad wording. Sadly, we're starting to see what they mean about "growing up." Soon after, we got a completely redesigned home page that removed many "cute gaming elements." Overall, the page looks much more appealing to a broader crowd than just the edgy teenagers who love anime and memes. This move is undoubtedly their goal, and they said as much in an update message shortly after. Discord's video announcing the redesign, links to a YouTube video The video and message they sent made it clear; Discord isn't just a place for gamers anymore. It's a place for anyone and everyone of all ages. Overall, it's not a bad idea. After all, the potential for new users will grow dramatically if they appeal to more than just teenagers and young-minded adults. However, I feel there is a significant downside here to be found for those of us who fell in love with Discord as it was. While Discord is undoubtedly the best chat platform on the market to date, I feel we're losing an essential part of what made a lot of us love the app. I and many others found the "memey" and "fun" parts of the app very appealing when moving over from the near-corporate feeling Skype. (Yes that's right kids, we used to use Skype in the exact way you use Discord) I saw a reasonably decent suggestion on /r/discordapp by users SuperSupermario24, danbulant, and AnimatorGuy1 that would have us getting a "language setting" similar to what Minecraft has with the every funny "lolcat", where you can change the "language" in the app back to "classic Discord" which is inherently memey and fun. I know myself, and many others are going to miss the small strings found throughout the app that reminded us how young and fun Discord was. Personally, most of all, I miss the "table flip" options in server settings, which would dictate how strict your server security was. It has been reduced to simple (yet easy to understand) words in place of the previously hilarious emotes. RIP memey Discord; I hope this isn't the last we'll hear from you.

Mel
2 min read
2 Million Servers Later…
It was 9 months and 24 days ago that Aetheryx and I were sitting in a voice call, rapidly debugging major issues plaguing our bot, including us hitting a global ratelimit on messages. "Maybe we should reboot right now and try the update a third ti- Oh hey, we hit 1m guilds" "We can hit 1m guilds again if we reboot and lose some angry servers" Now we're at 2,000,000 servers. That's insane, and never something we would have thought of achieving. Unlike the lackluster announcement of hitting 1,000,000 servers, I've got some stuff to say to you all. This article will have three parts. First part will be talking about 2m servers. The second part will be some fun numbers to share, as I love data and I know some of you do too. The final part will be talking about our plans for the next few months in greater detail than before. 2,000,000 servers have Dank Memer. That's just something that's kind of hard to imagine honestly. I started this bot as a first project to learning JavaScript and Node.js, and it's turned into so much more. There have definitely been ups and downs in the bot's life. At 1m servers, I privately told Aetheryx that I didn't want to celebrate too much, because I was honestly embarrassed at the state of the bot at the time. Now we're 9 months and 1m servers later, and I couldn't be more proud of this bot and it's community. While there are still a ton of underlying issues that we're working to fix, we're in a really special period of it's lifespan that I can't take for granted. Our growth (partially due to COVID) is explosive, and more users are engaging than ever before. I could ramble about how proud and amazed I am for 10 more paragraphs, but we'll end it here: If you have used Dank Memer at any point, thank you. If you are one of those users who treats it like it's a full time job, thank you. If you financially support us, thank you. If you moderate our server, thank you. Thank you to everyone who has helped us reach this massive milestone, in times like these, you don't know how much it means to me. Thank you. Enough of that cheesy stuff, and lets get to some numbers. I both want to share some internal numbers for those who like data, and I want to put down in writing some of these things to compare ourselves to at future milestones. If you don't care about numbers (most of which aren't public), skip to the third (and longest) section to see what's next for Dank Memer. As of writing these, the bot is at 2,001,666 servers, and 8,084,799 users. (Real users that run commands, not just cached server members) We run 48 clusters right now, and 960 shards spread across those clusters. We have 6,425 commits on Github JUST on the bot's repo. We have 21 repos on our Github team, some more useful than others, but all relating to Dank Memer or it's services. In the last month, we've grown by 236k servers. In the last day, 9119 servers. At our current projected rate of growth, 3 months from now we could be near 2.4m servers. Our server retention sits at 49% for the month, up from 42% a year ago. In the last 24 hours: We've processed 11.4m commands, 851k people hit our ratelimits, 75k currency events spawned, there were 18k autoresponses (mostly dad jokes), 15k level ups, 13k used pinkphallics, 46% of gambles were wins, and 60% of steals were successful. In the last week, we've had 46k disconnects, 42k resumes, and 6.5k readies. (Discord stats, disconnects aren't bad as long as they resume, which most do) Our Plans for the next few months I've hinted at some of our plans in our general chat, and made a few vague announcements over the last few weeks about what's coming soon, so now it's time for us to really share some stuff. Up first, we are working on an entire bot rewrite. Our code for the back end is the essentially same code from when the bot hit around 50k servers. It was never meant to scale to this level, and at times we've all felt the repercussions of this (bot lag, major exploits, etc). So first up, Aetheryx and I are rewriting it all from the ground up. It will essentially be an entirely new code base. While I know this sounds like "oh no what commands are changing!", but the reality is, MOST of the functionality you know and love will not change due to this rewrite. We're aiming to only change functionality that HAS to change, or isn't even intended in the first place. This is purely an upgrade to our infrastructure, so that we can spend less time rebooting the bot due to it's issues, and more time writing kick-ass code for future updates. Next, a major currency update is in the works. This will come after the rewrite, which could take a few months. Reason being, if I spend all that time writing new code for the currency system NOW, poor aeth will have to rewrite it again once he gets to that portion of the bot rewrite. Our resources are better spent kicking out the rewrite first. What's in the currency update? Well I'm not going to give too many specifics, but rather share my feelings and inspirations on the currency system. Currency started as a pointless gamble and steal simulation, and had virtually no commands other than those two. While gambling and stealing are some of the things that still drive people to our game, it's clearly expanded a ton since then. I propose that we can keep gambling and stealing as major features, but also add alternative ways to "get rich" that are less repetitive and more fun. For instance, the fishing command is a big hit and pays out well in the long run. I grew up on games like the Elder Scrolls, Destiny, and Minecraft. You'll definitely see inspirations from those types of games in currency in the future. What do I mean? What I'm imagining (but not yet planning until the rewrite is done) is stuff like incremental currency commands (earning interest, automatic revenue, etc). Stuff like skill trees and upgrades. Stuff like being able to craft some items you want, rather than just buying them. Stuff like more unique and collectible items, and more customization. I want this game to grow into an in depth currency game, not just "pls gamble 1, pls steal @aetheryx" over and over until your fingers bleed. This will take time, but you're going to see (in coming months as we test things on beta bot) that this system is going to be bigger and better than ever before. A dashboard would be pretty cool too, huh? We're pretty behind the curve in terms of common things that bots have these days, and a dashboard is something I want to add sooner than later. How cool would it be to see all your server/user settings on a dashboard with interactive toggles and such? Imagine a section where you can see the rich leaderboard for your server, or possibly even globally? While you might not see more than QoL updates for the next few months as we work on that rewrite, rest assured we're working to make things bigger and better than before. I can't wait to see what milestones and new feature's we've shipped by 3m servers, and we couldn't do it without all of you. Thank you.

Mel
6 min read
Our new Discord Music Bot!
This article is very old, and a lot has changed since it was written. Take what you read with a grain of salt. Meet Octave, a premium quality Discord music bot! As many of you know, we used to have music built into Dank Memer itself. Now, we own a separate bot that does music as it's primary function. This article will go into details on what's changed since our last announcement on the death of Dank Memer's music functionality, and what's great about our new system. What happened to Dank Memer's music? Dank Memer, and most other Discord bots, used YouTube as the primary audio source for music functionality. For many reasons, YouTube reigns supreme in this area. Between the possibility of streaming audio itself, and the VAST array of audio choices on the platform, no other platform comes close to offering what YouTube does. For instance, SoundCloud streams audio but has extremely limited choices in what that audio is. Spotify has a MASSIVE library of songs, but they don't have an API to stream audio from. (Any bots with Spotify integrations are almost certainly using Spotify links/searches resolved to YouTube audio streams) Well one fateful day, YouTube starting cracking down on "automated" usage, such as Discord bots. Some of you might remember that at the time, nearly EVERY Discord bot had struggled with getting API banned or ratelimited. This continues to this day, but more on this later. For us, music had barely taken off. We never had too many more than 200 audio streams at once, and while that may sound like a lot, remember that Dank Memer is on nearly 1.7 million servers, so that's statistically unimportant. Due to all this, we decided our time would be better spent working on new things, rather than working on trying to get around YouTube's restrictions. So alas, music was disabled indefinitely. Why do you have Octave? Octave was previously known as "Gnar", and has been around since even before Dank Memer. It's an old bot, and was on ~160,000 servers when we acquired it. We hadn't originally planned on dipping our toes into the music bot world, but a perfect situation rose from the ashes. Gnar was having trouble keeping users, and was losing money to hosting costs. The developers has things happening in their lives that prevented them from giving Gnar the TLC that it deserved, and were struggling. I've known Xevryll for a while now, and saw this struggle. Gnar was under threat of shutting down, they were severely lacking in their ability to pay server costs, and I decided to step in. Rather than just financially support Gnar, we bought it entirely. We came to terms on price, and immediately announced the deal publicly before I even had a team ready to work on the bot. A big reason Dank Memer is the 6th largest bot on Discord, is not because of our features themselves, but how we've marketed ourselves over the years, and how we've ran our bot in regards to the community. I knew then, and still know now, I can turn Gnar around into something bigger and wonderful. Why was it renamed? Well frankly, lets look at it from a simplistic view. You're searching Google for "discord music bots". You see lots of results on the first page including bots such as Rythm, Groovy, and Jukebot. At the bottom of the page, you also see a bot named "Gnar", with a character from League of Legends as it's avatar. Being realistic, looking for a music bot, there's no way in hell you'd choose "Gnar" over other bots unless you really cared about LoL. And this is exactly why we've rebranded. Octave is a common music term, and the new logo is a very simple and easy to understand design. You take one look at this bot without reading the description, and you know exactly what this bot is for now. What makes you think you can grow this bot? Well, we already are! On average, Gnar was LOSING servers each day overall. Since we've rebranded it, we gain on average 1000-2000 servers PER DAY. This is nearly as high as Dank Memer's growth itself, and the bot itself is 10x smaller! We hired a great developer Kodehawa, who is well known for owning another large Discord bot: Mantaro Since grabbing the bot at the start of February, we've already gained over 10,000 new servers, and fixed a TON of bugs that were plaguing the bot before us. The previous developers really cared about Gnar, but they just didn't have the time or resources to keep it up anymore, and we do. What makes Octave special? Those of you who remember Dank Memer's music functionality, will know exactly the type of quality we'll be bringing to Octave. As of writing this, we're still working on what exactly premium will look like. However, it'll be the most free and open large music bot on the market. Custom playlists, bassboost, volume control, and more. ALL free for anyone to use. There will still be premium perks, but they will be nowhere near restrictive as what you see on other music bots on Discord. How do I add Octave? You can visit this link for a direct link to adding the bot to all your servers. Alternatively if you'd like to learn more about the bot, you can visit it's website or the official Discord Server.

Mel
4 min read
Coin Dupe Exploit Explanation
This article is very old, and a lot has changed since it was written. Take what you read with a grain of salt. Here's the tea sis A bug was found that let people spam certain commands that basically caused coin duplication. A large server of people did this together which generated a massive amount of coins that didn't exist in the currency before that. This is a classic case of inflation. Once those people were filthy rich, they started doing three things: They started getting stolen from, so the "fake" money spread. They started sharing coins, so the "Fake" money spread more. They shared HOW they got those coins, so the bug spread even more. By the time the devs were alerted to the issue, the two with the power to stop or fix this were both away so it went on for multiple hours. Is it fixed? We are unable to reproduce the bug anymore, so we're fairly confident that it's fixed right now. That being said, there's still a lot of cheaters we didn't find, we're still working on that. COUGH https://i.imgur.com/JaZt3Xw.png How many users got banned? We blacklisted OR/AND wiped over 1000 people. A majority of these people were clear cheaters. In the off case you got blacklisted and DIDN'T abuse the bug, but stole from someone who did or got given coins, here's a form to appeal that: https://forms.gle/FJoRof6mu1MAdv1s6 In order to get unblacklisted AND/OR get your items/money back, you'll have to provide clear evidence that you didn't cheat. If that's not possible, we're sorry but we won't be restoring anything at this time. As per our rules have always said, abusing exploits is bannable. Participating in exploits falls into the same line.

Mel
2 min read
What makes Dank Memer special?
We believe Dank Memer is the best multipurpose bot on Discord, and here's why. What is a multipurpose bot? A multipurpose bot is one that you add to your server for more than just one base set of functions. Dank Memer is a multipurpose bot, as we do music, moderation, memes, currency, etc. An example of a non-multipurpose bot would be something like Rythm, who JUST does music. Many people see multipurpose bots as bad or annoying, but we believe that's a small brain way to look at it. Multipurpose bots are awesome, especially if they take the time to make each of their major functions as usable and unique as possible! And that's exactly what we do for Dank Memer. How is Dank Memer different? Yes, we are a multipurpose bot. We do many many many things, but we take pride in doing them all REALLY well! If we feel a certain category isn't performing well or being enjoyed, we spend time making sure to beef it up as per user requested features and our own ideas. What we REALLY excel at however, is doing what every other bot is doing, but in a MEMEY way. For instance, instead of saying "this user was banned", we say stuff like "good riddance idiot". Almost every aspect of our bot is memey at heart, and we think that adds a really deep enjoyment factor to using our stuff. What makes Dank Memer better? Plain and simply, we're devoted and we listen. We spend a ton of time making our bot the best it can be, and we're one of very few bots that really takes in user suggestions for improvements and additions. We believe this is a very large reason we are on as many servers as we are (over 1 million). Lots of developers decide they know whats best, and don't really care what the user has to say. We don't, we work together with our community to decide the best way forward for everyone. How is Dank Memer adapting? As other bots pop up, mimicking our functions or doing them better than us, we track what users want. Your feedback is invaluable, and we are constantly talking about what to implement or improve next. We are adapting to be even more multipurpose, without being overwhelming. As new technology comes out, we experiment with it to make sure our back-end is as fast and efficient as possible. This also includes when Discord adds new things. We were one of the first bots to implement slowmode support, and we always keep our eyes on the horizon looking for more ways to closely integrate with Discord! Dank Memer is constantly being updated We have a team of 4 developers working daily to get the next content/updates out to you. Even if you don't see an update for a month, that's because we're putting all our time and effort into making sure it's exactly what you want, with as few bugs as possible. Dank Memer is secure We log virtually no data unless it's specifically for bug hunting, and even then we don't log who commands are ran by so we can protect your privacy. All the data we do store (think your personal user database) is stuff that's imperative to using our bot, and always serves a real function for the bot and yourself. We will never sell your data, leak your data, or in any way endanger your right to be a private citizen. We know security is a touchy subject, but TLDR; We've got your back. What's next? Monday, July 22 there will be a developer livestream on our twitch channel talking about some very exciting changes coming to currency soon! Be sure to be there, as after the announcement we'll be taking any q/a you have + maybe a giveaway! If you have questions Feel free to mention us on twitter @dankmemerbot, post on our subreddit /r/dankmemer, or visit our Discord server discord.gg/meme

Mel
3 min read
6/12 Post Mortem
This article is very old, and a lot has changed since it was written. Take what you read with a grain of salt. Here's the tea sis We tried almost 2 weeks ago to update the bot with a sick moderation update. It failed horribly and we worked on fixing it. Today we tried updating that again, with (what we thought) was a major improvement over the last time. It crashed and burned, and we realized we're in too much technical debt to update right now. What this means is we're going to rewrite the entire bot (backend only, don't worry) before we work on any more content updates. Should this go well and quickly, we should be able to spend a lot less time fixing bugs and failing updates, and a lot more time bringing new content and features to you all. We're VERY sorry this has gone down this way, we're honestly embarrased about this. We're almost at 1 million servers, but we don't feel we're at 1m server quality yet. So our goal is to rewrite the bot in the best way we possibly can to ensure stability and ease of use while writing future updates for your content. Again, I'M sorry. We'll do better, you can count on us like you have for the last two years. We love and appreciate you all <3 Melmsie

Mel
1 min read
Dank Memer May 1st Update
This article is very old, and a lot has changed since it was written. Take what you read with a grain of salt. Today's update notes Added two new animal commands (ferret and otter) (Animal) IOTD (Item of the day) should be working now (Currency) You can now use radio streams in the play command (Music) Play commands word a little more reliably (Music) New pls reset command: Resets MOST of your user data (everything besides settings and donor perks), use with caution (Utility) New icon for the fidget spinner shop item (Currency) Plans for the next major update We've been thinking long and hard about what aspects of the bot could really use improved, and we've decided the next category to get an overhaul would be moderation. We're going full out, advanced logging, timed punishments, and much much more. This will be out this summer, and we hope you'll all find it useful! If you have any specific requests for moderation based features, please join our Support Server and use our suggestion system! Plans for the next minor update As always, we want to fix bugs, and that will be a priotity. On top of that, we may possibly be adding some smaller commands (fishing?) for currency, as well as tweaking some values. For music, we plan on adding a "recommendation" system, to recommend music you may enjoy. And more exciting than that, we should have lyrics support coming soon! For the final news of this update, soon the "pink phallic object" will be removed from the store, and will now be considered "retired". Buy them while you still can! If you have any questions, need any support, have a great suggestion, or anything else... Feel free to join our server. Have a great May, we'll see you soon!

Mel
2 min read
Dank Memer Website Update
This article is very old, and a lot has changed since it was written. Take what you read with a grain of salt. Ban/Blacklist appeals! You are now able to appeal bans and blacklists on our website Be as detailed as possible, the more effort you put into an appeal, the more likely you are to get appealed. At this time, we will NOT be unbanning anyone for breaking Discord's TOS (racism, userbots, etc) Visit the appeals page here Flash Sales We now will sometimes do flash sales on lootboxes. A flash sale is a quick sale for the sake of an event or special occasion. Our Blog Hi, you're reading one right now. We will make these for all future updates and major announcements, stay tuned!

Mel
1 min read